[Author]
Author = Casual Gamer
[Description]
Description = 005 Tough Job - Made By Casual Gamer
[Objectives]
Objectivescount = 36

Objectives[0]Type = Player_Start
Objectives[0]Culture = .
Objectives[0]positionX = 2679.737
Objectives[0]positionY = 3287.799
Objectives[0]positionZ = 55.24115
Objectives[0]Heading = 180.0772
Objectives[0]model = g_m_y_lost_01
Objectives[0]variation = Default
Objectives[0]SetWeather = Clear
Objectives[0]SetTime = 16
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 0
Objectives[0]ActorPopulation = 3
Objectives[0]VehiclePopulation = 3
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = False
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = -1
Objectives[0]PROP_HATS_TEXTURE = -1
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 359
Objectives[0]Weapon0 = FlareGun
Objectives[0]Weapon1 = RPG
Objectives[0]Weapon2 = CombatMGMk2
Objectives[0]Weapon3 = CombatMGMk2
Objectives[0]Weapon4 = CombatMGMk2
Objectives[0]Weapon5 = CombatMGMk2
Objectives[0]Weapon6 = CombatMGMk2
Objectives[0]Weapon7 = CombatMGMk2
Objectives[0]Weapon8 = CombatMGMk2
Objectives[0]Weapon9 = CombatMGMk2
Objectives[0]Weapon10 = CombatMGMk2
Objectives[0]Weapon11 = CombatMGMk2
Objectives[0]Weapon12 = CombatMGMk2
Objectives[0]Weapon13 = CombatMGMk2
Objectives[0]Weapon14 = CombatMGMk2
Objectives[0]Weapon15 = CombatMGMk2
Objectives[0]Weapon16 = CombatMGMk2
Objectives[0]Weapon17 = CombatMGMk2
Objectives[0]Weapon18 = CombatMGMk2
Objectives[0]Weapon19 = CombatMGMk2
Objectives[0]Weapon20 = CombatMGMk2
Objectives[0]Weapon21 = CombatMGMk2
Objectives[0]Weapon22 = CombatMGMk2
Objectives[0]Weapon23 = CombatMGMk2
Objectives[0]Weapon24 = CombatMGMk2
Objectives[0]Weapon25 = CombatMGMk2
Objectives[0]Weapon26 = CombatMGMk2
Objectives[0]Weapon27 = CombatMGMk2
Objectives[0]Weapon28 = CombatMGMk2
Objectives[0]Weapon29 = CombatMGMk2
Objectives[0]Weapon30 = CombatMGMk2
Objectives[0]Weapon31 = CombatMGMk2
Objectives[0]Weapon32 = CombatMGMk2
Objectives[0]Weapon33 = CombatMGMk2
Objectives[0]Weapon34 = CombatMGMk2
Objectives[0]Weapon35 = CombatMGMk2
Objectives[0]Weapon36 = CombatMGMk2
Objectives[0]Weapon37 = CombatMGMk2
Objectives[0]Weapon38 = CombatMGMk2
Objectives[0]Weapon39 = CombatMGMk2
Objectives[0]Weapon40 = CombatMGMk2
Objectives[0]Weapon41 = CombatMGMk2
Objectives[0]Weapon42 = CombatMGMk2
Objectives[0]Weapon43 = CombatMGMk2
Objectives[0]Weapon44 = CombatMGMk2
Objectives[0]Weapon45 = CombatMGMk2
Objectives[0]Weapon46 = CombatMGMk2
Objectives[0]Weapon47 = CombatMGMk2
Objectives[0]Weapon48 = CombatMGMk2
Objectives[0]Weapon49 = CombatMGMk2
Objectives[0]Weapon50 = CombatMGMk2
Objectives[0]Weapon51 = CombatMGMk2
Objectives[0]Weapon52 = CombatMGMk2
Objectives[0]Weapon53 = CombatMGMk2
Objectives[0]Weapon54 = CombatMGMk2
Objectives[0]Weapon55 = CombatMGMk2
Objectives[0]Weapon56 = CombatMGMk2
Objectives[0]Weapon57 = CombatMGMk2
Objectives[0]Weapon58 = CombatMGMk2
Objectives[0]Weapon59 = CombatMGMk2
Objectives[0]Weapon60 = CombatMGMk2
Objectives[0]Weapon61 = CombatMGMk2
Objectives[0]Weapon62 = CombatMGMk2
Objectives[0]Weapon63 = CombatMGMk2
Objectives[0]Weapon64 = CombatMGMk2
Objectives[0]Weapon65 = CombatMGMk2
Objectives[0]Weapon66 = CombatMGMk2
Objectives[0]Weapon67 = CombatMGMk2
Objectives[0]Weapon68 = CombatMGMk2
Objectives[0]Weapon69 = CombatMGMk2
Objectives[0]Weapon70 = CombatMGMk2
Objectives[0]Weapon71 = CombatMGMk2
Objectives[0]Weapon72 = CombatMGMk2
Objectives[0]Weapon73 = CombatMGMk2
Objectives[0]Weapon74 = CombatMGMk2
Objectives[0]Weapon75 = CombatMGMk2
Objectives[0]Weapon76 = CombatMGMk2
Objectives[0]Weapon77 = CombatMGMk2
Objectives[0]Weapon78 = CombatMGMk2
Objectives[0]Weapon79 = CombatMGMk2
Objectives[0]Weapon80 = CombatMGMk2
Objectives[0]Weapon81 = CombatMGMk2
Objectives[0]Weapon82 = CombatMGMk2
Objectives[0]Weapon83 = CombatMGMk2
Objectives[0]Weapon84 = CombatMGMk2
Objectives[0]Weapon85 = CombatMGMk2
Objectives[0]Weapon86 = CombatMGMk2
Objectives[0]Weapon87 = CombatMGMk2
Objectives[0]Weapon88 = CombatMGMk2
Objectives[0]Weapon89 = CombatMGMk2
Objectives[0]Weapon90 = CombatMGMk2
Objectives[0]Weapon91 = CombatMGMk2
Objectives[0]Weapon92 = CombatMGMk2
Objectives[0]Weapon93 = CombatMGMk2
Objectives[0]Weapon94 = CombatMGMk2
Objectives[0]Weapon95 = CombatMGMk2
Objectives[0]Weapon96 = CombatMGMk2
Objectives[0]Weapon97 = CombatMGMk2
Objectives[0]Weapon98 = CombatMGMk2
Objectives[0]Weapon99 = CombatMGMk2
Objectives[0]Weapon100 = CombatMGMk2
Objectives[0]Weapon101 = CombatMGMk2
Objectives[0]Weapon102 = CombatMGMk2
Objectives[0]Weapon103 = CombatMGMk2
Objectives[0]Weapon104 = CombatMGMk2
Objectives[0]Weapon105 = CombatMGMk2
Objectives[0]Weapon106 = CombatMGMk2
Objectives[0]Weapon107 = CombatMGMk2
Objectives[0]Weapon108 = CombatMGMk2
Objectives[0]Weapon109 = CombatMGMk2
Objectives[0]Weapon110 = CombatMGMk2
Objectives[0]Weapon111 = CombatMGMk2
Objectives[0]Weapon112 = CombatMGMk2
Objectives[0]Weapon113 = CombatMGMk2
Objectives[0]Weapon114 = CombatMGMk2
Objectives[0]Weapon115 = CombatMGMk2
Objectives[0]Weapon116 = CombatMGMk2
Objectives[0]Weapon117 = CombatMGMk2
Objectives[0]Weapon118 = CombatMGMk2
Objectives[0]Weapon119 = CombatMGMk2
Objectives[0]Weapon120 = CombatMGMk2
Objectives[0]Weapon121 = CombatMGMk2
Objectives[0]Weapon122 = CombatMGMk2
Objectives[0]Weapon123 = CombatMGMk2
Objectives[0]Weapon124 = CombatMGMk2
Objectives[0]Weapon125 = CombatMGMk2
Objectives[0]Weapon126 = CombatMGMk2
Objectives[0]Weapon127 = CombatMGMk2
Objectives[0]Weapon128 = CombatMGMk2
Objectives[0]Weapon129 = CombatMGMk2
Objectives[0]Weapon130 = CombatMGMk2
Objectives[0]Weapon131 = CombatMGMk2
Objectives[0]Weapon132 = CombatMGMk2
Objectives[0]Weapon133 = CombatMGMk2
Objectives[0]Weapon134 = CombatMGMk2
Objectives[0]Weapon135 = CombatMGMk2
Objectives[0]Weapon136 = CombatMGMk2
Objectives[0]Weapon137 = CombatMGMk2
Objectives[0]Weapon138 = CombatMGMk2
Objectives[0]Weapon139 = CombatMGMk2
Objectives[0]Weapon140 = CombatMGMk2
Objectives[0]Weapon141 = CombatMGMk2
Objectives[0]Weapon142 = CombatMGMk2
Objectives[0]Weapon143 = CombatMGMk2
Objectives[0]Weapon144 = CombatMGMk2
Objectives[0]Weapon145 = CombatMGMk2
Objectives[0]Weapon146 = CombatMGMk2
Objectives[0]Weapon147 = CombatMGMk2
Objectives[0]Weapon148 = CombatMGMk2
Objectives[0]Weapon149 = CombatMGMk2
Objectives[0]Weapon150 = CombatMGMk2
Objectives[0]Weapon151 = CombatMGMk2
Objectives[0]Weapon152 = CombatMGMk2
Objectives[0]Weapon153 = CombatMGMk2
Objectives[0]Weapon154 = CombatMGMk2
Objectives[0]Weapon155 = CombatMGMk2
Objectives[0]Weapon156 = CombatMGMk2
Objectives[0]Weapon157 = CombatMGMk2
Objectives[0]Weapon158 = CombatMGMk2
Objectives[0]Weapon159 = CombatMGMk2
Objectives[0]Weapon160 = CombatMGMk2
Objectives[0]Weapon161 = CombatMGMk2
Objectives[0]Weapon162 = CombatMGMk2
Objectives[0]Weapon163 = CombatMGMk2
Objectives[0]Weapon164 = CombatMGMk2
Objectives[0]Weapon165 = CombatMGMk2
Objectives[0]Weapon166 = CombatMGMk2
Objectives[0]Weapon167 = CombatMGMk2
Objectives[0]Weapon168 = CombatMGMk2
Objectives[0]Weapon169 = CombatMGMk2
Objectives[0]Weapon170 = CombatMGMk2
Objectives[0]Weapon171 = CombatMGMk2
Objectives[0]Weapon172 = CombatMGMk2
Objectives[0]Weapon173 = CombatMGMk2
Objectives[0]Weapon174 = CombatMGMk2
Objectives[0]Weapon175 = CombatMGMk2
Objectives[0]Weapon176 = CombatMGMk2
Objectives[0]Weapon177 = CombatMGMk2
Objectives[0]Weapon178 = CombatMGMk2
Objectives[0]Weapon179 = CombatMGMk2
Objectives[0]Weapon180 = CombatMGMk2
Objectives[0]Weapon181 = CombatMGMk2
Objectives[0]Weapon182 = CombatMGMk2
Objectives[0]Weapon183 = CombatMGMk2
Objectives[0]Weapon184 = CombatMGMk2
Objectives[0]Weapon185 = CombatMGMk2
Objectives[0]Weapon186 = CombatMGMk2
Objectives[0]Weapon187 = CombatMGMk2
Objectives[0]Weapon188 = CombatMGMk2
Objectives[0]Weapon189 = CombatMGMk2
Objectives[0]Weapon190 = CombatMGMk2
Objectives[0]Weapon191 = CombatMGMk2
Objectives[0]Weapon192 = CombatMGMk2
Objectives[0]Weapon193 = CombatMGMk2
Objectives[0]Weapon194 = CombatMGMk2
Objectives[0]Weapon195 = CombatMGMk2
Objectives[0]Weapon196 = CombatMGMk2
Objectives[0]Weapon197 = CombatMGMk2
Objectives[0]Weapon198 = CombatMGMk2
Objectives[0]Weapon199 = CombatMGMk2
Objectives[0]Weapon200 = CombatMGMk2
Objectives[0]Weapon201 = CombatMGMk2
Objectives[0]Weapon202 = CombatMGMk2
Objectives[0]Weapon203 = CombatMGMk2
Objectives[0]Weapon204 = CombatMGMk2
Objectives[0]Weapon205 = CombatMGMk2
Objectives[0]Weapon206 = CombatMGMk2
Objectives[0]Weapon207 = CombatMGMk2
Objectives[0]Weapon208 = CombatMGMk2
Objectives[0]Weapon209 = CombatMGMk2
Objectives[0]Weapon210 = CombatMGMk2
Objectives[0]Weapon211 = CombatMGMk2
Objectives[0]Weapon212 = CombatMGMk2
Objectives[0]Weapon213 = CombatMGMk2
Objectives[0]Weapon214 = CombatMGMk2
Objectives[0]Weapon215 = CombatMGMk2
Objectives[0]Weapon216 = CombatMGMk2
Objectives[0]Weapon217 = CombatMGMk2
Objectives[0]Weapon218 = CombatMGMk2
Objectives[0]Weapon219 = CombatMGMk2
Objectives[0]Weapon220 = CombatMGMk2
Objectives[0]Weapon221 = CombatMGMk2
Objectives[0]Weapon222 = CombatMGMk2
Objectives[0]Weapon223 = CombatMGMk2
Objectives[0]Weapon224 = CombatMGMk2
Objectives[0]Weapon225 = CombatMGMk2
Objectives[0]Weapon226 = CombatMGMk2
Objectives[0]Weapon227 = CombatMGMk2
Objectives[0]Weapon228 = CombatMGMk2
Objectives[0]Weapon229 = CombatMGMk2
Objectives[0]Weapon230 = CombatMGMk2
Objectives[0]Weapon231 = CombatMGMk2
Objectives[0]Weapon232 = CombatMGMk2
Objectives[0]Weapon233 = CombatMGMk2
Objectives[0]Weapon234 = CombatMGMk2
Objectives[0]Weapon235 = CombatMGMk2
Objectives[0]Weapon236 = CombatMGMk2
Objectives[0]Weapon237 = CombatMGMk2
Objectives[0]Weapon238 = CombatMGMk2
Objectives[0]Weapon239 = CombatMGMk2
Objectives[0]Weapon240 = CombatMGMk2
Objectives[0]Weapon241 = CombatMGMk2
Objectives[0]Weapon242 = CombatMGMk2
Objectives[0]Weapon243 = CombatMGMk2
Objectives[0]Weapon244 = CombatMGMk2
Objectives[0]Weapon245 = CombatMGMk2
Objectives[0]Weapon246 = CombatMGMk2
Objectives[0]Weapon247 = CombatMGMk2
Objectives[0]Weapon248 = CombatMGMk2
Objectives[0]Weapon249 = CombatMGMk2
Objectives[0]Weapon250 = CombatMGMk2
Objectives[0]Weapon251 = CombatMGMk2
Objectives[0]Weapon252 = CombatMGMk2
Objectives[0]Weapon253 = CombatMGMk2
Objectives[0]Weapon254 = CombatMGMk2
Objectives[0]Weapon255 = CombatMGMk2
Objectives[0]Weapon256 = CombatMGMk2
Objectives[0]Weapon257 = CombatMGMk2
Objectives[0]Weapon258 = CombatMGMk2
Objectives[0]Weapon259 = CombatMGMk2
Objectives[0]Weapon260 = CombatMGMk2
Objectives[0]Weapon261 = CombatMGMk2
Objectives[0]Weapon262 = CombatMGMk2
Objectives[0]Weapon263 = CombatMGMk2
Objectives[0]Weapon264 = CombatMGMk2
Objectives[0]Weapon265 = CombatMGMk2
Objectives[0]Weapon266 = CombatMGMk2
Objectives[0]Weapon267 = CombatMGMk2
Objectives[0]Weapon268 = CombatMGMk2
Objectives[0]Weapon269 = CombatMGMk2
Objectives[0]Weapon270 = CombatMGMk2
Objectives[0]Weapon271 = CombatMGMk2
Objectives[0]Weapon272 = CombatMGMk2
Objectives[0]Weapon273 = CombatMGMk2
Objectives[0]Weapon274 = CombatMGMk2
Objectives[0]Weapon275 = CombatMGMk2
Objectives[0]Weapon276 = CombatMGMk2
Objectives[0]Weapon277 = CombatMGMk2
Objectives[0]Weapon278 = CombatMGMk2
Objectives[0]Weapon279 = CombatMGMk2
Objectives[0]Weapon280 = CombatMGMk2
Objectives[0]Weapon281 = CombatMGMk2
Objectives[0]Weapon282 = CombatMGMk2
Objectives[0]Weapon283 = CombatMGMk2
Objectives[0]Weapon284 = CombatMGMk2
Objectives[0]Weapon285 = CombatMGMk2
Objectives[0]Weapon286 = CombatMGMk2
Objectives[0]Weapon287 = CombatMGMk2
Objectives[0]Weapon288 = CombatMGMk2
Objectives[0]Weapon289 = CombatMGMk2
Objectives[0]Weapon290 = CombatMGMk2
Objectives[0]Weapon291 = CombatMGMk2
Objectives[0]Weapon292 = CombatMGMk2
Objectives[0]Weapon293 = CombatMGMk2
Objectives[0]Weapon294 = CombatMGMk2
Objectives[0]Weapon295 = CombatMGMk2
Objectives[0]Weapon296 = CombatMGMk2
Objectives[0]Weapon297 = CombatMGMk2
Objectives[0]Weapon298 = CombatMGMk2
Objectives[0]Weapon299 = CombatMGMk2
Objectives[0]Weapon300 = CombatMGMk2
Objectives[0]Weapon301 = CombatMGMk2
Objectives[0]Weapon302 = CombatMGMk2
Objectives[0]Weapon303 = CombatMGMk2
Objectives[0]Weapon304 = CombatMGMk2
Objectives[0]Weapon305 = CombatMGMk2
Objectives[0]Weapon306 = CombatMGMk2
Objectives[0]Weapon307 = CombatMGMk2
Objectives[0]Weapon308 = CombatMGMk2
Objectives[0]Weapon309 = CombatMGMk2
Objectives[0]Weapon310 = CombatMGMk2
Objectives[0]Weapon311 = CombatMGMk2
Objectives[0]Weapon312 = CombatMGMk2
Objectives[0]Weapon313 = CombatMGMk2
Objectives[0]Weapon314 = CombatMGMk2
Objectives[0]Weapon315 = CombatMGMk2
Objectives[0]Weapon316 = CombatMGMk2
Objectives[0]Weapon317 = CombatMGMk2
Objectives[0]Weapon318 = CombatMGMk2
Objectives[0]Weapon319 = CombatMGMk2
Objectives[0]Weapon320 = CombatMGMk2
Objectives[0]Weapon321 = CombatMGMk2
Objectives[0]Weapon322 = CombatMGMk2
Objectives[0]Weapon323 = CombatMGMk2
Objectives[0]Weapon324 = CombatMGMk2
Objectives[0]Weapon325 = CombatMGMk2
Objectives[0]Weapon326 = CombatMGMk2
Objectives[0]Weapon327 = CombatMGMk2
Objectives[0]Weapon328 = CombatMGMk2
Objectives[0]Weapon329 = CombatMGMk2
Objectives[0]Weapon330 = CombatMGMk2
Objectives[0]Weapon331 = CombatMGMk2
Objectives[0]Weapon332 = CombatMGMk2
Objectives[0]Weapon333 = CombatMGMk2
Objectives[0]Weapon334 = CombatMGMk2
Objectives[0]Weapon335 = CombatMGMk2
Objectives[0]Weapon336 = CombatMGMk2
Objectives[0]Weapon337 = CombatMGMk2
Objectives[0]Weapon338 = CombatMGMk2
Objectives[0]Weapon339 = CombatMGMk2
Objectives[0]Weapon340 = CombatMGMk2
Objectives[0]Weapon341 = CombatMGMk2
Objectives[0]Weapon342 = CombatMGMk2
Objectives[0]Weapon343 = CombatMGMk2
Objectives[0]Weapon344 = CombatMGMk2
Objectives[0]Weapon345 = CombatMGMk2
Objectives[0]Weapon346 = CombatMGMk2
Objectives[0]Weapon347 = CombatMGMk2
Objectives[0]Weapon348 = CombatMGMk2
Objectives[0]Weapon349 = CombatMGMk2
Objectives[0]Weapon350 = CombatMGMk2
Objectives[0]Weapon351 = CombatMGMk2
Objectives[0]Weapon352 = CombatMGMk2
Objectives[0]Weapon353 = CombatMGMk2
Objectives[0]Weapon354 = CombatMGMk2
Objectives[0]Weapon355 = CombatMGMk2
Objectives[0]Weapon356 = CombatMGMk2
Objectives[0]Weapon357 = CombatMGMk2
Objectives[0]Weapon358 = MiniSMG
Objectives[0]mission_ActorsCount = 50
Objectives[0]mission_Actors[0]Survive_Number = 0
Objectives[0]mission_Actors[0]Failed_Text = 
Objectives[0]mission_Actors[0]Remove_After = 0
Objectives[0]mission_Actors[0]positionX = 485.4402
Objectives[0]mission_Actors[0]positionY = 5550.018
Objectives[0]mission_Actors[0]positionZ = 785.505
Objectives[0]mission_Actors[0]Heading = 166.0951
Objectives[0]mission_Actors[0]String_Name = ig_beverly
Objectives[0]mission_Actors[0]Relationship_Group = Neutral
Objectives[0]mission_Actors[0]AddBlip = False
Objectives[0]mission_Actors[0]ShowCone = False
Objectives[0]mission_Actors[0]Invincible = False
Objectives[0]mission_Actors[0]SetHealth = 500
Objectives[0]mission_Actors[0]DieFromHeadShot = True
Objectives[0]mission_Actors[0]CanExitVehicle = True
Objectives[0]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[0]AlwaysFight = False
Objectives[0]mission_Actors[0]Seeing_Range = 30
Objectives[0]mission_Actors[0]Hearing_Range = 30
Objectives[0]mission_Actors[0]CombatMovement = Offensive
Objectives[0]mission_Actors[0]weapon = Unarmed
Objectives[0]mission_Actors[0]Variation = Default
Objectives[0]mission_Actors[0]Task = 2
Objectives[0]mission_Actors[0]Task_Guard_Range = 5
Objectives[0]mission_Actors[0]Task_Stay_In_Range = True
Objectives[0]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[0]Task_Scenario = NONE
Objectives[0]mission_Actors[1]Survive_Number = 0
Objectives[0]mission_Actors[1]Failed_Text = 
Objectives[0]mission_Actors[1]Remove_After = 0
Objectives[0]mission_Actors[1]positionX = 496.1783
Objectives[0]mission_Actors[1]positionY = 5587.647
Objectives[0]mission_Actors[1]positionZ = 794.292
Objectives[0]mission_Actors[1]Heading = 166.0951
Objectives[0]mission_Actors[1]String_Name = a_m_m_afriamer_01
Objectives[0]mission_Actors[1]Relationship_Group = Friend
Objectives[0]mission_Actors[1]AddBlip = False
Objectives[0]mission_Actors[1]ShowCone = False
Objectives[0]mission_Actors[1]Invincible = False
Objectives[0]mission_Actors[1]SetHealth = 1000
Objectives[0]mission_Actors[1]DieFromHeadShot = True
Objectives[0]mission_Actors[1]CanExitVehicle = True
Objectives[0]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[1]AlwaysFight = True
Objectives[0]mission_Actors[1]Seeing_Range = 30
Objectives[0]mission_Actors[1]Hearing_Range = 30
Objectives[0]mission_Actors[1]CombatMovement = Offensive
Objectives[0]mission_Actors[1]weapon = Unarmed
Objectives[0]mission_Actors[1]Variation = Default
Objectives[0]mission_Actors[1]Task = 2
Objectives[0]mission_Actors[1]Task_Guard_Range = 5
Objectives[0]mission_Actors[1]Task_Stay_In_Range = True
Objectives[0]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[1]Task_Scenario = NONE
Objectives[0]mission_Actors[2]Survive_Number = 0
Objectives[0]mission_Actors[2]Failed_Text = 
Objectives[0]mission_Actors[2]Remove_After = 0
Objectives[0]mission_Actors[2]positionX = 499.365
Objectives[0]mission_Actors[2]positionY = 5585.965
Objectives[0]mission_Actors[2]positionZ = 794.0046
Objectives[0]mission_Actors[2]Heading = 166.0951
Objectives[0]mission_Actors[2]String_Name = a_f_m_fatbla_01
Objectives[0]mission_Actors[2]Relationship_Group = Friend
Objectives[0]mission_Actors[2]AddBlip = False
Objectives[0]mission_Actors[2]ShowCone = False
Objectives[0]mission_Actors[2]Invincible = False
Objectives[0]mission_Actors[2]SetHealth = 100
Objectives[0]mission_Actors[2]DieFromHeadShot = True
Objectives[0]mission_Actors[2]CanExitVehicle = True
Objectives[0]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[2]AlwaysFight = True
Objectives[0]mission_Actors[2]Seeing_Range = 30
Objectives[0]mission_Actors[2]Hearing_Range = 30
Objectives[0]mission_Actors[2]CombatMovement = Offensive
Objectives[0]mission_Actors[2]weapon = Unarmed
Objectives[0]mission_Actors[2]Variation = Default
Objectives[0]mission_Actors[2]Task = 2
Objectives[0]mission_Actors[2]Task_Guard_Range = 5
Objectives[0]mission_Actors[2]Task_Stay_In_Range = True
Objectives[0]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[2]Task_Scenario = NONE
Objectives[0]mission_Actors[3]Survive_Number = 0
Objectives[0]mission_Actors[3]Failed_Text = 
Objectives[0]mission_Actors[3]Remove_After = 0
Objectives[0]mission_Actors[3]positionX = 497.093
Objectives[0]mission_Actors[3]positionY = 5589.365
Objectives[0]mission_Actors[3]positionZ = 794.6923
Objectives[0]mission_Actors[3]Heading = 166.0951
Objectives[0]mission_Actors[3]String_Name = a_f_m_soucentmc_01
Objectives[0]mission_Actors[3]Relationship_Group = Friend
Objectives[0]mission_Actors[3]AddBlip = False
Objectives[0]mission_Actors[3]ShowCone = False
Objectives[0]mission_Actors[3]Invincible = False
Objectives[0]mission_Actors[3]SetHealth = 100
Objectives[0]mission_Actors[3]DieFromHeadShot = True
Objectives[0]mission_Actors[3]CanExitVehicle = True
Objectives[0]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[3]AlwaysFight = True
Objectives[0]mission_Actors[3]Seeing_Range = 30
Objectives[0]mission_Actors[3]Hearing_Range = 30
Objectives[0]mission_Actors[3]CombatMovement = Offensive
Objectives[0]mission_Actors[3]weapon = Unarmed
Objectives[0]mission_Actors[3]Variation = Default
Objectives[0]mission_Actors[3]Task = 2
Objectives[0]mission_Actors[3]Task_Guard_Range = 5
Objectives[0]mission_Actors[3]Task_Stay_In_Range = True
Objectives[0]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[3]Task_Scenario = NONE
Objectives[0]mission_Actors[4]Survive_Number = 0
Objectives[0]mission_Actors[4]Failed_Text = 
Objectives[0]mission_Actors[4]Remove_After = 0
Objectives[0]mission_Actors[4]positionX = 477.668
Objectives[0]mission_Actors[4]positionY = 5540.178
Objectives[0]mission_Actors[4]positionZ = 785.4818
Objectives[0]mission_Actors[4]Heading = 9.251317
Objectives[0]mission_Actors[4]String_Name = a_f_m_fatwhite_01
Objectives[0]mission_Actors[4]Relationship_Group = Neutral
Objectives[0]mission_Actors[4]AddBlip = False
Objectives[0]mission_Actors[4]ShowCone = False
Objectives[0]mission_Actors[4]Invincible = False
Objectives[0]mission_Actors[4]SetHealth = 100
Objectives[0]mission_Actors[4]DieFromHeadShot = True
Objectives[0]mission_Actors[4]CanExitVehicle = True
Objectives[0]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[4]AlwaysFight = True
Objectives[0]mission_Actors[4]Seeing_Range = 0
Objectives[0]mission_Actors[4]Hearing_Range = 0
Objectives[0]mission_Actors[4]CombatMovement = Stationary
Objectives[0]mission_Actors[4]weapon = Unarmed
Objectives[0]mission_Actors[4]Variation = Default
Objectives[0]mission_Actors[4]Task = 2
Objectives[0]mission_Actors[4]Task_Guard_Range = 5
Objectives[0]mission_Actors[4]Task_Stay_In_Range = True
Objectives[0]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[4]Task_Scenario = NONE
Objectives[0]mission_Actors[5]Survive_Number = 0
Objectives[0]mission_Actors[5]Failed_Text = 
Objectives[0]mission_Actors[5]Remove_After = 0
Objectives[0]mission_Actors[5]positionX = 441.8668
Objectives[0]mission_Actors[5]positionY = 5561.578
Objectives[0]mission_Actors[5]positionZ = 781.1891
Objectives[0]mission_Actors[5]Heading = 42.11866
Objectives[0]mission_Actors[5]String_Name = a_m_m_genfat_01
Objectives[0]mission_Actors[5]Relationship_Group = Friend
Objectives[0]mission_Actors[5]AddBlip = False
Objectives[0]mission_Actors[5]ShowCone = False
Objectives[0]mission_Actors[5]Invincible = False
Objectives[0]mission_Actors[5]SetHealth = 100
Objectives[0]mission_Actors[5]DieFromHeadShot = True
Objectives[0]mission_Actors[5]CanExitVehicle = True
Objectives[0]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[5]AlwaysFight = True
Objectives[0]mission_Actors[5]Seeing_Range = 2.5
Objectives[0]mission_Actors[5]Hearing_Range = 2.5
Objectives[0]mission_Actors[5]CombatMovement = Offensive
Objectives[0]mission_Actors[5]weapon = 966099553
Objectives[0]mission_Actors[5]Variation = Default
Objectives[0]mission_Actors[5]Task = 3
Objectives[0]mission_Actors[5]Task_Guard_Range = 5
Objectives[0]mission_Actors[5]Task_Stay_In_Range = True
Objectives[0]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[5]Task_Scenario = WORLD_HUMAN_MOBILE_FILM_SHOCKING
Objectives[0]mission_Actors[6]Survive_Number = 0
Objectives[0]mission_Actors[6]Failed_Text = 
Objectives[0]mission_Actors[6]Remove_After = 0
Objectives[0]mission_Actors[6]positionX = 442.374
Objectives[0]mission_Actors[6]positionY = 5562.79
Objectives[0]mission_Actors[6]positionZ = 781.1891
Objectives[0]mission_Actors[6]Heading = 162.7576
Objectives[0]mission_Actors[6]String_Name = a_f_m_soucent_02
Objectives[0]mission_Actors[6]Relationship_Group = Friend
Objectives[0]mission_Actors[6]AddBlip = False
Objectives[0]mission_Actors[6]ShowCone = False
Objectives[0]mission_Actors[6]Invincible = False
Objectives[0]mission_Actors[6]SetHealth = 100
Objectives[0]mission_Actors[6]DieFromHeadShot = True
Objectives[0]mission_Actors[6]CanExitVehicle = True
Objectives[0]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[6]AlwaysFight = True
Objectives[0]mission_Actors[6]Seeing_Range = 2.5
Objectives[0]mission_Actors[6]Hearing_Range = 2.5
Objectives[0]mission_Actors[6]CombatMovement = Offensive
Objectives[0]mission_Actors[6]weapon = 966099553
Objectives[0]mission_Actors[6]Variation = Default
Objectives[0]mission_Actors[6]Task = 3
Objectives[0]mission_Actors[6]Task_Guard_Range = 5
Objectives[0]mission_Actors[6]Task_Stay_In_Range = True
Objectives[0]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[6]Task_Scenario = WORLD_HUMAN_BINOCULARS
Objectives[0]mission_Actors[7]Survive_Number = 0
Objectives[0]mission_Actors[7]Failed_Text = 
Objectives[0]mission_Actors[7]Remove_After = 0
Objectives[0]mission_Actors[7]positionX = 462.9138
Objectives[0]mission_Actors[7]positionY = 5551.729
Objectives[0]mission_Actors[7]positionZ = 783.6923
Objectives[0]mission_Actors[7]Heading = 184.251
Objectives[0]mission_Actors[7]String_Name = mp_f_boatstaff_01
Objectives[0]mission_Actors[7]Relationship_Group = Neutral
Objectives[0]mission_Actors[7]AddBlip = False
Objectives[0]mission_Actors[7]ShowCone = False
Objectives[0]mission_Actors[7]Invincible = False
Objectives[0]mission_Actors[7]SetHealth = 100
Objectives[0]mission_Actors[7]DieFromHeadShot = True
Objectives[0]mission_Actors[7]CanExitVehicle = True
Objectives[0]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[7]AlwaysFight = True
Objectives[0]mission_Actors[7]Seeing_Range = 0
Objectives[0]mission_Actors[7]Hearing_Range = 0
Objectives[0]mission_Actors[7]CombatMovement = Stationary
Objectives[0]mission_Actors[7]weapon = Unarmed
Objectives[0]mission_Actors[7]Variation = Default
Objectives[0]mission_Actors[7]Task = 99
Objectives[0]mission_Actors[7]Task_Guard_Range = 5
Objectives[0]mission_Actors[7]Task_Stay_In_Range = True
Objectives[0]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[7]Task_Scenario = NONE
Objectives[0]mission_Actors[7]Task_List_Count = 1
Objectives[0]mission_Actors[7]Task_Repeat = False
Objectives[0]mission_Actors[7]Task_List[0]Type = GestureAnimationTask
Objectives[0]mission_Actors[7]Task_List[0]PositionX = 443.0724
Objectives[0]mission_Actors[7]Task_List[0]PositionY = 5581.319
Objectives[0]mission_Actors[7]Task_List[0]PositionZ = 780.6891
Objectives[0]mission_Actors[7]Task_List[0]time = 1000
Objectives[0]mission_Actors[7]Task_List[0]animName = gesture_pleased
Objectives[0]mission_Actors[8]Survive_Number = 0
Objectives[0]mission_Actors[8]Failed_Text = 
Objectives[0]mission_Actors[8]Remove_After = 0
Objectives[0]mission_Actors[8]positionX = 462.9471
Objectives[0]mission_Actors[8]positionY = 5550.612
Objectives[0]mission_Actors[8]positionZ = 784.0748
Objectives[0]mission_Actors[8]Heading = 354.2512
Objectives[0]mission_Actors[8]String_Name = s_m_m_autoshop_01
Objectives[0]mission_Actors[8]Relationship_Group = Neutral
Objectives[0]mission_Actors[8]AddBlip = False
Objectives[0]mission_Actors[8]ShowCone = False
Objectives[0]mission_Actors[8]Invincible = False
Objectives[0]mission_Actors[8]SetHealth = 100
Objectives[0]mission_Actors[8]DieFromHeadShot = True
Objectives[0]mission_Actors[8]CanExitVehicle = True
Objectives[0]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[8]AlwaysFight = True
Objectives[0]mission_Actors[8]Seeing_Range = 0
Objectives[0]mission_Actors[8]Hearing_Range = 0
Objectives[0]mission_Actors[8]CombatMovement = Stationary
Objectives[0]mission_Actors[8]weapon = Unarmed
Objectives[0]mission_Actors[8]Variation = Default
Objectives[0]mission_Actors[8]Task = 99
Objectives[0]mission_Actors[8]Task_Guard_Range = 5
Objectives[0]mission_Actors[8]Task_Stay_In_Range = True
Objectives[0]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[8]Task_Scenario = NONE
Objectives[0]mission_Actors[8]Task_List_Count = 1
Objectives[0]mission_Actors[8]Task_Repeat = False
Objectives[0]mission_Actors[8]Task_List[0]Type = TalkingTask
Objectives[0]mission_Actors[8]Task_List[0]PositionX = 443.212
Objectives[0]mission_Actors[8]Task_List[0]PositionY = 5579.991
Objectives[0]mission_Actors[8]Task_List[0]PositionZ = 780.6891
Objectives[0]mission_Actors[8]Task_List[0]time = 20
Objectives[0]mission_Actors[9]SpawnInVehicle = True
Objectives[0]mission_Actors[9]SeatIndex = 0
Objectives[0]mission_Actors[9]Survive_Number = 0
Objectives[0]mission_Actors[9]Failed_Text = 
Objectives[0]mission_Actors[9]Remove_After = 0
Objectives[0]mission_Actors[9]positionX = 2738.415
Objectives[0]mission_Actors[9]positionY = 3416.13
Objectives[0]mission_Actors[9]positionZ = 56.69482
Objectives[0]mission_Actors[9]Heading = 245.2055
Objectives[0]mission_Actors[9]String_Name = a_m_m_hillbilly_02
Objectives[0]mission_Actors[9]Relationship_Group = Neutral
Objectives[0]mission_Actors[9]AddBlip = False
Objectives[0]mission_Actors[9]ShowCone = False
Objectives[0]mission_Actors[9]Invincible = True
Objectives[0]mission_Actors[9]SetHealth = 100
Objectives[0]mission_Actors[9]DieFromHeadShot = True
Objectives[0]mission_Actors[9]CanExitVehicle = True
Objectives[0]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[9]AlwaysFight = True
Objectives[0]mission_Actors[9]Seeing_Range = 30
Objectives[0]mission_Actors[9]Hearing_Range = 30
Objectives[0]mission_Actors[9]CombatMovement = Offensive
Objectives[0]mission_Actors[9]weapon = Unarmed
Objectives[0]mission_Actors[9]Variation = Default
Objectives[0]mission_Actors[9]Task = 0
Objectives[0]mission_Actors[9]Task_Guard_Range = 5
Objectives[0]mission_Actors[9]Task_Stay_In_Range = True
Objectives[0]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[9]Task_Scenario = NONE
Objectives[0]mission_Actors[10]Survive_Number = 0
Objectives[0]mission_Actors[10]Failed_Text = 
Objectives[0]mission_Actors[10]Remove_After = 0
Objectives[0]mission_Actors[10]positionX = 2740.914
Objectives[0]mission_Actors[10]positionY = 3416.658
Objectives[0]mission_Actors[10]positionZ = 56.58406
Objectives[0]mission_Actors[10]Heading = 164.9966
Objectives[0]mission_Actors[10]String_Name = g_m_m_mexboss_02
Objectives[0]mission_Actors[10]Relationship_Group = Neutral
Objectives[0]mission_Actors[10]AddBlip = False
Objectives[0]mission_Actors[10]ShowCone = False
Objectives[0]mission_Actors[10]Invincible = True
Objectives[0]mission_Actors[10]SetHealth = 100
Objectives[0]mission_Actors[10]DieFromHeadShot = True
Objectives[0]mission_Actors[10]CanExitVehicle = False
Objectives[0]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[10]AlwaysFight = True
Objectives[0]mission_Actors[10]Seeing_Range = 100
Objectives[0]mission_Actors[10]Hearing_Range = 100
Objectives[0]mission_Actors[10]CombatMovement = Offensive
Objectives[0]mission_Actors[10]weapon = Revolver
Objectives[0]mission_Actors[10]Variation = Default
Objectives[0]mission_Actors[10]Task = 99
Objectives[0]mission_Actors[10]Task_Guard_Range = 5
Objectives[0]mission_Actors[10]Task_Stay_In_Range = True
Objectives[0]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[10]Task_Scenario = NONE
Objectives[0]mission_Actors[10]Task_List_Count = 11
Objectives[0]mission_Actors[10]Task_Repeat = False
Objectives[0]mission_Actors[10]Task_List[0]Type = EnterVehicle
Objectives[0]mission_Actors[10]Task_List[0]PositionX = 2740.619
Objectives[0]mission_Actors[10]Task_List[0]PositionY = 3415.662
Objectives[0]mission_Actors[10]Task_List[0]PositionZ = 56.09998
Objectives[0]mission_Actors[10]Task_List[0]Speed = 1
Objectives[0]mission_Actors[10]Task_List[0]SeatIndex = -1
Objectives[0]mission_Actors[10]Task_List[0]TaskIndex = 0
Objectives[0]mission_Actors[10]Task_List[1]Type = Drive
Objectives[0]mission_Actors[10]Task_List[1]PositionX = 2769.64
Objectives[0]mission_Actors[10]Task_List[1]PositionY = 3397.527
Objectives[0]mission_Actors[10]Task_List[1]PositionZ = 55.47852
Objectives[0]mission_Actors[10]Task_List[1]Speed = 40
Objectives[0]mission_Actors[10]Task_List[1]StopBeforeVehicles = True
Objectives[0]mission_Actors[10]Task_List[1]StopBeforeActors = True
Objectives[0]mission_Actors[10]Task_List[1]AvoidVehicles = True
Objectives[0]mission_Actors[10]Task_List[1]AvoidEmptyVehicles = True
Objectives[0]mission_Actors[10]Task_List[1]AvoidActors = True
Objectives[0]mission_Actors[10]Task_List[1]AvoidObjects = True
Objectives[0]mission_Actors[10]Task_List[1]StopAtLights = True
Objectives[0]mission_Actors[10]Task_List[1]UseBlinkers = True
Objectives[0]mission_Actors[10]Task_List[1]AllowGoingWrongWay = False
Objectives[0]mission_Actors[10]Task_List[1]Reverse = False
Objectives[0]mission_Actors[10]Task_List[1]TakeShortestPath = False
Objectives[0]mission_Actors[10]Task_List[1]IgnoreRoads = False
Objectives[0]mission_Actors[10]Task_List[1]IgnoreAllPathing = False
Objectives[0]mission_Actors[10]Task_List[1]AvoidHighWays = False
Objectives[0]mission_Actors[10]Task_List[2]Type = Drive
Objectives[0]mission_Actors[10]Task_List[2]PositionX = 2711.879
Objectives[0]mission_Actors[10]Task_List[2]PositionY = 3258.654
Objectives[0]mission_Actors[10]Task_List[2]PositionZ = 54.67413
Objectives[0]mission_Actors[10]Task_List[2]Speed = 60
Objectives[0]mission_Actors[10]Task_List[2]StopBeforeVehicles = True
Objectives[0]mission_Actors[10]Task_List[2]StopBeforeActors = True
Objectives[0]mission_Actors[10]Task_List[2]AvoidVehicles = True
Objectives[0]mission_Actors[10]Task_List[2]AvoidEmptyVehicles = True
Objectives[0]mission_Actors[10]Task_List[2]AvoidActors = True
Objectives[0]mission_Actors[10]Task_List[2]AvoidObjects = True
Objectives[0]mission_Actors[10]Task_List[2]StopAtLights = True
Objectives[0]mission_Actors[10]Task_List[2]UseBlinkers = True
Objectives[0]mission_Actors[10]Task_List[2]AllowGoingWrongWay = False
Objectives[0]mission_Actors[10]Task_List[2]Reverse = False
Objectives[0]mission_Actors[10]Task_List[2]TakeShortestPath = False
Objectives[0]mission_Actors[10]Task_List[2]IgnoreRoads = False
Objectives[0]mission_Actors[10]Task_List[2]IgnoreAllPathing = False
Objectives[0]mission_Actors[10]Task_List[2]AvoidHighWays = False
Objectives[0]mission_Actors[10]Task_List[3]Type = Drive
Objectives[0]mission_Actors[10]Task_List[3]PositionX = 2524.73
Objectives[0]mission_Actors[10]Task_List[3]PositionY = 3024.483
Objectives[0]mission_Actors[10]Task_List[3]PositionZ = 41.93646
Objectives[0]mission_Actors[10]Task_List[3]Speed = 60
Objectives[0]mission_Actors[10]Task_List[3]StopBeforeVehicles = True
Objectives[0]mission_Actors[10]Task_List[3]StopBeforeActors = True
Objectives[0]mission_Actors[10]Task_List[3]AvoidVehicles = True
Objectives[0]mission_Actors[10]Task_List[3]AvoidEmptyVehicles = True
Objectives[0]mission_Actors[10]Task_List[3]AvoidActors = True
Objectives[0]mission_Actors[10]Task_List[3]AvoidObjects = True
Objectives[0]mission_Actors[10]Task_List[3]StopAtLights = True
Objectives[0]mission_Actors[10]Task_List[3]UseBlinkers = True
Objectives[0]mission_Actors[10]Task_List[3]AllowGoingWrongWay = False
Objectives[0]mission_Actors[10]Task_List[3]Reverse = False
Objectives[0]mission_Actors[10]Task_List[3]TakeShortestPath = False
Objectives[0]mission_Actors[10]Task_List[3]IgnoreRoads = False
Objectives[0]mission_Actors[10]Task_List[3]IgnoreAllPathing = False
Objectives[0]mission_Actors[10]Task_List[3]AvoidHighWays = False
Objectives[0]mission_Actors[10]Task_List[4]Type = Drive
Objectives[0]mission_Actors[10]Task_List[4]PositionX = 2039.735
Objectives[0]mission_Actors[10]Task_List[4]PositionY = 2615.285
Objectives[0]mission_Actors[10]Task_List[4]PositionZ = 53.10979
Objectives[0]mission_Actors[10]Task_List[4]Speed = 60
Objectives[0]mission_Actors[10]Task_List[4]StopBeforeVehicles = True
Objectives[0]mission_Actors[10]Task_List[4]StopBeforeActors = True
Objectives[0]mission_Actors[10]Task_List[4]AvoidVehicles = True
Objectives[0]mission_Actors[10]Task_List[4]AvoidEmptyVehicles = True
Objectives[0]mission_Actors[10]Task_List[4]AvoidActors = True
Objectives[0]mission_Actors[10]Task_List[4]AvoidObjects = True
Objectives[0]mission_Actors[10]Task_List[4]StopAtLights = True
Objectives[0]mission_Actors[10]Task_List[4]UseBlinkers = True
Objectives[0]mission_Actors[10]Task_List[4]AllowGoingWrongWay = False
Objectives[0]mission_Actors[10]Task_List[4]Reverse = False
Objectives[0]mission_Actors[10]Task_List[4]TakeShortestPath = False
Objectives[0]mission_Actors[10]Task_List[4]IgnoreRoads = False
Objectives[0]mission_Actors[10]Task_List[4]IgnoreAllPathing = False
Objectives[0]mission_Actors[10]Task_List[4]AvoidHighWays = False
Objectives[0]mission_Actors[10]Task_List[5]Type = Drive
Objectives[0]mission_Actors[10]Task_List[5]PositionX = 1814.199
Objectives[0]mission_Actors[10]Task_List[5]PositionY = 2092.09
Objectives[0]mission_Actors[10]Task_List[5]PositionZ = 54.76431
Objectives[0]mission_Actors[10]Task_List[5]Speed = 60
Objectives[0]mission_Actors[10]Task_List[5]StopBeforeVehicles = True
Objectives[0]mission_Actors[10]Task_List[5]StopBeforeActors = True
Objectives[0]mission_Actors[10]Task_List[5]AvoidVehicles = True
Objectives[0]mission_Actors[10]Task_List[5]AvoidEmptyVehicles = True
Objectives[0]mission_Actors[10]Task_List[5]AvoidActors = True
Objectives[0]mission_Actors[10]Task_List[5]AvoidObjects = True
Objectives[0]mission_Actors[10]Task_List[5]StopAtLights = True
Objectives[0]mission_Actors[10]Task_List[5]UseBlinkers = True
Objectives[0]mission_Actors[10]Task_List[5]AllowGoingWrongWay = False
Objectives[0]mission_Actors[10]Task_List[5]Reverse = False
Objectives[0]mission_Actors[10]Task_List[5]TakeShortestPath = False
Objectives[0]mission_Actors[10]Task_List[5]IgnoreRoads = False
Objectives[0]mission_Actors[10]Task_List[5]IgnoreAllPathing = False
Objectives[0]mission_Actors[10]Task_List[5]AvoidHighWays = False
Objectives[0]mission_Actors[10]Task_List[6]Type = Drive
Objectives[0]mission_Actors[10]Task_List[6]PositionX = 2158.118
Objectives[0]mission_Actors[10]Task_List[6]PositionY = 1284.729
Objectives[0]mission_Actors[10]Task_List[6]PositionZ = 75.2171
Objectives[0]mission_Actors[10]Task_List[6]Speed = 60
Objectives[0]mission_Actors[10]Task_List[6]StopBeforeVehicles = True
Objectives[0]mission_Actors[10]Task_List[6]StopBeforeActors = True
Objectives[0]mission_Actors[10]Task_List[6]AvoidVehicles = True
Objectives[0]mission_Actors[10]Task_List[6]AvoidEmptyVehicles = True
Objectives[0]mission_Actors[10]Task_List[6]AvoidActors = True
Objectives[0]mission_Actors[10]Task_List[6]AvoidObjects = True
Objectives[0]mission_Actors[10]Task_List[6]StopAtLights = True
Objectives[0]mission_Actors[10]Task_List[6]UseBlinkers = True
Objectives[0]mission_Actors[10]Task_List[6]AllowGoingWrongWay = False
Objectives[0]mission_Actors[10]Task_List[6]Reverse = False
Objectives[0]mission_Actors[10]Task_List[6]TakeShortestPath = False
Objectives[0]mission_Actors[10]Task_List[6]IgnoreRoads = False
Objectives[0]mission_Actors[10]Task_List[6]IgnoreAllPathing = False
Objectives[0]mission_Actors[10]Task_List[6]AvoidHighWays = False
Objectives[0]mission_Actors[10]Task_List[7]Type = Drive
Objectives[0]mission_Actors[10]Task_List[7]PositionX = 2254.049
Objectives[0]mission_Actors[10]Task_List[7]PositionY = 1149.47
Objectives[0]mission_Actors[10]Task_List[7]PositionZ = 69.21973
Objectives[0]mission_Actors[10]Task_List[7]Speed = 60
Objectives[0]mission_Actors[10]Task_List[7]StopBeforeVehicles = True
Objectives[0]mission_Actors[10]Task_List[7]StopBeforeActors = True
Objectives[0]mission_Actors[10]Task_List[7]AvoidVehicles = True
Objectives[0]mission_Actors[10]Task_List[7]AvoidEmptyVehicles = True
Objectives[0]mission_Actors[10]Task_List[7]AvoidActors = True
Objectives[0]mission_Actors[10]Task_List[7]AvoidObjects = True
Objectives[0]mission_Actors[10]Task_List[7]StopAtLights = True
Objectives[0]mission_Actors[10]Task_List[7]UseBlinkers = True
Objectives[0]mission_Actors[10]Task_List[7]AllowGoingWrongWay = False
Objectives[0]mission_Actors[10]Task_List[7]Reverse = False
Objectives[0]mission_Actors[10]Task_List[7]TakeShortestPath = False
Objectives[0]mission_Actors[10]Task_List[7]IgnoreRoads = False
Objectives[0]mission_Actors[10]Task_List[7]IgnoreAllPathing = False
Objectives[0]mission_Actors[10]Task_List[7]AvoidHighWays = False
Objectives[0]mission_Actors[10]Task_List[8]Type = Drive
Objectives[0]mission_Actors[10]Task_List[8]PositionX = 2415.768
Objectives[0]mission_Actors[10]Task_List[8]PositionY = 1223.242
Objectives[0]mission_Actors[10]Task_List[8]PositionZ = 56.91428
Objectives[0]mission_Actors[10]Task_List[8]Speed = 60
Objectives[0]mission_Actors[10]Task_List[8]StopBeforeVehicles = True
Objectives[0]mission_Actors[10]Task_List[8]StopBeforeActors = True
Objectives[0]mission_Actors[10]Task_List[8]AvoidVehicles = True
Objectives[0]mission_Actors[10]Task_List[8]AvoidEmptyVehicles = True
Objectives[0]mission_Actors[10]Task_List[8]AvoidActors = True
Objectives[0]mission_Actors[10]Task_List[8]AvoidObjects = True
Objectives[0]mission_Actors[10]Task_List[8]StopAtLights = True
Objectives[0]mission_Actors[10]Task_List[8]UseBlinkers = True
Objectives[0]mission_Actors[10]Task_List[8]AllowGoingWrongWay = False
Objectives[0]mission_Actors[10]Task_List[8]Reverse = False
Objectives[0]mission_Actors[10]Task_List[8]TakeShortestPath = False
Objectives[0]mission_Actors[10]Task_List[8]IgnoreRoads = False
Objectives[0]mission_Actors[10]Task_List[8]IgnoreAllPathing = False
Objectives[0]mission_Actors[10]Task_List[8]AvoidHighWays = False
Objectives[0]mission_Actors[10]Task_List[9]Type = Drive
Objectives[0]mission_Actors[10]Task_List[9]PositionX = 2560.857
Objectives[0]mission_Actors[10]Task_List[9]PositionY = 1639.743
Objectives[0]mission_Actors[10]Task_List[9]PositionZ = 28.48773
Objectives[0]mission_Actors[10]Task_List[9]Speed = 60
Objectives[0]mission_Actors[10]Task_List[9]StopBeforeVehicles = True
Objectives[0]mission_Actors[10]Task_List[9]StopBeforeActors = True
Objectives[0]mission_Actors[10]Task_List[9]AvoidVehicles = True
Objectives[0]mission_Actors[10]Task_List[9]AvoidEmptyVehicles = True
Objectives[0]mission_Actors[10]Task_List[9]AvoidActors = True
Objectives[0]mission_Actors[10]Task_List[9]AvoidObjects = True
Objectives[0]mission_Actors[10]Task_List[9]StopAtLights = True
Objectives[0]mission_Actors[10]Task_List[9]UseBlinkers = True
Objectives[0]mission_Actors[10]Task_List[9]AllowGoingWrongWay = False
Objectives[0]mission_Actors[10]Task_List[9]Reverse = False
Objectives[0]mission_Actors[10]Task_List[9]TakeShortestPath = False
Objectives[0]mission_Actors[10]Task_List[9]IgnoreRoads = False
Objectives[0]mission_Actors[10]Task_List[9]IgnoreAllPathing = False
Objectives[0]mission_Actors[10]Task_List[9]AvoidHighWays = False
Objectives[0]mission_Actors[10]Task_List[10]Type = Drive
Objectives[0]mission_Actors[10]Task_List[10]PositionX = 2651.08
Objectives[0]mission_Actors[10]Task_List[10]PositionY = 1641.867
Objectives[0]mission_Actors[10]Task_List[10]PositionZ = 24.37312
Objectives[0]mission_Actors[10]Task_List[10]Speed = 5
Objectives[0]mission_Actors[10]Task_List[10]StopBeforeVehicles = True
Objectives[0]mission_Actors[10]Task_List[10]StopBeforeActors = True
Objectives[0]mission_Actors[10]Task_List[10]AvoidVehicles = True
Objectives[0]mission_Actors[10]Task_List[10]AvoidEmptyVehicles = True
Objectives[0]mission_Actors[10]Task_List[10]AvoidActors = True
Objectives[0]mission_Actors[10]Task_List[10]AvoidObjects = True
Objectives[0]mission_Actors[10]Task_List[10]StopAtLights = True
Objectives[0]mission_Actors[10]Task_List[10]UseBlinkers = True
Objectives[0]mission_Actors[10]Task_List[10]AllowGoingWrongWay = False
Objectives[0]mission_Actors[10]Task_List[10]Reverse = False
Objectives[0]mission_Actors[10]Task_List[10]TakeShortestPath = False
Objectives[0]mission_Actors[10]Task_List[10]IgnoreRoads = False
Objectives[0]mission_Actors[10]Task_List[10]IgnoreAllPathing = False
Objectives[0]mission_Actors[10]Task_List[10]AvoidHighWays = False
Objectives[0]mission_Actors[11]Survive_Number = 0
Objectives[0]mission_Actors[11]Failed_Text = 
Objectives[0]mission_Actors[11]Remove_After = 0
Objectives[0]mission_Actors[11]positionX = 6.059088
Objectives[0]mission_Actors[11]positionY = 6526.936
Objectives[0]mission_Actors[11]positionZ = 31.4663
Objectives[0]mission_Actors[11]Heading = 355.1093
Objectives[0]mission_Actors[11]String_Name = g_m_m_mexboss_01
Objectives[0]mission_Actors[11]Relationship_Group = Enemy1
Objectives[0]mission_Actors[11]AddBlip = False
Objectives[0]mission_Actors[11]ShowCone = False
Objectives[0]mission_Actors[11]Invincible = False
Objectives[0]mission_Actors[11]SetHealth = 100
Objectives[0]mission_Actors[11]DieFromHeadShot = True
Objectives[0]mission_Actors[11]CanExitVehicle = True
Objectives[0]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[11]AlwaysFight = True
Objectives[0]mission_Actors[11]Seeing_Range = 30
Objectives[0]mission_Actors[11]Hearing_Range = 30
Objectives[0]mission_Actors[11]CombatMovement = Offensive
Objectives[0]mission_Actors[11]weapon = GrenadeLauncher
Objectives[0]mission_Actors[11]Variation = Default
Objectives[0]mission_Actors[11]Task = 0
Objectives[0]mission_Actors[11]Task_Guard_Range = 5
Objectives[0]mission_Actors[11]Task_Stay_In_Range = True
Objectives[0]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[11]Task_Scenario = NONE
Objectives[0]mission_Actors[12]Survive_Number = 0
Objectives[0]mission_Actors[12]Failed_Text = 
Objectives[0]mission_Actors[12]Remove_After = 0
Objectives[0]mission_Actors[12]positionX = 20.96817
Objectives[0]mission_Actors[12]positionY = 6509.133
Objectives[0]mission_Actors[12]positionZ = 31.49216
Objectives[0]mission_Actors[12]Heading = 145
Objectives[0]mission_Actors[12]String_Name = g_m_y_mexgang_01
Objectives[0]mission_Actors[12]Relationship_Group = Enemy1
Objectives[0]mission_Actors[12]AddBlip = False
Objectives[0]mission_Actors[12]ShowCone = False
Objectives[0]mission_Actors[12]Invincible = False
Objectives[0]mission_Actors[12]SetHealth = 100
Objectives[0]mission_Actors[12]DieFromHeadShot = True
Objectives[0]mission_Actors[12]CanExitVehicle = True
Objectives[0]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[12]AlwaysFight = True
Objectives[0]mission_Actors[12]Seeing_Range = 30
Objectives[0]mission_Actors[12]Hearing_Range = 30
Objectives[0]mission_Actors[12]CombatMovement = Offensive
Objectives[0]mission_Actors[12]weapon = MiniSMG
Objectives[0]mission_Actors[12]Variation = Random
Objectives[0]mission_Actors[12]Task = 0
Objectives[0]mission_Actors[12]Task_Guard_Range = 5
Objectives[0]mission_Actors[12]Task_Stay_In_Range = True
Objectives[0]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[12]Task_Scenario = NONE
Objectives[0]mission_Actors[13]Survive_Number = 0
Objectives[0]mission_Actors[13]Failed_Text = 
Objectives[0]mission_Actors[13]Remove_After = 0
Objectives[0]mission_Actors[13]positionX = 19.60672
Objectives[0]mission_Actors[13]positionY = 6507.829
Objectives[0]mission_Actors[13]positionZ = 31.49216
Objectives[0]mission_Actors[13]Heading = 295
Objectives[0]mission_Actors[13]String_Name = g_m_y_mexgang_01
Objectives[0]mission_Actors[13]Relationship_Group = Enemy1
Objectives[0]mission_Actors[13]AddBlip = False
Objectives[0]mission_Actors[13]ShowCone = False
Objectives[0]mission_Actors[13]Invincible = False
Objectives[0]mission_Actors[13]SetHealth = 100
Objectives[0]mission_Actors[13]DieFromHeadShot = True
Objectives[0]mission_Actors[13]CanExitVehicle = True
Objectives[0]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[13]AlwaysFight = True
Objectives[0]mission_Actors[13]Seeing_Range = 30
Objectives[0]mission_Actors[13]Hearing_Range = 30
Objectives[0]mission_Actors[13]CombatMovement = Offensive
Objectives[0]mission_Actors[13]weapon = MiniSMG
Objectives[0]mission_Actors[13]Variation = Random
Objectives[0]mission_Actors[13]Task = 0
Objectives[0]mission_Actors[13]Task_Guard_Range = 5
Objectives[0]mission_Actors[13]Task_Stay_In_Range = True
Objectives[0]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[13]Task_Scenario = NONE
Objectives[0]mission_Actors[14]Survive_Number = 0
Objectives[0]mission_Actors[14]Failed_Text = 
Objectives[0]mission_Actors[14]Remove_After = 0
Objectives[0]mission_Actors[14]positionX = 2618.534
Objectives[0]mission_Actors[14]positionY = 1635.937
Objectives[0]mission_Actors[14]positionZ = 27.44188
Objectives[0]mission_Actors[14]Heading = 39.99968
Objectives[0]mission_Actors[14]String_Name = g_m_y_mexgang_01
Objectives[0]mission_Actors[14]Relationship_Group = Enemy1
Objectives[0]mission_Actors[14]AddBlip = False
Objectives[0]mission_Actors[14]ShowCone = False
Objectives[0]mission_Actors[14]Invincible = False
Objectives[0]mission_Actors[14]SetHealth = 100
Objectives[0]mission_Actors[14]DieFromHeadShot = True
Objectives[0]mission_Actors[14]CanExitVehicle = True
Objectives[0]mission_Actors[14]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[14]AlwaysFight = True
Objectives[0]mission_Actors[14]Seeing_Range = 30
Objectives[0]mission_Actors[14]Hearing_Range = 30
Objectives[0]mission_Actors[14]CombatMovement = Offensive
Objectives[0]mission_Actors[14]weapon = MiniSMG
Objectives[0]mission_Actors[14]Variation = Random
Objectives[0]mission_Actors[14]Task = 0
Objectives[0]mission_Actors[14]Task_Guard_Range = 5
Objectives[0]mission_Actors[14]Task_Stay_In_Range = True
Objectives[0]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[14]Task_Scenario = NONE
Objectives[0]mission_Actors[15]Survive_Number = 0
Objectives[0]mission_Actors[15]Failed_Text = 
Objectives[0]mission_Actors[15]Remove_After = 0
Objectives[0]mission_Actors[15]positionX = 2617.268
Objectives[0]mission_Actors[15]positionY = 1648.028
Objectives[0]mission_Actors[15]positionZ = 27.48881
Objectives[0]mission_Actors[15]Heading = 144.9997
Objectives[0]mission_Actors[15]String_Name = g_m_y_mexgang_01
Objectives[0]mission_Actors[15]Relationship_Group = Enemy1
Objectives[0]mission_Actors[15]AddBlip = False
Objectives[0]mission_Actors[15]ShowCone = False
Objectives[0]mission_Actors[15]Invincible = False
Objectives[0]mission_Actors[15]SetHealth = 100
Objectives[0]mission_Actors[15]DieFromHeadShot = True
Objectives[0]mission_Actors[15]CanExitVehicle = True
Objectives[0]mission_Actors[15]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[15]AlwaysFight = True
Objectives[0]mission_Actors[15]Seeing_Range = 30
Objectives[0]mission_Actors[15]Hearing_Range = 30
Objectives[0]mission_Actors[15]CombatMovement = Offensive
Objectives[0]mission_Actors[15]weapon = MiniSMG
Objectives[0]mission_Actors[15]Variation = Random
Objectives[0]mission_Actors[15]Task = 0
Objectives[0]mission_Actors[15]Task_Guard_Range = 5
Objectives[0]mission_Actors[15]Task_Stay_In_Range = True
Objectives[0]mission_Actors[15]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[15]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[15]Task_Scenario = NONE
Objectives[0]mission_Actors[16]Survive_Number = 0
Objectives[0]mission_Actors[16]Failed_Text = 
Objectives[0]mission_Actors[16]Remove_After = 0
Objectives[0]mission_Actors[16]positionX = 2605.01
Objectives[0]mission_Actors[16]positionY = 1648.13
Objectives[0]mission_Actors[16]positionZ = 27.86369
Objectives[0]mission_Actors[16]Heading = 144.9997
Objectives[0]mission_Actors[16]String_Name = g_m_y_mexgang_01
Objectives[0]mission_Actors[16]Relationship_Group = Enemy1
Objectives[0]mission_Actors[16]AddBlip = False
Objectives[0]mission_Actors[16]ShowCone = False
Objectives[0]mission_Actors[16]Invincible = False
Objectives[0]mission_Actors[16]SetHealth = 100
Objectives[0]mission_Actors[16]DieFromHeadShot = True
Objectives[0]mission_Actors[16]CanExitVehicle = True
Objectives[0]mission_Actors[16]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[16]AlwaysFight = True
Objectives[0]mission_Actors[16]Seeing_Range = 30
Objectives[0]mission_Actors[16]Hearing_Range = 30
Objectives[0]mission_Actors[16]CombatMovement = Offensive
Objectives[0]mission_Actors[16]weapon = MiniSMG
Objectives[0]mission_Actors[16]Variation = Random
Objectives[0]mission_Actors[16]Task = 0
Objectives[0]mission_Actors[16]Task_Guard_Range = 5
Objectives[0]mission_Actors[16]Task_Stay_In_Range = True
Objectives[0]mission_Actors[16]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[16]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[16]Task_Scenario = NONE
Objectives[0]mission_Actors[17]Survive_Number = 0
Objectives[0]mission_Actors[17]Failed_Text = 
Objectives[0]mission_Actors[17]Remove_After = 0
Objectives[0]mission_Actors[17]positionX = 2605.851
Objectives[0]mission_Actors[17]positionY = 1636.118
Objectives[0]mission_Actors[17]positionZ = 27.83255
Objectives[0]mission_Actors[17]Heading = 19.99941
Objectives[0]mission_Actors[17]String_Name = g_m_y_mexgang_01
Objectives[0]mission_Actors[17]Relationship_Group = Enemy1
Objectives[0]mission_Actors[17]AddBlip = False
Objectives[0]mission_Actors[17]ShowCone = False
Objectives[0]mission_Actors[17]Invincible = False
Objectives[0]mission_Actors[17]SetHealth = 100
Objectives[0]mission_Actors[17]DieFromHeadShot = True
Objectives[0]mission_Actors[17]CanExitVehicle = True
Objectives[0]mission_Actors[17]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[17]AlwaysFight = True
Objectives[0]mission_Actors[17]Seeing_Range = 30
Objectives[0]mission_Actors[17]Hearing_Range = 30
Objectives[0]mission_Actors[17]CombatMovement = Offensive
Objectives[0]mission_Actors[17]weapon = MiniSMG
Objectives[0]mission_Actors[17]Variation = Random
Objectives[0]mission_Actors[17]Task = 0
Objectives[0]mission_Actors[17]Task_Guard_Range = 5
Objectives[0]mission_Actors[17]Task_Stay_In_Range = True
Objectives[0]mission_Actors[17]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[17]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[17]Task_Scenario = NONE
Objectives[0]mission_Actors[18]SpawnInVehicle = True
Objectives[0]mission_Actors[18]SeatIndex = -1
Objectives[0]mission_Actors[18]Survive_Number = 0
Objectives[0]mission_Actors[18]Failed_Text = 
Objectives[0]mission_Actors[18]Remove_After = 0
Objectives[0]mission_Actors[18]positionX = 2421.433
Objectives[0]mission_Actors[18]positionY = 3152.502
Objectives[0]mission_Actors[18]positionZ = 47.89793
Objectives[0]mission_Actors[18]Heading = 173.5742
Objectives[0]mission_Actors[18]String_Name = a_m_m_hillbilly_02
Objectives[0]mission_Actors[18]Relationship_Group = Enemy1
Objectives[0]mission_Actors[18]AddBlip = False
Objectives[0]mission_Actors[18]ShowCone = False
Objectives[0]mission_Actors[18]Invincible = False
Objectives[0]mission_Actors[18]SetHealth = 100
Objectives[0]mission_Actors[18]DieFromHeadShot = True
Objectives[0]mission_Actors[18]CanExitVehicle = True
Objectives[0]mission_Actors[18]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[18]AlwaysFight = True
Objectives[0]mission_Actors[18]Seeing_Range = 30
Objectives[0]mission_Actors[18]Hearing_Range = 30
Objectives[0]mission_Actors[18]CombatMovement = Offensive
Objectives[0]mission_Actors[18]weapon = FlareGun
Objectives[0]mission_Actors[18]Variation = Random
Objectives[0]mission_Actors[18]Task = 99
Objectives[0]mission_Actors[18]Task_Guard_Range = 5
Objectives[0]mission_Actors[18]Task_Stay_In_Range = True
Objectives[0]mission_Actors[18]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[18]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[18]Task_Scenario = NONE
Objectives[0]mission_Actors[18]Task_List_Count = 1
Objectives[0]mission_Actors[18]Task_Repeat = False
Objectives[0]mission_Actors[18]Task_List[0]Type = VehicleSubTaskAttackPlayerTask
Objectives[0]mission_Actors[18]Task_List[0]PositionX = 2573.434
Objectives[0]mission_Actors[18]Task_List[0]PositionY = 3048.854
Objectives[0]mission_Actors[18]Task_List[0]PositionZ = 43.96963
Objectives[0]mission_Actors[19]SpawnInVehicle = True
Objectives[0]mission_Actors[19]SeatIndex = 0
Objectives[0]mission_Actors[19]Survive_Number = 0
Objectives[0]mission_Actors[19]Failed_Text = 
Objectives[0]mission_Actors[19]Remove_After = 0
Objectives[0]mission_Actors[19]positionX = 2421.433
Objectives[0]mission_Actors[19]positionY = 3152.502
Objectives[0]mission_Actors[19]positionZ = 47.89793
Objectives[0]mission_Actors[19]Heading = 173.5742
Objectives[0]mission_Actors[19]String_Name = a_m_m_hillbilly_02
Objectives[0]mission_Actors[19]Relationship_Group = Enemy1
Objectives[0]mission_Actors[19]AddBlip = False
Objectives[0]mission_Actors[19]ShowCone = False
Objectives[0]mission_Actors[19]Invincible = False
Objectives[0]mission_Actors[19]SetHealth = 100
Objectives[0]mission_Actors[19]DieFromHeadShot = True
Objectives[0]mission_Actors[19]CanExitVehicle = True
Objectives[0]mission_Actors[19]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[19]AlwaysFight = True
Objectives[0]mission_Actors[19]Seeing_Range = 30
Objectives[0]mission_Actors[19]Hearing_Range = 30
Objectives[0]mission_Actors[19]CombatMovement = Offensive
Objectives[0]mission_Actors[19]weapon = FlareGun
Objectives[0]mission_Actors[19]Variation = Random
Objectives[0]mission_Actors[19]Task = 0
Objectives[0]mission_Actors[19]Task_Guard_Range = 5
Objectives[0]mission_Actors[19]Task_Stay_In_Range = True
Objectives[0]mission_Actors[19]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[19]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[19]Task_Scenario = NONE
Objectives[0]mission_Actors[20]Survive_Number = 0
Objectives[0]mission_Actors[20]Failed_Text = 
Objectives[0]mission_Actors[20]Remove_After = 0
Objectives[0]mission_Actors[20]positionX = 1510.724
Objectives[0]mission_Actors[20]positionY = 1710.796
Objectives[0]mission_Actors[20]positionZ = 110.3164
Objectives[0]mission_Actors[20]Heading = 254.9999
Objectives[0]mission_Actors[20]String_Name = g_m_y_strpunk_01
Objectives[0]mission_Actors[20]Relationship_Group = Enemy1
Objectives[0]mission_Actors[20]AddBlip = False
Objectives[0]mission_Actors[20]ShowCone = False
Objectives[0]mission_Actors[20]Invincible = True
Objectives[0]mission_Actors[20]SetHealth = 100
Objectives[0]mission_Actors[20]DieFromHeadShot = True
Objectives[0]mission_Actors[20]CanExitVehicle = True
Objectives[0]mission_Actors[20]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[20]AlwaysFight = True
Objectives[0]mission_Actors[20]Seeing_Range = 30
Objectives[0]mission_Actors[20]Hearing_Range = 30
Objectives[0]mission_Actors[20]CombatMovement = Offensive
Objectives[0]mission_Actors[20]weapon = Unarmed
Objectives[0]mission_Actors[20]Variation = Random
Objectives[0]mission_Actors[20]Task = 0
Objectives[0]mission_Actors[20]Task_Guard_Range = 5
Objectives[0]mission_Actors[20]Task_Stay_In_Range = True
Objectives[0]mission_Actors[20]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[20]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[20]Task_Scenario = NONE
Objectives[0]mission_Actors[21]Survive_Number = 0
Objectives[0]mission_Actors[21]Failed_Text = 
Objectives[0]mission_Actors[21]Remove_After = 0
Objectives[0]mission_Actors[21]positionX = 1511.177
Objectives[0]mission_Actors[21]positionY = 1701.869
Objectives[0]mission_Actors[21]positionZ = 110.6384
Objectives[0]mission_Actors[21]Heading = 289.9999
Objectives[0]mission_Actors[21]String_Name = g_m_y_strpunk_01
Objectives[0]mission_Actors[21]Relationship_Group = Enemy1
Objectives[0]mission_Actors[21]AddBlip = False
Objectives[0]mission_Actors[21]ShowCone = False
Objectives[0]mission_Actors[21]Invincible = True
Objectives[0]mission_Actors[21]SetHealth = 100
Objectives[0]mission_Actors[21]DieFromHeadShot = True
Objectives[0]mission_Actors[21]CanExitVehicle = True
Objectives[0]mission_Actors[21]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[21]AlwaysFight = True
Objectives[0]mission_Actors[21]Seeing_Range = 30
Objectives[0]mission_Actors[21]Hearing_Range = 30
Objectives[0]mission_Actors[21]CombatMovement = Offensive
Objectives[0]mission_Actors[21]weapon = Unarmed
Objectives[0]mission_Actors[21]Variation = Random
Objectives[0]mission_Actors[21]Task = 0
Objectives[0]mission_Actors[21]Task_Guard_Range = 5
Objectives[0]mission_Actors[21]Task_Stay_In_Range = True
Objectives[0]mission_Actors[21]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[21]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[21]Task_Scenario = NONE
Objectives[0]mission_Actors[22]Survive_Number = 0
Objectives[0]mission_Actors[22]Failed_Text = 
Objectives[0]mission_Actors[22]Remove_After = 0
Objectives[0]mission_Actors[22]positionX = 1520.681
Objectives[0]mission_Actors[22]positionY = 1723.747
Objectives[0]mission_Actors[22]positionZ = 110.0115
Objectives[0]mission_Actors[22]Heading = 289.9999
Objectives[0]mission_Actors[22]String_Name = g_m_y_strpunk_01
Objectives[0]mission_Actors[22]Relationship_Group = Enemy1
Objectives[0]mission_Actors[22]AddBlip = False
Objectives[0]mission_Actors[22]ShowCone = False
Objectives[0]mission_Actors[22]Invincible = True
Objectives[0]mission_Actors[22]SetHealth = 100
Objectives[0]mission_Actors[22]DieFromHeadShot = True
Objectives[0]mission_Actors[22]CanExitVehicle = True
Objectives[0]mission_Actors[22]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[22]AlwaysFight = True
Objectives[0]mission_Actors[22]Seeing_Range = 30
Objectives[0]mission_Actors[22]Hearing_Range = 30
Objectives[0]mission_Actors[22]CombatMovement = Offensive
Objectives[0]mission_Actors[22]weapon = Unarmed
Objectives[0]mission_Actors[22]Variation = Random
Objectives[0]mission_Actors[22]Task = 0
Objectives[0]mission_Actors[22]Task_Guard_Range = 5
Objectives[0]mission_Actors[22]Task_Stay_In_Range = True
Objectives[0]mission_Actors[22]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[22]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[22]Task_Scenario = NONE
Objectives[0]mission_Actors[23]Survive_Number = 0
Objectives[0]mission_Actors[23]Failed_Text = 
Objectives[0]mission_Actors[23]Remove_After = 0
Objectives[0]mission_Actors[23]positionX = 1516.556
Objectives[0]mission_Actors[23]positionY = 1731.645
Objectives[0]mission_Actors[23]positionZ = 109.9819
Objectives[0]mission_Actors[23]Heading = 80.00005
Objectives[0]mission_Actors[23]String_Name = g_m_y_strpunk_01
Objectives[0]mission_Actors[23]Relationship_Group = Enemy1
Objectives[0]mission_Actors[23]AddBlip = False
Objectives[0]mission_Actors[23]ShowCone = False
Objectives[0]mission_Actors[23]Invincible = True
Objectives[0]mission_Actors[23]SetHealth = 100
Objectives[0]mission_Actors[23]DieFromHeadShot = True
Objectives[0]mission_Actors[23]CanExitVehicle = True
Objectives[0]mission_Actors[23]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[23]AlwaysFight = True
Objectives[0]mission_Actors[23]Seeing_Range = 30
Objectives[0]mission_Actors[23]Hearing_Range = 30
Objectives[0]mission_Actors[23]CombatMovement = Offensive
Objectives[0]mission_Actors[23]weapon = Unarmed
Objectives[0]mission_Actors[23]Variation = Random
Objectives[0]mission_Actors[23]Task = 0
Objectives[0]mission_Actors[23]Task_Guard_Range = 5
Objectives[0]mission_Actors[23]Task_Stay_In_Range = True
Objectives[0]mission_Actors[23]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[23]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[23]Task_Scenario = NONE
Objectives[0]mission_Actors[24]Survive_Number = 0
Objectives[0]mission_Actors[24]Failed_Text = 
Objectives[0]mission_Actors[24]Remove_After = 0
Objectives[0]mission_Actors[24]positionX = 14.88754
Objectives[0]mission_Actors[24]positionY = 6519.068
Objectives[0]mission_Actors[24]positionZ = 31.50744
Objectives[0]mission_Actors[24]Heading = 229.9999
Objectives[0]mission_Actors[24]String_Name = g_m_y_mexgoon_01
Objectives[0]mission_Actors[24]Relationship_Group = Enemy1
Objectives[0]mission_Actors[24]AddBlip = False
Objectives[0]mission_Actors[24]ShowCone = False
Objectives[0]mission_Actors[24]Invincible = False
Objectives[0]mission_Actors[24]SetHealth = 500
Objectives[0]mission_Actors[24]DieFromHeadShot = True
Objectives[0]mission_Actors[24]CanExitVehicle = True
Objectives[0]mission_Actors[24]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[24]AlwaysFight = True
Objectives[0]mission_Actors[24]Seeing_Range = 30
Objectives[0]mission_Actors[24]Hearing_Range = 30
Objectives[0]mission_Actors[24]CombatMovement = Offensive
Objectives[0]mission_Actors[24]weapon = RPG
Objectives[0]mission_Actors[24]Variation = Default
Objectives[0]mission_Actors[24]Task = 0
Objectives[0]mission_Actors[24]Task_Guard_Range = 5
Objectives[0]mission_Actors[24]Task_Stay_In_Range = True
Objectives[0]mission_Actors[24]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[24]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[24]Task_Scenario = NONE
Objectives[0]mission_Actors[25]Survive_Number = 0
Objectives[0]mission_Actors[25]Failed_Text = 
Objectives[0]mission_Actors[25]Remove_After = 0
Objectives[0]mission_Actors[25]positionX = 16.14818
Objectives[0]mission_Actors[25]positionY = 6493.163
Objectives[0]mission_Actors[25]positionZ = 31.30151
Objectives[0]mission_Actors[25]Heading = 0
Objectives[0]mission_Actors[25]String_Name = g_m_y_pologoon_01
Objectives[0]mission_Actors[25]Relationship_Group = Enemy1
Objectives[0]mission_Actors[25]AddBlip = False
Objectives[0]mission_Actors[25]ShowCone = False
Objectives[0]mission_Actors[25]Invincible = False
Objectives[0]mission_Actors[25]SetHealth = 500
Objectives[0]mission_Actors[25]DieFromHeadShot = True
Objectives[0]mission_Actors[25]CanExitVehicle = True
Objectives[0]mission_Actors[25]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[25]AlwaysFight = True
Objectives[0]mission_Actors[25]Seeing_Range = 30
Objectives[0]mission_Actors[25]Hearing_Range = 30
Objectives[0]mission_Actors[25]CombatMovement = Offensive
Objectives[0]mission_Actors[25]weapon = AdvancedRifle
Objectives[0]mission_Actors[25]Variation = Random
Objectives[0]mission_Actors[25]Task = 0
Objectives[0]mission_Actors[25]Task_Guard_Range = 5
Objectives[0]mission_Actors[25]Task_Stay_In_Range = True
Objectives[0]mission_Actors[25]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[25]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[25]Task_Scenario = NONE
Objectives[0]mission_Actors[26]Survive_Number = 0
Objectives[0]mission_Actors[26]Failed_Text = 
Objectives[0]mission_Actors[26]Remove_After = 0
Objectives[0]mission_Actors[26]positionX = 9.24891
Objectives[0]mission_Actors[26]positionY = 6502.315
Objectives[0]mission_Actors[26]positionZ = 31.5259
Objectives[0]mission_Actors[26]Heading = 315
Objectives[0]mission_Actors[26]String_Name = g_m_y_pologoon_01
Objectives[0]mission_Actors[26]Relationship_Group = Enemy1
Objectives[0]mission_Actors[26]AddBlip = False
Objectives[0]mission_Actors[26]ShowCone = False
Objectives[0]mission_Actors[26]Invincible = False
Objectives[0]mission_Actors[26]SetHealth = 100
Objectives[0]mission_Actors[26]DieFromHeadShot = True
Objectives[0]mission_Actors[26]CanExitVehicle = True
Objectives[0]mission_Actors[26]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[26]AlwaysFight = True
Objectives[0]mission_Actors[26]Seeing_Range = 30
Objectives[0]mission_Actors[26]Hearing_Range = 30
Objectives[0]mission_Actors[26]CombatMovement = Offensive
Objectives[0]mission_Actors[26]weapon = AdvancedRifle
Objectives[0]mission_Actors[26]Variation = Random
Objectives[0]mission_Actors[26]Task = 0
Objectives[0]mission_Actors[26]Task_Guard_Range = 5
Objectives[0]mission_Actors[26]Task_Stay_In_Range = True
Objectives[0]mission_Actors[26]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[26]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[26]Task_Scenario = NONE
Objectives[0]mission_Actors[27]Survive_Number = 0
Objectives[0]mission_Actors[27]Failed_Text = 
Objectives[0]mission_Actors[27]Remove_After = 0
Objectives[0]mission_Actors[27]positionX = 32.74556
Objectives[0]mission_Actors[27]positionY = 6510.266
Objectives[0]mission_Actors[27]positionZ = 31.36186
Objectives[0]mission_Actors[27]Heading = 120
Objectives[0]mission_Actors[27]String_Name = g_m_y_pologoon_01
Objectives[0]mission_Actors[27]Relationship_Group = Enemy1
Objectives[0]mission_Actors[27]AddBlip = False
Objectives[0]mission_Actors[27]ShowCone = False
Objectives[0]mission_Actors[27]Invincible = False
Objectives[0]mission_Actors[27]SetHealth = 100
Objectives[0]mission_Actors[27]DieFromHeadShot = True
Objectives[0]mission_Actors[27]CanExitVehicle = True
Objectives[0]mission_Actors[27]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[27]AlwaysFight = True
Objectives[0]mission_Actors[27]Seeing_Range = 30
Objectives[0]mission_Actors[27]Hearing_Range = 30
Objectives[0]mission_Actors[27]CombatMovement = Offensive
Objectives[0]mission_Actors[27]weapon = AdvancedRifle
Objectives[0]mission_Actors[27]Variation = Random
Objectives[0]mission_Actors[27]Task = 0
Objectives[0]mission_Actors[27]Task_Guard_Range = 5
Objectives[0]mission_Actors[27]Task_Stay_In_Range = True
Objectives[0]mission_Actors[27]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[27]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[27]Task_Scenario = NONE
Objectives[0]mission_Actors[28]Survive_Number = 0
Objectives[0]mission_Actors[28]Failed_Text = 
Objectives[0]mission_Actors[28]Remove_After = 0
Objectives[0]mission_Actors[28]positionX = 8.523933
Objectives[0]mission_Actors[28]positionY = 6525.378
Objectives[0]mission_Actors[28]positionZ = 31.4426
Objectives[0]mission_Actors[28]Heading = 340
Objectives[0]mission_Actors[28]String_Name = g_m_y_pologoon_01
Objectives[0]mission_Actors[28]Relationship_Group = Enemy1
Objectives[0]mission_Actors[28]AddBlip = False
Objectives[0]mission_Actors[28]ShowCone = False
Objectives[0]mission_Actors[28]Invincible = False
Objectives[0]mission_Actors[28]SetHealth = 100
Objectives[0]mission_Actors[28]DieFromHeadShot = True
Objectives[0]mission_Actors[28]CanExitVehicle = True
Objectives[0]mission_Actors[28]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[28]AlwaysFight = True
Objectives[0]mission_Actors[28]Seeing_Range = 30
Objectives[0]mission_Actors[28]Hearing_Range = 30
Objectives[0]mission_Actors[28]CombatMovement = Offensive
Objectives[0]mission_Actors[28]weapon = AdvancedRifle
Objectives[0]mission_Actors[28]Variation = Random
Objectives[0]mission_Actors[28]Task = 0
Objectives[0]mission_Actors[28]Task_Guard_Range = 5
Objectives[0]mission_Actors[28]Task_Stay_In_Range = True
Objectives[0]mission_Actors[28]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[28]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[28]Task_Scenario = NONE
Objectives[0]mission_Actors[29]Survive_Number = 0
Objectives[0]mission_Actors[29]Failed_Text = 
Objectives[0]mission_Actors[29]Remove_After = 0
Objectives[0]mission_Actors[29]positionX = 2999.902
Objectives[0]mission_Actors[29]positionY = 2781.23
Objectives[0]mission_Actors[29]positionZ = 43.34434
Objectives[0]mission_Actors[29]Heading = 342.9966
Objectives[0]mission_Actors[29]String_Name = s_m_y_airworker
Objectives[0]mission_Actors[29]Relationship_Group = Neutral
Objectives[0]mission_Actors[29]AddBlip = False
Objectives[0]mission_Actors[29]ShowCone = False
Objectives[0]mission_Actors[29]Invincible = False
Objectives[0]mission_Actors[29]SetHealth = 100
Objectives[0]mission_Actors[29]DieFromHeadShot = True
Objectives[0]mission_Actors[29]CanExitVehicle = True
Objectives[0]mission_Actors[29]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[29]AlwaysFight = True
Objectives[0]mission_Actors[29]Seeing_Range = 30
Objectives[0]mission_Actors[29]Hearing_Range = 30
Objectives[0]mission_Actors[29]CombatMovement = Offensive
Objectives[0]mission_Actors[29]weapon = Unarmed
Objectives[0]mission_Actors[29]Variation = Random
Objectives[0]mission_Actors[29]Task = 3
Objectives[0]mission_Actors[29]Task_Guard_Range = 5
Objectives[0]mission_Actors[29]Task_Stay_In_Range = True
Objectives[0]mission_Actors[29]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[29]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[29]Task_Scenario = WORLD_HUMAN_GUARD_PATROL
Objectives[0]mission_Actors[30]Survive_Number = 0
Objectives[0]mission_Actors[30]Failed_Text = 
Objectives[0]mission_Actors[30]Remove_After = 0
Objectives[0]mission_Actors[30]positionX = 2994.043
Objectives[0]mission_Actors[30]positionY = 2777.792
Objectives[0]mission_Actors[30]positionZ = 43.12558
Objectives[0]mission_Actors[30]Heading = 213.7447
Objectives[0]mission_Actors[30]String_Name = s_m_y_airworker
Objectives[0]mission_Actors[30]Relationship_Group = Neutral
Objectives[0]mission_Actors[30]AddBlip = False
Objectives[0]mission_Actors[30]ShowCone = False
Objectives[0]mission_Actors[30]Invincible = False
Objectives[0]mission_Actors[30]SetHealth = 100
Objectives[0]mission_Actors[30]DieFromHeadShot = True
Objectives[0]mission_Actors[30]CanExitVehicle = True
Objectives[0]mission_Actors[30]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[30]AlwaysFight = True
Objectives[0]mission_Actors[30]Seeing_Range = 30
Objectives[0]mission_Actors[30]Hearing_Range = 30
Objectives[0]mission_Actors[30]CombatMovement = Offensive
Objectives[0]mission_Actors[30]weapon = 966099553
Objectives[0]mission_Actors[30]Variation = Random
Objectives[0]mission_Actors[30]Task = 3
Objectives[0]mission_Actors[30]Task_Guard_Range = 5
Objectives[0]mission_Actors[30]Task_Stay_In_Range = True
Objectives[0]mission_Actors[30]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[30]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[30]Task_Scenario = WORLD_HUMAN_SMOKING
Objectives[0]mission_Actors[31]Survive_Number = 0
Objectives[0]mission_Actors[31]Failed_Text = 
Objectives[0]mission_Actors[31]Remove_After = 0
Objectives[0]mission_Actors[31]positionX = 2975.235
Objectives[0]mission_Actors[31]positionY = 2762.991
Objectives[0]mission_Actors[31]positionZ = 43.11823
Objectives[0]mission_Actors[31]Heading = 235.8268
Objectives[0]mission_Actors[31]String_Name = s_m_y_airworker
Objectives[0]mission_Actors[31]Relationship_Group = Neutral
Objectives[0]mission_Actors[31]AddBlip = False
Objectives[0]mission_Actors[31]ShowCone = False
Objectives[0]mission_Actors[31]Invincible = False
Objectives[0]mission_Actors[31]SetHealth = 100
Objectives[0]mission_Actors[31]DieFromHeadShot = True
Objectives[0]mission_Actors[31]CanExitVehicle = True
Objectives[0]mission_Actors[31]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[31]AlwaysFight = True
Objectives[0]mission_Actors[31]Seeing_Range = 30
Objectives[0]mission_Actors[31]Hearing_Range = 30
Objectives[0]mission_Actors[31]CombatMovement = Offensive
Objectives[0]mission_Actors[31]weapon = Unarmed
Objectives[0]mission_Actors[31]Variation = Random
Objectives[0]mission_Actors[31]Task = 3
Objectives[0]mission_Actors[31]Task_Guard_Range = 5
Objectives[0]mission_Actors[31]Task_Stay_In_Range = True
Objectives[0]mission_Actors[31]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[31]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[31]Task_Scenario = WORLD_HUMAN_STAND_MOBILE
Objectives[0]mission_Actors[32]Survive_Number = 0
Objectives[0]mission_Actors[32]Failed_Text = 
Objectives[0]mission_Actors[32]Remove_After = 0
Objectives[0]mission_Actors[32]positionX = 3002.907
Objectives[0]mission_Actors[32]positionY = 2779.646
Objectives[0]mission_Actors[32]positionZ = 43.36133
Objectives[0]mission_Actors[32]Heading = 108.5709
Objectives[0]mission_Actors[32]String_Name = s_m_y_airworker
Objectives[0]mission_Actors[32]Relationship_Group = Neutral
Objectives[0]mission_Actors[32]AddBlip = False
Objectives[0]mission_Actors[32]ShowCone = False
Objectives[0]mission_Actors[32]Invincible = False
Objectives[0]mission_Actors[32]SetHealth = 100
Objectives[0]mission_Actors[32]DieFromHeadShot = True
Objectives[0]mission_Actors[32]CanExitVehicle = True
Objectives[0]mission_Actors[32]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[32]AlwaysFight = True
Objectives[0]mission_Actors[32]Seeing_Range = 30
Objectives[0]mission_Actors[32]Hearing_Range = 30
Objectives[0]mission_Actors[32]CombatMovement = Offensive
Objectives[0]mission_Actors[32]weapon = 966099553
Objectives[0]mission_Actors[32]Variation = Random
Objectives[0]mission_Actors[32]Task = 3
Objectives[0]mission_Actors[32]Task_Guard_Range = 5
Objectives[0]mission_Actors[32]Task_Stay_In_Range = True
Objectives[0]mission_Actors[32]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[32]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[32]Task_Scenario = WORLD_HUMAN_AA_COFFEE
Objectives[0]mission_Actors[33]Survive_Number = 0
Objectives[0]mission_Actors[33]Failed_Text = 
Objectives[0]mission_Actors[33]Remove_After = 0
Objectives[0]mission_Actors[33]positionX = 2988.14
Objectives[0]mission_Actors[33]positionY = 2707.202
Objectives[0]mission_Actors[33]positionZ = 64.8801
Objectives[0]mission_Actors[33]Heading = 326.923
Objectives[0]mission_Actors[33]String_Name = s_m_y_construct_01
Objectives[0]mission_Actors[33]Relationship_Group = Neutral
Objectives[0]mission_Actors[33]AddBlip = False
Objectives[0]mission_Actors[33]ShowCone = False
Objectives[0]mission_Actors[33]Invincible = False
Objectives[0]mission_Actors[33]SetHealth = 100
Objectives[0]mission_Actors[33]DieFromHeadShot = True
Objectives[0]mission_Actors[33]CanExitVehicle = True
Objectives[0]mission_Actors[33]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[33]AlwaysFight = True
Objectives[0]mission_Actors[33]Seeing_Range = 30
Objectives[0]mission_Actors[33]Hearing_Range = 30
Objectives[0]mission_Actors[33]CombatMovement = Offensive
Objectives[0]mission_Actors[33]weapon = 966099553
Objectives[0]mission_Actors[33]Variation = Random
Objectives[0]mission_Actors[33]Task = 3
Objectives[0]mission_Actors[33]Task_Guard_Range = 5
Objectives[0]mission_Actors[33]Task_Stay_In_Range = True
Objectives[0]mission_Actors[33]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[33]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[33]Task_Scenario = WORLD_HUMAN_CONST_DRILL
Objectives[0]mission_Actors[34]Survive_Number = 0
Objectives[0]mission_Actors[34]Failed_Text = 
Objectives[0]mission_Actors[34]Remove_After = 0
Objectives[0]mission_Actors[34]positionX = 2977.062
Objectives[0]mission_Actors[34]positionY = 2763.863
Objectives[0]mission_Actors[34]positionZ = 43.19835
Objectives[0]mission_Actors[34]Heading = 67.36546
Objectives[0]mission_Actors[34]String_Name = s_m_y_construct_01
Objectives[0]mission_Actors[34]Relationship_Group = Neutral
Objectives[0]mission_Actors[34]AddBlip = False
Objectives[0]mission_Actors[34]ShowCone = False
Objectives[0]mission_Actors[34]Invincible = False
Objectives[0]mission_Actors[34]SetHealth = 100
Objectives[0]mission_Actors[34]DieFromHeadShot = True
Objectives[0]mission_Actors[34]CanExitVehicle = True
Objectives[0]mission_Actors[34]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[34]AlwaysFight = True
Objectives[0]mission_Actors[34]Seeing_Range = 30
Objectives[0]mission_Actors[34]Hearing_Range = 30
Objectives[0]mission_Actors[34]CombatMovement = Offensive
Objectives[0]mission_Actors[34]weapon = Unarmed
Objectives[0]mission_Actors[34]Variation = Random
Objectives[0]mission_Actors[34]Task = 3
Objectives[0]mission_Actors[34]Task_Guard_Range = 5
Objectives[0]mission_Actors[34]Task_Stay_In_Range = True
Objectives[0]mission_Actors[34]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[34]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[34]Task_Scenario = WORLD_HUMAN_HANG_OUT_STREET
Objectives[0]mission_Actors[35]Survive_Number = 0
Objectives[0]mission_Actors[35]Failed_Text = 
Objectives[0]mission_Actors[35]Remove_After = 0
Objectives[0]mission_Actors[35]positionX = 2553.678
Objectives[0]mission_Actors[35]positionY = 2618.084
Objectives[0]mission_Actors[35]positionZ = 37.94485
Objectives[0]mission_Actors[35]Heading = 311.8462
Objectives[0]mission_Actors[35]String_Name = g_m_y_lost_02
Objectives[0]mission_Actors[35]Relationship_Group = Friend
Objectives[0]mission_Actors[35]AddBlip = False
Objectives[0]mission_Actors[35]ShowCone = False
Objectives[0]mission_Actors[35]Invincible = True
Objectives[0]mission_Actors[35]SetHealth = 100
Objectives[0]mission_Actors[35]DieFromHeadShot = True
Objectives[0]mission_Actors[35]CanExitVehicle = True
Objectives[0]mission_Actors[35]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[35]AlwaysFight = True
Objectives[0]mission_Actors[35]Seeing_Range = 30
Objectives[0]mission_Actors[35]Hearing_Range = 30
Objectives[0]mission_Actors[35]CombatMovement = Offensive
Objectives[0]mission_Actors[35]weapon = Unarmed
Objectives[0]mission_Actors[35]Variation = Default
Objectives[0]mission_Actors[35]Task = 3
Objectives[0]mission_Actors[35]Task_Guard_Range = 5
Objectives[0]mission_Actors[35]Task_Stay_In_Range = True
Objectives[0]mission_Actors[35]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[35]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[35]Task_Scenario = WORLD_HUMAN_HANG_OUT_STREET
Objectives[0]mission_Actors[35]NeededForObjectiveSetPlayerActorCount = 1
Objectives[0]mission_Actors[35]NeededForObjectiveSetPlayerActor[0] = 16
Objectives[0]mission_Actors[36]Survive_Number = 0
Objectives[0]mission_Actors[36]Failed_Text = 
Objectives[0]mission_Actors[36]Remove_After = 0
Objectives[0]mission_Actors[36]positionX = 2554.659
Objectives[0]mission_Actors[36]positionY = 2619.303
Objectives[0]mission_Actors[36]positionZ = 37.94485
Objectives[0]mission_Actors[36]Heading = 119.9505
Objectives[0]mission_Actors[36]String_Name = u_m_m_jewelthief
Objectives[0]mission_Actors[36]Relationship_Group = Friend
Objectives[0]mission_Actors[36]AddBlip = False
Objectives[0]mission_Actors[36]ShowCone = False
Objectives[0]mission_Actors[36]Invincible = True
Objectives[0]mission_Actors[36]SetHealth = 100
Objectives[0]mission_Actors[36]DieFromHeadShot = True
Objectives[0]mission_Actors[36]CanExitVehicle = True
Objectives[0]mission_Actors[36]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[36]AlwaysFight = True
Objectives[0]mission_Actors[36]Seeing_Range = 30
Objectives[0]mission_Actors[36]Hearing_Range = 30
Objectives[0]mission_Actors[36]CombatMovement = Offensive
Objectives[0]mission_Actors[36]weapon = 966099553
Objectives[0]mission_Actors[36]Variation = Default
Objectives[0]mission_Actors[36]Task = 3
Objectives[0]mission_Actors[36]Task_Guard_Range = 5
Objectives[0]mission_Actors[36]Task_Stay_In_Range = True
Objectives[0]mission_Actors[36]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[36]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[36]Task_Scenario = WORLD_HUMAN_SMOKING_POT
Objectives[0]mission_Actors[36]NeededForObjectiveSetPlayerActorCount = 1
Objectives[0]mission_Actors[36]NeededForObjectiveSetPlayerActor[0] = 17
Objectives[0]mission_Actors[37]Survive_Number = 0
Objectives[0]mission_Actors[37]Failed_Text = 
Objectives[0]mission_Actors[37]Remove_After = 0
Objectives[0]mission_Actors[37]positionX = 2677.986
Objectives[0]mission_Actors[37]positionY = 3281.658
Objectives[0]mission_Actors[37]positionZ = 55.24115
Objectives[0]mission_Actors[37]Heading = 335
Objectives[0]mission_Actors[37]String_Name = g_f_y_vagos_01
Objectives[0]mission_Actors[37]Relationship_Group = Neutral
Objectives[0]mission_Actors[37]AddBlip = False
Objectives[0]mission_Actors[37]ShowCone = False
Objectives[0]mission_Actors[37]Invincible = True
Objectives[0]mission_Actors[37]SetHealth = 100
Objectives[0]mission_Actors[37]DieFromHeadShot = True
Objectives[0]mission_Actors[37]CanExitVehicle = True
Objectives[0]mission_Actors[37]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[37]AlwaysFight = True
Objectives[0]mission_Actors[37]Seeing_Range = 30
Objectives[0]mission_Actors[37]Hearing_Range = 30
Objectives[0]mission_Actors[37]CombatMovement = Offensive
Objectives[0]mission_Actors[37]weapon = Unarmed
Objectives[0]mission_Actors[37]Variation = Default
Objectives[0]mission_Actors[37]Task = 2
Objectives[0]mission_Actors[37]Task_Guard_Range = 5
Objectives[0]mission_Actors[37]Task_Stay_In_Range = True
Objectives[0]mission_Actors[37]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[37]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[37]Task_Scenario = NONE
Objectives[0]mission_Actors[38]Survive_Number = 0
Objectives[0]mission_Actors[38]Failed_Text = 
Objectives[0]mission_Actors[38]Remove_After = 0
Objectives[0]mission_Actors[38]positionX = 2679.04
Objectives[0]mission_Actors[38]positionY = 3283.841
Objectives[0]mission_Actors[38]positionZ = 55.24116
Objectives[0]mission_Actors[38]Heading = 165.0004
Objectives[0]mission_Actors[38]String_Name = g_f_y_vagos_01
Objectives[0]mission_Actors[38]Relationship_Group = Neutral
Objectives[0]mission_Actors[38]AddBlip = False
Objectives[0]mission_Actors[38]ShowCone = False
Objectives[0]mission_Actors[38]Invincible = False
Objectives[0]mission_Actors[38]SetHealth = 100
Objectives[0]mission_Actors[38]DieFromHeadShot = True
Objectives[0]mission_Actors[38]CanExitVehicle = True
Objectives[0]mission_Actors[38]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[38]AlwaysFight = True
Objectives[0]mission_Actors[38]Seeing_Range = 30
Objectives[0]mission_Actors[38]Hearing_Range = 30
Objectives[0]mission_Actors[38]CombatMovement = Offensive
Objectives[0]mission_Actors[38]weapon = Unarmed
Objectives[0]mission_Actors[38]Variation = Random
Objectives[0]mission_Actors[38]Task = 2
Objectives[0]mission_Actors[38]Task_Guard_Range = 5
Objectives[0]mission_Actors[38]Task_Stay_In_Range = True
Objectives[0]mission_Actors[38]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[38]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[38]Task_Scenario = NONE
Objectives[0]mission_Actors[39]Survive_Number = 0
Objectives[0]mission_Actors[39]Failed_Text = 
Objectives[0]mission_Actors[39]Remove_After = 0
Objectives[0]mission_Actors[39]positionX = 2682.31
Objectives[0]mission_Actors[39]positionY = 3286.661
Objectives[0]mission_Actors[39]positionZ = 55.24115
Objectives[0]mission_Actors[39]Heading = 300.4569
Objectives[0]mission_Actors[39]String_Name = g_f_y_vagos_01
Objectives[0]mission_Actors[39]Relationship_Group = Neutral
Objectives[0]mission_Actors[39]AddBlip = False
Objectives[0]mission_Actors[39]ShowCone = False
Objectives[0]mission_Actors[39]Invincible = False
Objectives[0]mission_Actors[39]SetHealth = 100
Objectives[0]mission_Actors[39]DieFromHeadShot = True
Objectives[0]mission_Actors[39]CanExitVehicle = True
Objectives[0]mission_Actors[39]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[39]AlwaysFight = True
Objectives[0]mission_Actors[39]Seeing_Range = 30
Objectives[0]mission_Actors[39]Hearing_Range = 30
Objectives[0]mission_Actors[39]CombatMovement = Offensive
Objectives[0]mission_Actors[39]weapon = 966099553
Objectives[0]mission_Actors[39]Variation = Random
Objectives[0]mission_Actors[39]Task = 3
Objectives[0]mission_Actors[39]Task_Guard_Range = 5
Objectives[0]mission_Actors[39]Task_Stay_In_Range = True
Objectives[0]mission_Actors[39]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[39]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[39]Task_Scenario = WORLD_HUMAN_DRINKING
Objectives[0]mission_Actors[40]Survive_Number = 0
Objectives[0]mission_Actors[40]Failed_Text = 
Objectives[0]mission_Actors[40]Remove_After = 0
Objectives[0]mission_Actors[40]positionX = 2682.805
Objectives[0]mission_Actors[40]positionY = 3286.607
Objectives[0]mission_Actors[40]positionZ = 55.24115
Objectives[0]mission_Actors[40]Heading = 305.5945
Objectives[0]mission_Actors[40]String_Name = A_M_Y_MexThug_01
Objectives[0]mission_Actors[40]Relationship_Group = Neutral
Objectives[0]mission_Actors[40]AddBlip = False
Objectives[0]mission_Actors[40]ShowCone = False
Objectives[0]mission_Actors[40]Invincible = False
Objectives[0]mission_Actors[40]SetHealth = 100
Objectives[0]mission_Actors[40]DieFromHeadShot = True
Objectives[0]mission_Actors[40]CanExitVehicle = True
Objectives[0]mission_Actors[40]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[40]AlwaysFight = True
Objectives[0]mission_Actors[40]Seeing_Range = 30
Objectives[0]mission_Actors[40]Hearing_Range = 30
Objectives[0]mission_Actors[40]CombatMovement = Offensive
Objectives[0]mission_Actors[40]weapon = 966099553
Objectives[0]mission_Actors[40]Variation = Random
Objectives[0]mission_Actors[40]Task = 3
Objectives[0]mission_Actors[40]Task_Guard_Range = 5
Objectives[0]mission_Actors[40]Task_Stay_In_Range = True
Objectives[0]mission_Actors[40]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[40]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[40]Task_Scenario = WORLD_HUMAN_PARTYING
Objectives[0]mission_Actors[41]Survive_Number = 0
Objectives[0]mission_Actors[41]Failed_Text = 
Objectives[0]mission_Actors[41]Remove_After = 0
Objectives[0]mission_Actors[41]positionX = 3079.355
Objectives[0]mission_Actors[41]positionY = 3240.37
Objectives[0]mission_Actors[41]positionZ = 79.73949
Objectives[0]mission_Actors[41]Heading = 215.1892
Objectives[0]mission_Actors[41]String_Name = g_m_y_pologoon_02
Objectives[0]mission_Actors[41]Relationship_Group = Enemy1
Objectives[0]mission_Actors[41]AddBlip = True
Objectives[0]mission_Actors[41]ShowCone = False
Objectives[0]mission_Actors[41]Invincible = False
Objectives[0]mission_Actors[41]SetHealth = 100
Objectives[0]mission_Actors[41]DieFromHeadShot = True
Objectives[0]mission_Actors[41]CanExitVehicle = True
Objectives[0]mission_Actors[41]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[41]AlwaysFight = True
Objectives[0]mission_Actors[41]Seeing_Range = 30
Objectives[0]mission_Actors[41]Hearing_Range = 30
Objectives[0]mission_Actors[41]CombatMovement = Offensive
Objectives[0]mission_Actors[41]weapon = MiniSMG
Objectives[0]mission_Actors[41]Variation = Random
Objectives[0]mission_Actors[41]Task = 2
Objectives[0]mission_Actors[41]Task_Guard_Range = 5
Objectives[0]mission_Actors[41]Task_Stay_In_Range = True
Objectives[0]mission_Actors[41]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[41]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[41]Task_Scenario = NONE
Objectives[0]mission_Actors[42]Survive_Number = 0
Objectives[0]mission_Actors[42]Failed_Text = 
Objectives[0]mission_Actors[42]Remove_After = 0
Objectives[0]mission_Actors[42]positionX = 3084.025
Objectives[0]mission_Actors[42]positionY = 3236.324
Objectives[0]mission_Actors[42]positionZ = 78.63033
Objectives[0]mission_Actors[42]Heading = 245.3742
Objectives[0]mission_Actors[42]String_Name = g_m_y_pologoon_02
Objectives[0]mission_Actors[42]Relationship_Group = Enemy1
Objectives[0]mission_Actors[42]AddBlip = True
Objectives[0]mission_Actors[42]ShowCone = False
Objectives[0]mission_Actors[42]Invincible = False
Objectives[0]mission_Actors[42]SetHealth = 100
Objectives[0]mission_Actors[42]DieFromHeadShot = True
Objectives[0]mission_Actors[42]CanExitVehicle = True
Objectives[0]mission_Actors[42]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[42]AlwaysFight = True
Objectives[0]mission_Actors[42]Seeing_Range = 30
Objectives[0]mission_Actors[42]Hearing_Range = 30
Objectives[0]mission_Actors[42]CombatMovement = Offensive
Objectives[0]mission_Actors[42]weapon = MiniSMG
Objectives[0]mission_Actors[42]Variation = Random
Objectives[0]mission_Actors[42]Task = 2
Objectives[0]mission_Actors[42]Task_Guard_Range = 5
Objectives[0]mission_Actors[42]Task_Stay_In_Range = True
Objectives[0]mission_Actors[42]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[42]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[42]Task_Scenario = NONE
Objectives[0]mission_Actors[43]Survive_Number = 0
Objectives[0]mission_Actors[43]Failed_Text = 
Objectives[0]mission_Actors[43]Remove_After = 0
Objectives[0]mission_Actors[43]positionX = 3077.704
Objectives[0]mission_Actors[43]positionY = 3228.783
Objectives[0]mission_Actors[43]positionZ = 80.92464
Objectives[0]mission_Actors[43]Heading = 285.1891
Objectives[0]mission_Actors[43]String_Name = g_m_y_pologoon_02
Objectives[0]mission_Actors[43]Relationship_Group = Enemy1
Objectives[0]mission_Actors[43]AddBlip = True
Objectives[0]mission_Actors[43]ShowCone = False
Objectives[0]mission_Actors[43]Invincible = False
Objectives[0]mission_Actors[43]SetHealth = 100
Objectives[0]mission_Actors[43]DieFromHeadShot = True
Objectives[0]mission_Actors[43]CanExitVehicle = True
Objectives[0]mission_Actors[43]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[43]AlwaysFight = True
Objectives[0]mission_Actors[43]Seeing_Range = 30
Objectives[0]mission_Actors[43]Hearing_Range = 30
Objectives[0]mission_Actors[43]CombatMovement = Offensive
Objectives[0]mission_Actors[43]weapon = MiniSMG
Objectives[0]mission_Actors[43]Variation = Random
Objectives[0]mission_Actors[43]Task = 2
Objectives[0]mission_Actors[43]Task_Guard_Range = 5
Objectives[0]mission_Actors[43]Task_Stay_In_Range = True
Objectives[0]mission_Actors[43]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[43]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[43]Task_Scenario = NONE
Objectives[0]mission_Actors[44]Survive_Number = 0
Objectives[0]mission_Actors[44]Failed_Text = 
Objectives[0]mission_Actors[44]Remove_After = 0
Objectives[0]mission_Actors[44]positionX = 3069.965
Objectives[0]mission_Actors[44]positionY = 3237.556
Objectives[0]mission_Actors[44]positionZ = 83.00831
Objectives[0]mission_Actors[44]Heading = 285.1891
Objectives[0]mission_Actors[44]String_Name = g_m_y_pologoon_02
Objectives[0]mission_Actors[44]Relationship_Group = Enemy1
Objectives[0]mission_Actors[44]AddBlip = True
Objectives[0]mission_Actors[44]ShowCone = False
Objectives[0]mission_Actors[44]Invincible = False
Objectives[0]mission_Actors[44]SetHealth = 100
Objectives[0]mission_Actors[44]DieFromHeadShot = True
Objectives[0]mission_Actors[44]CanExitVehicle = True
Objectives[0]mission_Actors[44]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[44]AlwaysFight = True
Objectives[0]mission_Actors[44]Seeing_Range = 30
Objectives[0]mission_Actors[44]Hearing_Range = 30
Objectives[0]mission_Actors[44]CombatMovement = Offensive
Objectives[0]mission_Actors[44]weapon = MiniSMG
Objectives[0]mission_Actors[44]Variation = Random
Objectives[0]mission_Actors[44]Task = 2
Objectives[0]mission_Actors[44]Task_Guard_Range = 5
Objectives[0]mission_Actors[44]Task_Stay_In_Range = True
Objectives[0]mission_Actors[44]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[44]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[44]Task_Scenario = NONE
Objectives[0]mission_Actors[45]Survive_Number = 0
Objectives[0]mission_Actors[45]Failed_Text = 
Objectives[0]mission_Actors[45]Remove_After = 0
Objectives[0]mission_Actors[45]positionX = 3100.936
Objectives[0]mission_Actors[45]positionY = 3228.186
Objectives[0]mission_Actors[45]positionZ = 91.57451
Objectives[0]mission_Actors[45]Heading = 69.99993
Objectives[0]mission_Actors[45]String_Name = g_m_y_pologoon_01
Objectives[0]mission_Actors[45]Relationship_Group = Enemy1
Objectives[0]mission_Actors[45]AddBlip = True
Objectives[0]mission_Actors[45]ShowCone = False
Objectives[0]mission_Actors[45]Invincible = False
Objectives[0]mission_Actors[45]SetHealth = 100
Objectives[0]mission_Actors[45]DieFromHeadShot = True
Objectives[0]mission_Actors[45]CanExitVehicle = True
Objectives[0]mission_Actors[45]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[45]AlwaysFight = True
Objectives[0]mission_Actors[45]Seeing_Range = 30
Objectives[0]mission_Actors[45]Hearing_Range = 30
Objectives[0]mission_Actors[45]CombatMovement = Offensive
Objectives[0]mission_Actors[45]weapon = MiniSMG
Objectives[0]mission_Actors[45]Variation = Random
Objectives[0]mission_Actors[45]Task = 2
Objectives[0]mission_Actors[45]Task_Guard_Range = 5
Objectives[0]mission_Actors[45]Task_Stay_In_Range = True
Objectives[0]mission_Actors[45]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[45]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[45]Task_Scenario = NONE
Objectives[0]mission_Actors[46]Survive_Number = 0
Objectives[0]mission_Actors[46]Failed_Text = 
Objectives[0]mission_Actors[46]Remove_After = 0
Objectives[0]mission_Actors[46]positionX = 3099.263
Objectives[0]mission_Actors[46]positionY = 3239.416
Objectives[0]mission_Actors[46]positionZ = 90.92944
Objectives[0]mission_Actors[46]Heading = 69.99993
Objectives[0]mission_Actors[46]String_Name = g_m_y_pologoon_01
Objectives[0]mission_Actors[46]Relationship_Group = Enemy1
Objectives[0]mission_Actors[46]AddBlip = True
Objectives[0]mission_Actors[46]ShowCone = False
Objectives[0]mission_Actors[46]Invincible = False
Objectives[0]mission_Actors[46]SetHealth = 100
Objectives[0]mission_Actors[46]DieFromHeadShot = True
Objectives[0]mission_Actors[46]CanExitVehicle = True
Objectives[0]mission_Actors[46]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[46]AlwaysFight = True
Objectives[0]mission_Actors[46]Seeing_Range = 30
Objectives[0]mission_Actors[46]Hearing_Range = 30
Objectives[0]mission_Actors[46]CombatMovement = Offensive
Objectives[0]mission_Actors[46]weapon = MiniSMG
Objectives[0]mission_Actors[46]Variation = Random
Objectives[0]mission_Actors[46]Task = 2
Objectives[0]mission_Actors[46]Task_Guard_Range = 5
Objectives[0]mission_Actors[46]Task_Stay_In_Range = True
Objectives[0]mission_Actors[46]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[46]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[46]Task_Scenario = NONE
Objectives[0]mission_Actors[47]Survive_Number = 0
Objectives[0]mission_Actors[47]Failed_Text = 
Objectives[0]mission_Actors[47]Remove_After = 0
Objectives[0]mission_Actors[47]positionX = 3083.775
Objectives[0]mission_Actors[47]positionY = 3226.189
Objectives[0]mission_Actors[47]positionZ = 82.70979
Objectives[0]mission_Actors[47]Heading = 69.99993
Objectives[0]mission_Actors[47]String_Name = g_m_y_pologoon_01
Objectives[0]mission_Actors[47]Relationship_Group = Enemy1
Objectives[0]mission_Actors[47]AddBlip = True
Objectives[0]mission_Actors[47]ShowCone = False
Objectives[0]mission_Actors[47]Invincible = False
Objectives[0]mission_Actors[47]SetHealth = 100
Objectives[0]mission_Actors[47]DieFromHeadShot = True
Objectives[0]mission_Actors[47]CanExitVehicle = True
Objectives[0]mission_Actors[47]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[47]AlwaysFight = True
Objectives[0]mission_Actors[47]Seeing_Range = 30
Objectives[0]mission_Actors[47]Hearing_Range = 30
Objectives[0]mission_Actors[47]CombatMovement = Offensive
Objectives[0]mission_Actors[47]weapon = MiniSMG
Objectives[0]mission_Actors[47]Variation = Random
Objectives[0]mission_Actors[47]Task = 2
Objectives[0]mission_Actors[47]Task_Guard_Range = 5
Objectives[0]mission_Actors[47]Task_Stay_In_Range = True
Objectives[0]mission_Actors[47]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[47]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[47]Task_Scenario = NONE
Objectives[0]mission_Actors[48]Survive_Number = 0
Objectives[0]mission_Actors[48]Failed_Text = 
Objectives[0]mission_Actors[48]Remove_After = 0
Objectives[0]mission_Actors[48]positionX = 3085.763
Objectives[0]mission_Actors[48]positionY = 3246.141
Objectives[0]mission_Actors[48]positionZ = 78.26863
Objectives[0]mission_Actors[48]Heading = 69.99993
Objectives[0]mission_Actors[48]String_Name = g_m_y_pologoon_01
Objectives[0]mission_Actors[48]Relationship_Group = Enemy1
Objectives[0]mission_Actors[48]AddBlip = True
Objectives[0]mission_Actors[48]ShowCone = False
Objectives[0]mission_Actors[48]Invincible = False
Objectives[0]mission_Actors[48]SetHealth = 100
Objectives[0]mission_Actors[48]DieFromHeadShot = True
Objectives[0]mission_Actors[48]CanExitVehicle = True
Objectives[0]mission_Actors[48]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[48]AlwaysFight = True
Objectives[0]mission_Actors[48]Seeing_Range = 30
Objectives[0]mission_Actors[48]Hearing_Range = 30
Objectives[0]mission_Actors[48]CombatMovement = Offensive
Objectives[0]mission_Actors[48]weapon = MiniSMG
Objectives[0]mission_Actors[48]Variation = Random
Objectives[0]mission_Actors[48]Task = 2
Objectives[0]mission_Actors[48]Task_Guard_Range = 5
Objectives[0]mission_Actors[48]Task_Stay_In_Range = True
Objectives[0]mission_Actors[48]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[48]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[48]Task_Scenario = NONE
Objectives[0]mission_Actors[49]Survive_Number = 0
Objectives[0]mission_Actors[49]Failed_Text = 
Objectives[0]mission_Actors[49]Remove_After = 0
Objectives[0]mission_Actors[49]positionX = 3075.751
Objectives[0]mission_Actors[49]positionY = 3258.159
Objectives[0]mission_Actors[49]positionZ = 79.87927
Objectives[0]mission_Actors[49]Heading = 359.9999
Objectives[0]mission_Actors[49]String_Name = g_m_y_pologoon_01
Objectives[0]mission_Actors[49]Relationship_Group = Enemy1
Objectives[0]mission_Actors[49]AddBlip = True
Objectives[0]mission_Actors[49]ShowCone = False
Objectives[0]mission_Actors[49]Invincible = False
Objectives[0]mission_Actors[49]SetHealth = 100
Objectives[0]mission_Actors[49]DieFromHeadShot = True
Objectives[0]mission_Actors[49]CanExitVehicle = True
Objectives[0]mission_Actors[49]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[49]AlwaysFight = True
Objectives[0]mission_Actors[49]Seeing_Range = 30
Objectives[0]mission_Actors[49]Hearing_Range = 30
Objectives[0]mission_Actors[49]CombatMovement = Offensive
Objectives[0]mission_Actors[49]weapon = MiniSMG
Objectives[0]mission_Actors[49]Variation = Random
Objectives[0]mission_Actors[49]Task = 2
Objectives[0]mission_Actors[49]Task_Guard_Range = 5
Objectives[0]mission_Actors[49]Task_Stay_In_Range = True
Objectives[0]mission_Actors[49]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[49]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[49]Task_Scenario = NONE
Objectives[0]mission_Vehicles = 29
Objectives[0]mission_Vehicles[0]positionX = 515.554
Objectives[0]mission_Vehicles[0]positionY = 5583.732
Objectives[0]mission_Vehicles[0]positionZ = 781.8248
Objectives[0]mission_Vehicles[0]Heading = 347.7929
Objectives[0]mission_Vehicles[0]Name = Rat Bike
Objectives[0]mission_Vehicles[0]Model = ratbike
Objectives[0]mission_Vehicles[0]PrimaryColor = PureWhite
Objectives[0]mission_Vehicles[0]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = 0
Objectives[0]mission_Vehicles[0]DirtLevel = 15
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = True
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 0
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]mission_Vehicles[1]positionX = 2210.881
Objectives[0]mission_Vehicles[1]positionY = 5602.453
Objectives[0]mission_Vehicles[1]positionZ = 53.32937
Objectives[0]mission_Vehicles[1]Heading = 31.95639
Objectives[0]mission_Vehicles[1]Name = Dukes
Objectives[0]mission_Vehicles[1]Model = dukes
Objectives[0]mission_Vehicles[1]PrimaryColor = MatteRed
Objectives[0]mission_Vehicles[1]SecondaryColor = MetallicGraphiteBlack
Objectives[0]mission_Vehicles[1]PearlescentColor = MetallicGreen
Objectives[0]mission_Vehicles[1]HasPearlescent = False
Objectives[0]mission_Vehicles[1]Livery = 0
Objectives[0]mission_Vehicles[1]DirtLevel = 15
Objectives[0]mission_Vehicles[1]LockedForPlayer = False
Objectives[0]mission_Vehicles[1]Locked = False
Objectives[0]mission_Vehicles[1]Alarm = True
Objectives[0]mission_Vehicles[1]HotWired = False
Objectives[0]mission_Vehicles[1]Invincible = True
Objectives[0]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[1]Remove_After = 0
Objectives[0]mission_Vehicles[1]Survive_Number = -1
Objectives[0]mission_Vehicles[1]Failed_Text = 
Objectives[0]mission_Vehicles[2]positionX = 2205.034
Objectives[0]mission_Vehicles[2]positionY = 5599.799
Objectives[0]mission_Vehicles[2]positionZ = 53.22875
Objectives[0]mission_Vehicles[2]Heading = 346.2322
Objectives[0]mission_Vehicles[2]Name = Stallion
Objectives[0]mission_Vehicles[2]Model = stalion
Objectives[0]mission_Vehicles[2]PrimaryColor = MetallicCream
Objectives[0]mission_Vehicles[2]SecondaryColor = MetallicOliveGreen
Objectives[0]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[2]HasPearlescent = False
Objectives[0]mission_Vehicles[2]Livery = 0
Objectives[0]mission_Vehicles[2]DirtLevel = 15
Objectives[0]mission_Vehicles[2]LockedForPlayer = False
Objectives[0]mission_Vehicles[2]Locked = False
Objectives[0]mission_Vehicles[2]Alarm = True
Objectives[0]mission_Vehicles[2]HotWired = False
Objectives[0]mission_Vehicles[2]Invincible = True
Objectives[0]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[2]Remove_After = 0
Objectives[0]mission_Vehicles[2]Survive_Number = -1
Objectives[0]mission_Vehicles[2]Failed_Text = 
Objectives[0]mission_Vehicles[3]positionX = 3332.553
Objectives[0]mission_Vehicles[3]positionY = 5160.01
Objectives[0]mission_Vehicles[3]positionZ = 17.87509
Objectives[0]mission_Vehicles[3]Heading = 156.9306
Objectives[0]mission_Vehicles[3]Name = T20
Objectives[0]mission_Vehicles[3]Model = t20
Objectives[0]mission_Vehicles[3]PrimaryColor = Chrome
Objectives[0]mission_Vehicles[3]SecondaryColor = MetallicBlackSteel
Objectives[0]mission_Vehicles[3]PearlescentColor = MetallicBeachSand
Objectives[0]mission_Vehicles[3]HasPearlescent = True
Objectives[0]mission_Vehicles[3]Livery = 0
Objectives[0]mission_Vehicles[3]DirtLevel = 5
Objectives[0]mission_Vehicles[3]LockedForPlayer = False
Objectives[0]mission_Vehicles[3]Locked = False
Objectives[0]mission_Vehicles[3]Alarm = False
Objectives[0]mission_Vehicles[3]HotWired = False
Objectives[0]mission_Vehicles[3]Invincible = False
Objectives[0]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[3]Remove_After = 0
Objectives[0]mission_Vehicles[3]Survive_Number = 0
Objectives[0]mission_Vehicles[3]Failed_Text = 
Objectives[0]mission_Vehicles[4]positionX = 16.5225
Objectives[0]mission_Vehicles[4]positionY = 6504.176
Objectives[0]mission_Vehicles[4]positionZ = 31.40944
Objectives[0]mission_Vehicles[4]Heading = 222.4633
Objectives[0]mission_Vehicles[4]Name = Insurgent Pick-Up
Objectives[0]mission_Vehicles[4]Model = insurgent
Objectives[0]mission_Vehicles[4]PrimaryColor = MetallicMossBrown
Objectives[0]mission_Vehicles[4]SecondaryColor = MetallicDarkGreen
Objectives[0]mission_Vehicles[4]PearlescentColor = MetallicBeachSand
Objectives[0]mission_Vehicles[4]HasPearlescent = False
Objectives[0]mission_Vehicles[4]Livery = 0
Objectives[0]mission_Vehicles[4]DirtLevel = 15
Objectives[0]mission_Vehicles[4]LockedForPlayer = False
Objectives[0]mission_Vehicles[4]Locked = False
Objectives[0]mission_Vehicles[4]Alarm = False
Objectives[0]mission_Vehicles[4]HotWired = False
Objectives[0]mission_Vehicles[4]Invincible = False
Objectives[0]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[4]Remove_After = 0
Objectives[0]mission_Vehicles[4]Survive_Number = 0
Objectives[0]mission_Vehicles[4]Failed_Text = 
Objectives[0]mission_Vehicles[5]positionX = 2428.053
Objectives[0]mission_Vehicles[5]positionY = 3129.399
Objectives[0]mission_Vehicles[5]positionZ = 48.28762
Objectives[0]mission_Vehicles[5]Heading = 57.39919
Objectives[0]mission_Vehicles[5]Name = Liberator
Objectives[0]mission_Vehicles[5]Model = monster
Objectives[0]mission_Vehicles[5]PrimaryColor = MetallicMossBrown
Objectives[0]mission_Vehicles[5]SecondaryColor = MetallicDarkGreen
Objectives[0]mission_Vehicles[5]PearlescentColor = MetallicBeachSand
Objectives[0]mission_Vehicles[5]HasPearlescent = False
Objectives[0]mission_Vehicles[5]Livery = 0
Objectives[0]mission_Vehicles[5]DirtLevel = 15
Objectives[0]mission_Vehicles[5]LockedForPlayer = False
Objectives[0]mission_Vehicles[5]Locked = False
Objectives[0]mission_Vehicles[5]Alarm = False
Objectives[0]mission_Vehicles[5]HotWired = False
Objectives[0]mission_Vehicles[5]Invincible = False
Objectives[0]mission_Vehicles[5]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[5]Remove_After = 0
Objectives[0]mission_Vehicles[5]Survive_Number = 0
Objectives[0]mission_Vehicles[5]Failed_Text = 
Objectives[0]mission_Vehicles[6]positionX = 2321.359
Objectives[0]mission_Vehicles[6]positionY = 2544.841
Objectives[0]mission_Vehicles[6]positionZ = 46.4034
Objectives[0]mission_Vehicles[6]Heading = 270.6235
Objectives[0]mission_Vehicles[6]Name = Trophy Truck
Objectives[0]mission_Vehicles[6]Model = trophytruck
Objectives[0]mission_Vehicles[6]PrimaryColor = Green
Objectives[0]mission_Vehicles[6]SecondaryColor = UtilGreen
Objectives[0]mission_Vehicles[6]PearlescentColor = MetallicBeachSand
Objectives[0]mission_Vehicles[6]HasPearlescent = False
Objectives[0]mission_Vehicles[6]Livery = -1
Objectives[0]mission_Vehicles[6]DirtLevel = 15
Objectives[0]mission_Vehicles[6]LockedForPlayer = False
Objectives[0]mission_Vehicles[6]Locked = False
Objectives[0]mission_Vehicles[6]Alarm = False
Objectives[0]mission_Vehicles[6]HotWired = False
Objectives[0]mission_Vehicles[6]Invincible = False
Objectives[0]mission_Vehicles[6]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[6]Remove_After = 0
Objectives[0]mission_Vehicles[6]Survive_Number = 0
Objectives[0]mission_Vehicles[6]Failed_Text = 
Objectives[0]mission_Vehicles[7]positionX = 1680.774
Objectives[0]mission_Vehicles[7]positionY = 2514.041
Objectives[0]mission_Vehicles[7]positionZ = 46.06355
Objectives[0]mission_Vehicles[7]Heading = 319.6154
Objectives[0]mission_Vehicles[7]Name = Savage
Objectives[0]mission_Vehicles[7]Model = savage
Objectives[0]mission_Vehicles[7]PrimaryColor = WornSeaWash
Objectives[0]mission_Vehicles[7]SecondaryColor = UtilGunMetal
Objectives[0]mission_Vehicles[7]PearlescentColor = MetallicBeechwood
Objectives[0]mission_Vehicles[7]HasPearlescent = False
Objectives[0]mission_Vehicles[7]Livery = 0
Objectives[0]mission_Vehicles[7]DirtLevel = 0
Objectives[0]mission_Vehicles[7]LockedForPlayer = False
Objectives[0]mission_Vehicles[7]Locked = False
Objectives[0]mission_Vehicles[7]Alarm = False
Objectives[0]mission_Vehicles[7]HotWired = False
Objectives[0]mission_Vehicles[7]Invincible = False
Objectives[0]mission_Vehicles[7]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[7]Remove_After = 0
Objectives[0]mission_Vehicles[7]Survive_Number = 0
Objectives[0]mission_Vehicles[7]Failed_Text = 
Objectives[0]mission_Vehicles[8]positionX = 2318.445
Objectives[0]mission_Vehicles[8]positionY = 3128.167
Objectives[0]mission_Vehicles[8]positionZ = 47.34084
Objectives[0]mission_Vehicles[8]Heading = 20.30813
Objectives[0]mission_Vehicles[8]Name = Coquette Classic
Objectives[0]mission_Vehicles[8]Model = coquette2
Objectives[0]mission_Vehicles[8]PrimaryColor = MetallicBrightBlue
Objectives[0]mission_Vehicles[8]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[8]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[8]HasPearlescent = False
Objectives[0]mission_Vehicles[8]Livery = 0
Objectives[0]mission_Vehicles[8]DirtLevel = 0
Objectives[0]mission_Vehicles[8]LockedForPlayer = False
Objectives[0]mission_Vehicles[8]Locked = False
Objectives[0]mission_Vehicles[8]Alarm = False
Objectives[0]mission_Vehicles[8]HotWired = False
Objectives[0]mission_Vehicles[8]Invincible = False
Objectives[0]mission_Vehicles[8]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[8]Remove_After = 0
Objectives[0]mission_Vehicles[8]Survive_Number = 0
Objectives[0]mission_Vehicles[8]Failed_Text = 
Objectives[0]mission_Vehicles[9]positionX = 2312.122
Objectives[0]mission_Vehicles[9]positionY = 3132.458
Objectives[0]mission_Vehicles[9]positionZ = 47.53559
Objectives[0]mission_Vehicles[9]Heading = 20.76353
Objectives[0]mission_Vehicles[9]Name = Emperor
Objectives[0]mission_Vehicles[9]Model = emperor2
Objectives[0]mission_Vehicles[9]PrimaryColor = MetallicFormulaRed
Objectives[0]mission_Vehicles[9]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[9]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[9]HasPearlescent = False
Objectives[0]mission_Vehicles[9]Livery = 0
Objectives[0]mission_Vehicles[9]DirtLevel = 0
Objectives[0]mission_Vehicles[9]LockedForPlayer = False
Objectives[0]mission_Vehicles[9]Locked = False
Objectives[0]mission_Vehicles[9]Alarm = False
Objectives[0]mission_Vehicles[9]HotWired = False
Objectives[0]mission_Vehicles[9]Invincible = False
Objectives[0]mission_Vehicles[9]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[9]Remove_After = 0
Objectives[0]mission_Vehicles[9]Survive_Number = 0
Objectives[0]mission_Vehicles[9]Failed_Text = 
Objectives[0]mission_Vehicles[10]positionX = 2361.365
Objectives[0]mission_Vehicles[10]positionY = 3160.886
Objectives[0]mission_Vehicles[10]positionZ = 47.61499
Objectives[0]mission_Vehicles[10]Heading = 100.8192
Objectives[0]mission_Vehicles[10]Name = Turreted Limo
Objectives[0]mission_Vehicles[10]Model = limo2
Objectives[0]mission_Vehicles[10]PrimaryColor = MetallicSecuricorGreen
Objectives[0]mission_Vehicles[10]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[10]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[10]HasPearlescent = False
Objectives[0]mission_Vehicles[10]Livery = 0
Objectives[0]mission_Vehicles[10]DirtLevel = 15
Objectives[0]mission_Vehicles[10]LockedForPlayer = False
Objectives[0]mission_Vehicles[10]Locked = False
Objectives[0]mission_Vehicles[10]Alarm = False
Objectives[0]mission_Vehicles[10]HotWired = False
Objectives[0]mission_Vehicles[10]Invincible = True
Objectives[0]mission_Vehicles[10]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[10]Remove_After = 0
Objectives[0]mission_Vehicles[10]Survive_Number = 0
Objectives[0]mission_Vehicles[10]Failed_Text = 
Objectives[0]mission_Vehicles[11]positionX = 2306.313
Objectives[0]mission_Vehicles[11]positionY = 3149.765
Objectives[0]mission_Vehicles[11]positionZ = 47.04999
Objectives[0]mission_Vehicles[11]Heading = 117.5054
Objectives[0]mission_Vehicles[11]Name = Mesa
Objectives[0]mission_Vehicles[11]Model = mesa
Objectives[0]mission_Vehicles[11]PrimaryColor = MetallicTaxiYellow
Objectives[0]mission_Vehicles[11]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[11]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[11]HasPearlescent = False
Objectives[0]mission_Vehicles[11]Livery = 0
Objectives[0]mission_Vehicles[11]DirtLevel = 15
Objectives[0]mission_Vehicles[11]LockedForPlayer = False
Objectives[0]mission_Vehicles[11]Locked = False
Objectives[0]mission_Vehicles[11]Alarm = False
Objectives[0]mission_Vehicles[11]HotWired = False
Objectives[0]mission_Vehicles[11]Invincible = False
Objectives[0]mission_Vehicles[11]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[11]Remove_After = 0
Objectives[0]mission_Vehicles[11]Survive_Number = 0
Objectives[0]mission_Vehicles[11]Failed_Text = 
Objectives[0]mission_Vehicles[12]positionX = 2318.072
Objectives[0]mission_Vehicles[12]positionY = 3156.84
Objectives[0]mission_Vehicles[12]positionZ = 46.0141
Objectives[0]mission_Vehicles[12]Heading = 152.4938
Objectives[0]mission_Vehicles[12]Name = Roosevelt
Objectives[0]mission_Vehicles[12]Model = btype
Objectives[0]mission_Vehicles[12]PrimaryColor = WornDarkGreen
Objectives[0]mission_Vehicles[12]SecondaryColor = MetallicDarkGreen
Objectives[0]mission_Vehicles[12]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[12]HasPearlescent = False
Objectives[0]mission_Vehicles[12]Livery = 0
Objectives[0]mission_Vehicles[12]DirtLevel = 15
Objectives[0]mission_Vehicles[12]LockedForPlayer = False
Objectives[0]mission_Vehicles[12]Locked = False
Objectives[0]mission_Vehicles[12]Alarm = False
Objectives[0]mission_Vehicles[12]HotWired = False
Objectives[0]mission_Vehicles[12]Invincible = True
Objectives[0]mission_Vehicles[12]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[12]Remove_After = 0
Objectives[0]mission_Vehicles[12]Survive_Number = 0
Objectives[0]mission_Vehicles[12]Failed_Text = 
Objectives[0]mission_Vehicles[13]positionX = 2738.415
Objectives[0]mission_Vehicles[13]positionY = 3416.13
Objectives[0]mission_Vehicles[13]positionZ = 56.69482
Objectives[0]mission_Vehicles[13]Heading = 245.2055
Objectives[0]mission_Vehicles[13]Name = Pounder
Objectives[0]mission_Vehicles[13]Model = pounder
Objectives[0]mission_Vehicles[13]PrimaryColor = MetallicBlack
Objectives[0]mission_Vehicles[13]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[13]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[13]HasPearlescent = False
Objectives[0]mission_Vehicles[13]Livery = 0
Objectives[0]mission_Vehicles[13]DirtLevel = 15
Objectives[0]mission_Vehicles[13]LockedForPlayer = False
Objectives[0]mission_Vehicles[13]Locked = False
Objectives[0]mission_Vehicles[13]Alarm = False
Objectives[0]mission_Vehicles[13]HotWired = False
Objectives[0]mission_Vehicles[13]Invincible = False
Objectives[0]mission_Vehicles[13]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[13]Remove_After = 0
Objectives[0]mission_Vehicles[13]Survive_Number = 0
Objectives[0]mission_Vehicles[13]Failed_Text = 
Objectives[0]mission_Vehicles[13]NeededForActorsCount = 1
Objectives[0]mission_Vehicles[13]NeededForActorObjectiveNumber[0] = 0
Objectives[0]mission_Vehicles[13]NeededForActorIndex[0] = 10
Objectives[0]mission_Vehicles[13]NeededForActorTaskIndex[0] = 0
Objectives[0]mission_Vehicles[14]positionX = 2421.433
Objectives[0]mission_Vehicles[14]positionY = 3152.502
Objectives[0]mission_Vehicles[14]positionZ = 47.89793
Objectives[0]mission_Vehicles[14]Heading = 173.5742
Objectives[0]mission_Vehicles[14]Name = Duneloader
Objectives[0]mission_Vehicles[14]Model = dloader
Objectives[0]mission_Vehicles[14]PrimaryColor = MetallicAnthraciteGray
Objectives[0]mission_Vehicles[14]SecondaryColor = MetallicAnthraciteGray
Objectives[0]mission_Vehicles[14]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[14]HasPearlescent = False
Objectives[0]mission_Vehicles[14]Livery = 0
Objectives[0]mission_Vehicles[14]DirtLevel = 15
Objectives[0]mission_Vehicles[14]LockedForPlayer = False
Objectives[0]mission_Vehicles[14]Locked = False
Objectives[0]mission_Vehicles[14]Alarm = False
Objectives[0]mission_Vehicles[14]HotWired = False
Objectives[0]mission_Vehicles[14]Invincible = True
Objectives[0]mission_Vehicles[14]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[14]Remove_After = 0
Objectives[0]mission_Vehicles[14]Survive_Number = 0
Objectives[0]mission_Vehicles[14]Failed_Text = 
Objectives[0]mission_Vehicles[15]positionX = 2639.053
Objectives[0]mission_Vehicles[15]positionY = 3256.203
Objectives[0]mission_Vehicles[15]positionZ = 54.69506
Objectives[0]mission_Vehicles[15]Heading = 262.9675
Objectives[0]mission_Vehicles[15]Name = Rat Bike
Objectives[0]mission_Vehicles[15]Model = ratbike
Objectives[0]mission_Vehicles[15]PrimaryColor = WornWhite
Objectives[0]mission_Vehicles[15]SecondaryColor = MetallicBlack
Objectives[0]mission_Vehicles[15]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[15]HasPearlescent = False
Objectives[0]mission_Vehicles[15]Livery = 0
Objectives[0]mission_Vehicles[15]DirtLevel = 15
Objectives[0]mission_Vehicles[15]LockedForPlayer = False
Objectives[0]mission_Vehicles[15]Locked = False
Objectives[0]mission_Vehicles[15]Alarm = False
Objectives[0]mission_Vehicles[15]HotWired = False
Objectives[0]mission_Vehicles[15]Invincible = True
Objectives[0]mission_Vehicles[15]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[15]Remove_After = 0
Objectives[0]mission_Vehicles[15]Survive_Number = 0
Objectives[0]mission_Vehicles[15]Failed_Text = 
Objectives[0]mission_Vehicles[16]positionX = 1575.913
Objectives[0]mission_Vehicles[16]positionY = 2899.634
Objectives[0]mission_Vehicles[16]positionZ = 56.37461
Objectives[0]mission_Vehicles[16]Heading = 145.8588
Objectives[0]mission_Vehicles[16]Name = Dune Buggy
Objectives[0]mission_Vehicles[16]Model = dune
Objectives[0]mission_Vehicles[16]PrimaryColor = MetaillicVDarkBlue
Objectives[0]mission_Vehicles[16]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[16]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[16]HasPearlescent = False
Objectives[0]mission_Vehicles[16]Livery = 0
Objectives[0]mission_Vehicles[16]DirtLevel = 0
Objectives[0]mission_Vehicles[16]LockedForPlayer = False
Objectives[0]mission_Vehicles[16]Locked = False
Objectives[0]mission_Vehicles[16]Alarm = False
Objectives[0]mission_Vehicles[16]HotWired = False
Objectives[0]mission_Vehicles[16]Invincible = False
Objectives[0]mission_Vehicles[16]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[16]Remove_After = 0
Objectives[0]mission_Vehicles[16]Survive_Number = 0
Objectives[0]mission_Vehicles[16]Failed_Text = 
Objectives[0]mission_Vehicles[17]positionX = 2995.955
Objectives[0]mission_Vehicles[17]positionY = 2758.114
Objectives[0]mission_Vehicles[17]positionZ = 43.41913
Objectives[0]mission_Vehicles[17]Heading = 136.2649
Objectives[0]mission_Vehicles[17]Name = Cargobob
Objectives[0]mission_Vehicles[17]Model = cargobob2
Objectives[0]mission_Vehicles[17]PrimaryColor = Chrome
Objectives[0]mission_Vehicles[17]SecondaryColor = MetallicBlack
Objectives[0]mission_Vehicles[17]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[17]HasPearlescent = False
Objectives[0]mission_Vehicles[17]Livery = 0
Objectives[0]mission_Vehicles[17]DirtLevel = 15
Objectives[0]mission_Vehicles[17]LockedForPlayer = False
Objectives[0]mission_Vehicles[17]Locked = False
Objectives[0]mission_Vehicles[17]Alarm = False
Objectives[0]mission_Vehicles[17]HotWired = False
Objectives[0]mission_Vehicles[17]Invincible = False
Objectives[0]mission_Vehicles[17]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[17]Remove_After = 0
Objectives[0]mission_Vehicles[17]Survive_Number = -1
Objectives[0]mission_Vehicles[17]Failed_Text = 
Objectives[0]mission_Vehicles[17]NeededForObjectivesCount = 2
Objectives[0]mission_Vehicles[17]NeededForVehicleObjectiveNumber[0] = 19
Objectives[0]mission_Vehicles[17]NeededForVehicleIndex[0] = 17
Objectives[0]mission_Vehicles[17]NeededForVehicleObjectiveNumber[1] = 20
Objectives[0]mission_Vehicles[17]NeededForVehicleIndex[1] = 17
Objectives[0]mission_Vehicles[18]positionX = 2662.659
Objectives[0]mission_Vehicles[18]positionY = 3259.837
Objectives[0]mission_Vehicles[18]positionZ = 54.6582
Objectives[0]mission_Vehicles[18]Heading = 149.9971
Objectives[0]mission_Vehicles[18]Name = Stinger
Objectives[0]mission_Vehicles[18]Model = stinger
Objectives[0]mission_Vehicles[18]PrimaryColor = MetallicSecuricorGreen
Objectives[0]mission_Vehicles[18]SecondaryColor = MetallicBlack
Objectives[0]mission_Vehicles[18]PearlescentColor = PureWhite
Objectives[0]mission_Vehicles[18]HasPearlescent = False
Objectives[0]mission_Vehicles[18]Livery = 0
Objectives[0]mission_Vehicles[18]DirtLevel = 15
Objectives[0]mission_Vehicles[18]LockedForPlayer = False
Objectives[0]mission_Vehicles[18]Locked = False
Objectives[0]mission_Vehicles[18]Alarm = False
Objectives[0]mission_Vehicles[18]HotWired = False
Objectives[0]mission_Vehicles[18]Invincible = False
Objectives[0]mission_Vehicles[18]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[18]Remove_After = 0
Objectives[0]mission_Vehicles[18]Survive_Number = 0
Objectives[0]mission_Vehicles[18]Failed_Text = 
Objectives[0]mission_Vehicles[19]positionX = 2653.236
Objectives[0]mission_Vehicles[19]positionY = 3265.279
Objectives[0]mission_Vehicles[19]positionZ = 54.7422
Objectives[0]mission_Vehicles[19]Heading = 150.5084
Objectives[0]mission_Vehicles[19]Name = Emperor
Objectives[0]mission_Vehicles[19]Model = emperor2
Objectives[0]mission_Vehicles[19]PrimaryColor = MetallicStrawBeige
Objectives[0]mission_Vehicles[19]SecondaryColor = MetallicBeachSand
Objectives[0]mission_Vehicles[19]PearlescentColor = PureWhite
Objectives[0]mission_Vehicles[19]HasPearlescent = False
Objectives[0]mission_Vehicles[19]Livery = 0
Objectives[0]mission_Vehicles[19]DirtLevel = 15
Objectives[0]mission_Vehicles[19]LockedForPlayer = False
Objectives[0]mission_Vehicles[19]Locked = False
Objectives[0]mission_Vehicles[19]Alarm = False
Objectives[0]mission_Vehicles[19]HotWired = False
Objectives[0]mission_Vehicles[19]Invincible = False
Objectives[0]mission_Vehicles[19]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[19]Remove_After = 0
Objectives[0]mission_Vehicles[19]Survive_Number = 0
Objectives[0]mission_Vehicles[19]Failed_Text = 
Objectives[0]mission_Vehicles[20]positionX = 2987.791
Objectives[0]mission_Vehicles[20]positionY = 2759.097
Objectives[0]mission_Vehicles[20]positionZ = 42.94005
Objectives[0]mission_Vehicles[20]Heading = 173.6969
Objectives[0]mission_Vehicles[20]Name = Dock Handler
Objectives[0]mission_Vehicles[20]Model = handler
Objectives[0]mission_Vehicles[20]PrimaryColor = MetallicTaxiYellow
Objectives[0]mission_Vehicles[20]SecondaryColor = MetallicBistonBrown
Objectives[0]mission_Vehicles[20]PearlescentColor = PureWhite
Objectives[0]mission_Vehicles[20]HasPearlescent = False
Objectives[0]mission_Vehicles[20]Livery = 0
Objectives[0]mission_Vehicles[20]DirtLevel = 15
Objectives[0]mission_Vehicles[20]LockedForPlayer = True
Objectives[0]mission_Vehicles[20]Locked = True
Objectives[0]mission_Vehicles[20]Alarm = False
Objectives[0]mission_Vehicles[20]HotWired = False
Objectives[0]mission_Vehicles[20]Invincible = False
Objectives[0]mission_Vehicles[20]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[20]Remove_After = 0
Objectives[0]mission_Vehicles[20]Survive_Number = 0
Objectives[0]mission_Vehicles[20]Failed_Text = 
Objectives[0]mission_Vehicles[21]positionX = 2981.14
Objectives[0]mission_Vehicles[21]positionY = 2752.351
Objectives[0]mission_Vehicles[21]positionZ = 42.48308
Objectives[0]mission_Vehicles[21]Heading = 329.5128
Objectives[0]mission_Vehicles[21]Name = Dozer
Objectives[0]mission_Vehicles[21]Model = bulldozer
Objectives[0]mission_Vehicles[21]PrimaryColor = MatteYellow
Objectives[0]mission_Vehicles[21]SecondaryColor = MetallicTaxiYellow
Objectives[0]mission_Vehicles[21]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[21]HasPearlescent = False
Objectives[0]mission_Vehicles[21]Livery = 0
Objectives[0]mission_Vehicles[21]DirtLevel = 15
Objectives[0]mission_Vehicles[21]LockedForPlayer = False
Objectives[0]mission_Vehicles[21]Locked = True
Objectives[0]mission_Vehicles[21]Alarm = False
Objectives[0]mission_Vehicles[21]HotWired = False
Objectives[0]mission_Vehicles[21]Invincible = False
Objectives[0]mission_Vehicles[21]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[21]Remove_After = 0
Objectives[0]mission_Vehicles[21]Survive_Number = 0
Objectives[0]mission_Vehicles[21]Failed_Text = 
Objectives[0]mission_Vehicles[22]positionX = 2994.576
Objectives[0]mission_Vehicles[22]positionY = 2764.33
Objectives[0]mission_Vehicles[22]positionZ = 43.15273
Objectives[0]mission_Vehicles[22]Heading = 125.9715
Objectives[0]mission_Vehicles[22]Name = Dump
Objectives[0]mission_Vehicles[22]Model = dump
Objectives[0]mission_Vehicles[22]PrimaryColor = MetallicGreen
Objectives[0]mission_Vehicles[22]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[22]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[22]HasPearlescent = False
Objectives[0]mission_Vehicles[22]Livery = 0
Objectives[0]mission_Vehicles[22]DirtLevel = 15
Objectives[0]mission_Vehicles[22]LockedForPlayer = True
Objectives[0]mission_Vehicles[22]Locked = False
Objectives[0]mission_Vehicles[22]Alarm = False
Objectives[0]mission_Vehicles[22]HotWired = False
Objectives[0]mission_Vehicles[22]Invincible = False
Objectives[0]mission_Vehicles[22]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[22]Remove_After = 0
Objectives[0]mission_Vehicles[22]Survive_Number = 0
Objectives[0]mission_Vehicles[22]Failed_Text = 
Objectives[0]mission_Vehicles[23]positionX = 3087.242
Objectives[0]mission_Vehicles[23]positionY = 3230.516
Objectives[0]mission_Vehicles[23]positionZ = 80.57264
Objectives[0]mission_Vehicles[23]Heading = 306.5052
Objectives[0]mission_Vehicles[23]Name = Rhino Tank
Objectives[0]mission_Vehicles[23]Model = rhino
Objectives[0]mission_Vehicles[23]PrimaryColor = MetallicBeachSand
Objectives[0]mission_Vehicles[23]SecondaryColor = MetallicBlack
Objectives[0]mission_Vehicles[23]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[23]HasPearlescent = False
Objectives[0]mission_Vehicles[23]Livery = 0
Objectives[0]mission_Vehicles[23]DirtLevel = 15
Objectives[0]mission_Vehicles[23]LockedForPlayer = False
Objectives[0]mission_Vehicles[23]Locked = False
Objectives[0]mission_Vehicles[23]Alarm = False
Objectives[0]mission_Vehicles[23]HotWired = False
Objectives[0]mission_Vehicles[23]Invincible = True
Objectives[0]mission_Vehicles[23]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[23]Remove_After = 0
Objectives[0]mission_Vehicles[23]Survive_Number = -1
Objectives[0]mission_Vehicles[23]Failed_Text = 
Objectives[0]mission_Vehicles[23]NeededForObjectivesCount = 2
Objectives[0]mission_Vehicles[23]NeededForVehicleObjectiveNumber[0] = 35
Objectives[0]mission_Vehicles[23]NeededForVehicleIndex[0] = 23
Objectives[0]mission_Vehicles[23]NeededForVehicleObjectiveNumber[1] = 24
Objectives[0]mission_Vehicles[23]NeededForVehicleIndex[1] = 23
Objectives[0]mission_Vehicles[24]positionX = 2979.049
Objectives[0]mission_Vehicles[24]positionY = 3501.323
Objectives[0]mission_Vehicles[24]positionZ = 70.93979
Objectives[0]mission_Vehicles[24]Heading = 298.75
Objectives[0]mission_Vehicles[24]Name = Dozer
Objectives[0]mission_Vehicles[24]Model = bulldozer
Objectives[0]mission_Vehicles[24]PrimaryColor = MetallicBistonBrown
Objectives[0]mission_Vehicles[24]SecondaryColor = MetallicChocoBrown
Objectives[0]mission_Vehicles[24]PearlescentColor = MetallicBronze
Objectives[0]mission_Vehicles[24]HasPearlescent = False
Objectives[0]mission_Vehicles[24]Livery = 0
Objectives[0]mission_Vehicles[24]DirtLevel = 15
Objectives[0]mission_Vehicles[24]LockedForPlayer = False
Objectives[0]mission_Vehicles[24]Locked = False
Objectives[0]mission_Vehicles[24]Alarm = False
Objectives[0]mission_Vehicles[24]HotWired = False
Objectives[0]mission_Vehicles[24]Invincible = True
Objectives[0]mission_Vehicles[24]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[24]Remove_After = 0
Objectives[0]mission_Vehicles[24]Survive_Number = 0
Objectives[0]mission_Vehicles[24]Failed_Text = 
Objectives[0]mission_Vehicles[25]positionX = 3086.173
Objectives[0]mission_Vehicles[25]positionY = 3254.626
Objectives[0]mission_Vehicles[25]positionZ = 77.274
Objectives[0]mission_Vehicles[25]Heading = 180.1107
Objectives[0]mission_Vehicles[25]Name = Dozer
Objectives[0]mission_Vehicles[25]Model = bulldozer
Objectives[0]mission_Vehicles[25]PrimaryColor = MetallicCandyRed
Objectives[0]mission_Vehicles[25]SecondaryColor = UtilBrightRed
Objectives[0]mission_Vehicles[25]PearlescentColor = MetallicFormulaRed
Objectives[0]mission_Vehicles[25]HasPearlescent = True
Objectives[0]mission_Vehicles[25]Livery = 0
Objectives[0]mission_Vehicles[25]DirtLevel = 15
Objectives[0]mission_Vehicles[25]LockedForPlayer = False
Objectives[0]mission_Vehicles[25]Locked = False
Objectives[0]mission_Vehicles[25]Alarm = False
Objectives[0]mission_Vehicles[25]HotWired = False
Objectives[0]mission_Vehicles[25]Invincible = True
Objectives[0]mission_Vehicles[25]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[25]Remove_After = 0
Objectives[0]mission_Vehicles[25]Survive_Number = 0
Objectives[0]mission_Vehicles[25]Failed_Text = 
Objectives[0]mission_Vehicles[26]positionX = 3081.413
Objectives[0]mission_Vehicles[26]positionY = 3234.512
Objectives[0]mission_Vehicles[26]positionZ = 79.26694
Objectives[0]mission_Vehicles[26]Heading = 236.3082
Objectives[0]mission_Vehicles[26]Name = Clown Van
Objectives[0]mission_Vehicles[26]Model = speedo2
Objectives[0]mission_Vehicles[26]PrimaryColor = PureWhite
Objectives[0]mission_Vehicles[26]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[26]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[26]HasPearlescent = False
Objectives[0]mission_Vehicles[26]Livery = 0
Objectives[0]mission_Vehicles[26]DirtLevel = 0
Objectives[0]mission_Vehicles[26]LockedForPlayer = False
Objectives[0]mission_Vehicles[26]Locked = False
Objectives[0]mission_Vehicles[26]Alarm = False
Objectives[0]mission_Vehicles[26]HotWired = False
Objectives[0]mission_Vehicles[26]Invincible = False
Objectives[0]mission_Vehicles[26]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[26]Remove_After = 0
Objectives[0]mission_Vehicles[26]Survive_Number = 0
Objectives[0]mission_Vehicles[26]Failed_Text = 
Objectives[0]mission_Vehicles[27]positionX = 3084.673
Objectives[0]mission_Vehicles[27]positionY = 3240.451
Objectives[0]mission_Vehicles[27]positionZ = 78.67555
Objectives[0]mission_Vehicles[27]Heading = 124.7885
Objectives[0]mission_Vehicles[27]Name = Gang Burrito
Objectives[0]mission_Vehicles[27]Model = gburrito
Objectives[0]mission_Vehicles[27]PrimaryColor = PureWhite
Objectives[0]mission_Vehicles[27]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[27]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[27]HasPearlescent = False
Objectives[0]mission_Vehicles[27]Livery = 0
Objectives[0]mission_Vehicles[27]DirtLevel = 0
Objectives[0]mission_Vehicles[27]LockedForPlayer = False
Objectives[0]mission_Vehicles[27]Locked = False
Objectives[0]mission_Vehicles[27]Alarm = False
Objectives[0]mission_Vehicles[27]HotWired = False
Objectives[0]mission_Vehicles[27]Invincible = False
Objectives[0]mission_Vehicles[27]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[27]Remove_After = 0
Objectives[0]mission_Vehicles[27]Survive_Number = 0
Objectives[0]mission_Vehicles[27]Failed_Text = 
Objectives[0]mission_Vehicles[28]positionX = 1726.866
Objectives[0]mission_Vehicles[28]positionY = 3283.032
Objectives[0]mission_Vehicles[28]positionZ = 41.17128
Objectives[0]mission_Vehicles[28]Heading = 240.0528
Objectives[0]mission_Vehicles[28]Name = Liberator
Objectives[0]mission_Vehicles[28]Model = monster
Objectives[0]mission_Vehicles[28]PrimaryColor = MetallicFrostWhite
Objectives[0]mission_Vehicles[28]SecondaryColor = MetallicBlack
Objectives[0]mission_Vehicles[28]PearlescentColor = Green
Objectives[0]mission_Vehicles[28]HasPearlescent = False
Objectives[0]mission_Vehicles[28]Livery = 0
Objectives[0]mission_Vehicles[28]DirtLevel = 0
Objectives[0]mission_Vehicles[28]LockedForPlayer = False
Objectives[0]mission_Vehicles[28]Locked = False
Objectives[0]mission_Vehicles[28]Alarm = False
Objectives[0]mission_Vehicles[28]HotWired = False
Objectives[0]mission_Vehicles[28]Invincible = True
Objectives[0]mission_Vehicles[28]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[28]Remove_After = 0
Objectives[0]mission_Vehicles[28]Survive_Number = 0
Objectives[0]mission_Vehicles[28]Failed_Text = 
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 0
Objectives[0]mission_Pickup_Props_Count = 2
Objectives[0]mission_Pickup_Props[0]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[0]Value = 99999
Objectives[0]mission_Pickup_Props[0]positionX = 467.2424
Objectives[0]mission_Pickup_Props[0]positionY = 5593.949
Objectives[0]mission_Pickup_Props[0]positionZ = 780.3517
Objectives[0]mission_Pickup_Props[0]rotationX = 0
Objectives[0]mission_Pickup_Props[0]rotationY = 0
Objectives[0]mission_Pickup_Props[0]rotationZ = 94.99993
Objectives[0]mission_Pickup_Props[1]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[1]Value = 99999
Objectives[0]mission_Pickup_Props[1]positionX = 2644.822
Objectives[0]mission_Pickup_Props[1]positionY = 3264.434
Objectives[0]mission_Pickup_Props[1]positionZ = 54.74147
Objectives[0]mission_Pickup_Props[1]rotationX = 0
Objectives[0]mission_Pickup_Props[1]rotationY = 0
Objectives[0]mission_Pickup_Props[1]rotationZ = -115
Objectives[0]ObjectiveMessages = 0

Objectives[1]Type = Set_Player_Actor_Objective
Objectives[1]Text = ~g~Hey Roman, my friend, how are you doing?..... One moment, let me go outside first....
Objectives[1]positionX = 2674.65
Objectives[1]positionY = 3281.174
Objectives[1]positionZ = 54.24115
Objectives[1]SetPlayerActor_Use_Player = True
Objectives[1]SetPlayerActor_Player_Controllable = True
Objectives[1]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[1]SetPlayerActor_Use_Actor = False
Objectives[1]SetPlayerActor_RelationshipGroup_Change = False
Objectives[1]SetPlayerActor_RelationshipGroup = Neutral
Objectives[1]SetPlayerActor_Invincible_Change = False
Objectives[1]SetPlayerActor_Invincible = True
Objectives[1]SetPlayerActor_NewTask = True
Objectives[1]Int_Task = 99
Objectives[1]Task_Repeat = False
Objectives[1]Task_Timeout = True
Objectives[1]Task_Guard_Range = 10
Objectives[1]Task_Stay_In_Range = True
Objectives[1]Task_Wander_Range = 10
Objectives[1]Task_Scenario = WORLD_HUMAN_STAND_MOBILE
Objectives[1]Task_TalkingAnimation = mic_chatter
Objectives[1]Task_Time = 1
Objectives[1]TaskListCount = 3
Objectives[1]Task_List[0]Type = UseMoblePhone
Objectives[1]Task_List[0]positionX = 3087.063
Objectives[1]Task_List[0]positionY = 3226.417
Objectives[1]Task_List[0]positionZ = 80.5598
Objectives[1]Task_List[0]time = 5
Objectives[1]Task_List[1]Type = TalkingTask
Objectives[1]Task_List[1]positionX = 3087.063
Objectives[1]Task_List[1]positionY = 3226.417
Objectives[1]Task_List[1]positionZ = 80.5598
Objectives[1]Task_List[1]time = 5
Objectives[1]Task_List[2]Type = Pause
Objectives[1]Task_List[2]positionX = 3087.167
Objectives[1]Task_List[2]positionY = 3226.32
Objectives[1]Task_List[2]positionZ = 80.58523
Objectives[1]Task_List[2]time = 5
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Text = ~g~Robert and Viona, I'm leaving for today.... take care of the shop. ~r~Sure Boss, Have A Good Day!
Objectives[2]Text2 = 
Objectives[2]Text3 = 
Objectives[2]Failed_Text = 
Objectives[2]Type = Checkpoint
Objectives[2]Checkpoint_Type = 45
Objectives[2]Reserved = 1
Objectives[2]ColorR = 255
Objectives[2]ColorG = 255
Objectives[2]ColorB = 255
Objectives[2]ColorA = 255
Objectives[2]IconColorR = 255
Objectives[2]IconColorG = 255
Objectives[2]IconColorB = 255
Objectives[2]IconColorA = 255
Objectives[2]positionX = 2681.009
Objectives[2]positionY = 3283.146
Objectives[2]positionZ = 54.24115
Objectives[2]Heading = 1320
Objectives[2]Diameter = 1
Objectives[2]minimum_hight = 1
Objectives[2]maximum_hight = 10
Objectives[2]TriggerDistance = 1
Objectives[2]PlaySound = True
Objectives[2]LoseWanted = False
Objectives[2]Stop_Vehicle = False
Objectives[2]DeliverVehicleOnly = False
Objectives[2]DeliverTrailor = False
Objectives[2]DeliverTowTruck = False
Objectives[2]DeliverVehicleCargobob = False
Objectives[2]DeliverPropCargobob = False
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 0

Objectives[3]Text = ~g~Yes Roman.... ~w~Yes Danny, are you free now? ~g~I was working at my shop. He he.... Free now, tell me.
Objectives[3]Text2 = 
Objectives[3]Text3 = 
Objectives[3]Failed_Text = 
Objectives[3]Type = Checkpoint
Objectives[3]Checkpoint_Type = 45
Objectives[3]Reserved = 1
Objectives[3]ColorR = 255
Objectives[3]ColorG = 255
Objectives[3]ColorB = 255
Objectives[3]ColorA = 255
Objectives[3]IconColorR = 255
Objectives[3]IconColorG = 255
Objectives[3]IconColorB = 255
Objectives[3]IconColorA = 255
Objectives[3]positionX = 2688.458
Objectives[3]positionY = 3285.659
Objectives[3]positionZ = 54.24054
Objectives[3]Heading = 150
Objectives[3]Diameter = 1
Objectives[3]minimum_hight = 1
Objectives[3]maximum_hight = 10
Objectives[3]TriggerDistance = 1
Objectives[3]PlaySound = True
Objectives[3]LoseWanted = False
Objectives[3]Stop_Vehicle = False
Objectives[3]DeliverVehicleOnly = False
Objectives[3]DeliverTrailor = False
Objectives[3]DeliverTowTruck = False
Objectives[3]DeliverVehicleCargobob = False
Objectives[3]DeliverPropCargobob = False
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Text = Uh.. You dont have to do this.... it's industrial job. ~g~Don't worry, I'm open to any kind of work.
Objectives[4]Text2 = 
Objectives[4]Text3 = 
Objectives[4]Failed_Text = 
Objectives[4]Type = Checkpoint
Objectives[4]Checkpoint_Type = 45
Objectives[4]Reserved = 1
Objectives[4]ColorR = 255
Objectives[4]ColorG = 255
Objectives[4]ColorB = 255
Objectives[4]ColorA = 255
Objectives[4]IconColorR = 255
Objectives[4]IconColorG = 255
Objectives[4]IconColorB = 255
Objectives[4]IconColorA = 255
Objectives[4]positionX = 2682.475
Objectives[4]positionY = 3292.441
Objectives[4]positionZ = 54.24067
Objectives[4]Heading = 150
Objectives[4]Diameter = 1
Objectives[4]minimum_hight = 1
Objectives[4]maximum_hight = 10
Objectives[4]TriggerDistance = 1
Objectives[4]PlaySound = True
Objectives[4]LoseWanted = False
Objectives[4]Stop_Vehicle = False
Objectives[4]DeliverVehicleOnly = False
Objectives[4]DeliverTrailor = False
Objectives[4]DeliverTowTruck = False
Objectives[4]DeliverVehicleCargobob = False
Objectives[4]DeliverPropCargobob = False
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 0

Objectives[5]Text = ~w~You know Mr. Wilson, our client, his Cargobob has crashed on site while carrying a Tank. He is asking for our help.
Objectives[5]Text2 = 
Objectives[5]Text3 = 
Objectives[5]Failed_Text = 
Objectives[5]Type = Checkpoint
Objectives[5]Checkpoint_Type = 45
Objectives[5]Reserved = 1
Objectives[5]ColorR = 255
Objectives[5]ColorG = 255
Objectives[5]ColorB = 255
Objectives[5]ColorA = 255
Objectives[5]IconColorR = 255
Objectives[5]IconColorG = 255
Objectives[5]IconColorB = 255
Objectives[5]IconColorA = 255
Objectives[5]positionX = 2671.142
Objectives[5]positionY = 3291.554
Objectives[5]positionZ = 54.24054
Objectives[5]Heading = 150
Objectives[5]Diameter = 1
Objectives[5]minimum_hight = 1
Objectives[5]maximum_hight = 10
Objectives[5]TriggerDistance = 1
Objectives[5]PlaySound = True
Objectives[5]LoseWanted = False
Objectives[5]Stop_Vehicle = False
Objectives[5]DeliverVehicleOnly = False
Objectives[5]DeliverTrailor = False
Objectives[5]DeliverTowTruck = False
Objectives[5]DeliverVehicleCargobob = False
Objectives[5]DeliverPropCargobob = False
Objectives[5]mission_ActorsCount = 0
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 0

Objectives[6]Text = ~g~OMG a Tank? That's stupid. ~w~Now we.... or should I say you need to get them to places one by one. I need to go on another assignment....
Objectives[6]Text2 = 
Objectives[6]Text3 = 
Objectives[6]Failed_Text = 
Objectives[6]Type = Checkpoint
Objectives[6]Checkpoint_Type = 45
Objectives[6]Reserved = 1
Objectives[6]ColorR = 255
Objectives[6]ColorG = 255
Objectives[6]ColorB = 255
Objectives[6]ColorA = 255
Objectives[6]IconColorR = 255
Objectives[6]IconColorG = 255
Objectives[6]IconColorB = 255
Objectives[6]IconColorA = 255
Objectives[6]positionX = 2658.815
Objectives[6]positionY = 3275.861
Objectives[6]positionZ = 54.24054
Objectives[6]Heading = 150
Objectives[6]Diameter = 1
Objectives[6]minimum_hight = 1
Objectives[6]maximum_hight = 10
Objectives[6]TriggerDistance = 1
Objectives[6]PlaySound = True
Objectives[6]LoseWanted = False
Objectives[6]Stop_Vehicle = False
Objectives[6]DeliverVehicleOnly = False
Objectives[6]DeliverTrailor = False
Objectives[6]DeliverTowTruck = False
Objectives[6]DeliverVehicleCargobob = False
Objectives[6]DeliverPropCargobob = False
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 0

Objectives[7]Text = ~g~Don't worry, I can manage it on my own. Send me the locations. I'll be there shortly.
Objectives[7]Text2 = 
Objectives[7]Text3 = 
Objectives[7]Failed_Text = 
Objectives[7]Type = Checkpoint
Objectives[7]Checkpoint_Type = 45
Objectives[7]Reserved = 1
Objectives[7]ColorR = 255
Objectives[7]ColorG = 255
Objectives[7]ColorB = 255
Objectives[7]ColorA = 255
Objectives[7]IconColorR = 255
Objectives[7]IconColorG = 255
Objectives[7]IconColorB = 255
Objectives[7]IconColorA = 255
Objectives[7]positionX = 2644.796
Objectives[7]positionY = 3264.392
Objectives[7]positionZ = 54.24142
Objectives[7]Heading = 0
Objectives[7]Diameter = 1
Objectives[7]minimum_hight = 1
Objectives[7]maximum_hight = 10
Objectives[7]TriggerDistance = 1
Objectives[7]PlaySound = True
Objectives[7]LoseWanted = False
Objectives[7]Stop_Vehicle = False
Objectives[7]DeliverVehicleOnly = False
Objectives[7]DeliverTrailor = False
Objectives[7]DeliverTowTruck = False
Objectives[7]DeliverVehicleCargobob = False
Objectives[7]DeliverPropCargobob = False
Objectives[7]mission_ActorsCount = 0
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 0

Objectives[8]Text = By the way I would suggest not to bring your bike. ~g~He he.... Very funny.... I got the location coming shortly.
Objectives[8]Text2 = 
Objectives[8]Text3 = 
Objectives[8]Failed_Text = 
Objectives[8]Type = Checkpoint
Objectives[8]Checkpoint_Type = 45
Objectives[8]Reserved = 1
Objectives[8]ColorR = 255
Objectives[8]ColorG = 255
Objectives[8]ColorB = 255
Objectives[8]ColorA = 255
Objectives[8]IconColorR = 255
Objectives[8]IconColorG = 255
Objectives[8]IconColorB = 255
Objectives[8]IconColorA = 255
Objectives[8]positionX = 2655.844
Objectives[8]positionY = 3254.317
Objectives[8]positionZ = 54.00173
Objectives[8]Heading = 1315.189
Objectives[8]Diameter = 5
Objectives[8]minimum_hight = 5
Objectives[8]maximum_hight = 25
Objectives[8]TriggerDistance = 5
Objectives[8]PlaySound = True
Objectives[8]LoseWanted = False
Objectives[8]Stop_Vehicle = False
Objectives[8]DeliverVehicleOnly = False
Objectives[8]DeliverTrailor = False
Objectives[8]DeliverTowTruck = False
Objectives[8]DeliverVehicleCargobob = False
Objectives[8]DeliverPropCargobob = False
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 0

Objectives[9]Text = One more thing, on successful completion, you will get ONE MILLION DOLLARS!! ~g~OH MAN!! NOW YOU ARE TALKING!! BYE!!
Objectives[9]Text2 = 
Objectives[9]Text3 = 
Objectives[9]Failed_Text = 
Objectives[9]Type = Checkpoint
Objectives[9]Checkpoint_Type = 45
Objectives[9]Reserved = 1
Objectives[9]ColorR = 255
Objectives[9]ColorG = 255
Objectives[9]ColorB = 255
Objectives[9]ColorA = 255
Objectives[9]IconColorR = 255
Objectives[9]IconColorG = 255
Objectives[9]IconColorB = 255
Objectives[9]IconColorA = 255
Objectives[9]positionX = 1816.069
Objectives[9]positionY = 2084.805
Objectives[9]positionZ = 54.37658
Objectives[9]Heading = 560.6924
Objectives[9]Diameter = 5
Objectives[9]minimum_hight = 15
Objectives[9]maximum_hight = 25
Objectives[9]TriggerDistance = 2.5
Objectives[9]PlaySound = True
Objectives[9]LoseWanted = False
Objectives[9]Stop_Vehicle = False
Objectives[9]DeliverVehicleOnly = False
Objectives[9]DeliverTrailor = False
Objectives[9]DeliverTowTruck = False
Objectives[9]DeliverVehicleCargobob = False
Objectives[9]DeliverPropCargobob = False
Objectives[9]mission_ActorsCount = 0
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 0

Objectives[10]Text = ~g~I love these roads, it's a pleasure to drive around.
Objectives[10]Text2 = 
Objectives[10]Text3 = 
Objectives[10]Failed_Text = 
Objectives[10]Type = Checkpoint
Objectives[10]Checkpoint_Type = 45
Objectives[10]Reserved = 1
Objectives[10]ColorR = 255
Objectives[10]ColorG = 255
Objectives[10]ColorB = 255
Objectives[10]ColorA = 255
Objectives[10]IconColorR = 255
Objectives[10]IconColorG = 255
Objectives[10]IconColorB = 255
Objectives[10]IconColorA = 255
Objectives[10]positionX = 2238.332
Objectives[10]positionY = 1159.165
Objectives[10]positionZ = 69.89497
Objectives[10]Heading = 595.6924
Objectives[10]Diameter = 5
Objectives[10]minimum_hight = 15
Objectives[10]maximum_hight = 25
Objectives[10]TriggerDistance = 2.5
Objectives[10]PlaySound = True
Objectives[10]LoseWanted = False
Objectives[10]Stop_Vehicle = False
Objectives[10]DeliverVehicleOnly = False
Objectives[10]DeliverTrailor = False
Objectives[10]DeliverTowTruck = False
Objectives[10]DeliverVehicleCargobob = False
Objectives[10]DeliverPropCargobob = False
Objectives[10]mission_ActorsCount = 0
Objectives[10]mission_Vehicles = 0
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 0

Objectives[11]Text = ~g~Atleast no cop chase tonight.
Objectives[11]Text2 = 
Objectives[11]Text3 = 
Objectives[11]Failed_Text = 
Objectives[11]Type = Checkpoint
Objectives[11]Checkpoint_Type = 45
Objectives[11]Reserved = 1
Objectives[11]ColorR = 255
Objectives[11]ColorG = 255
Objectives[11]ColorB = 255
Objectives[11]ColorA = 255
Objectives[11]IconColorR = 255
Objectives[11]IconColorG = 255
Objectives[11]IconColorB = 255
Objectives[11]IconColorA = 255
Objectives[11]positionX = 2544.306
Objectives[11]positionY = 2127.655
Objectives[11]positionZ = 18.50986
Objectives[11]Heading = 720.6924
Objectives[11]Diameter = 5
Objectives[11]minimum_hight = 15
Objectives[11]maximum_hight = 25
Objectives[11]TriggerDistance = 2.5
Objectives[11]PlaySound = True
Objectives[11]LoseWanted = False
Objectives[11]Stop_Vehicle = False
Objectives[11]DeliverVehicleOnly = False
Objectives[11]DeliverTrailor = False
Objectives[11]DeliverTowTruck = False
Objectives[11]DeliverVehicleCargobob = False
Objectives[11]DeliverPropCargobob = False
Objectives[11]mission_ActorsCount = 0
Objectives[11]mission_Vehicles = 0
Objectives[11]Mission_Needed_Vehicles = 0
Objectives[11]mission_PropsCount = 0
Objectives[11]mission_Pickup_Props_Count = 0
Objectives[11]ObjectiveMessages = 0

Objectives[12]Text = ~g~Ahaa, almost there, can see the Dino from here....
Objectives[12]Text2 = 
Objectives[12]Text3 = 
Objectives[12]Failed_Text = 
Objectives[12]Type = Checkpoint
Objectives[12]Checkpoint_Type = 45
Objectives[12]Reserved = 1
Objectives[12]ColorR = 255
Objectives[12]ColorG = 255
Objectives[12]ColorB = 255
Objectives[12]ColorA = 255
Objectives[12]IconColorR = 255
Objectives[12]IconColorG = 255
Objectives[12]IconColorB = 255
Objectives[12]IconColorA = 255
Objectives[12]positionX = 2583.299
Objectives[12]positionY = 2607.619
Objectives[12]positionZ = 34.98376
Objectives[12]Heading = 2538.907
Objectives[12]Diameter = 5
Objectives[12]minimum_hight = 15
Objectives[12]maximum_hight = 25
Objectives[12]TriggerDistance = 2.5
Objectives[12]PlaySound = True
Objectives[12]LoseWanted = False
Objectives[12]Stop_Vehicle = False
Objectives[12]DeliverVehicleOnly = False
Objectives[12]DeliverTrailor = False
Objectives[12]DeliverTowTruck = False
Objectives[12]DeliverVehicleCargobob = False
Objectives[12]DeliverPropCargobob = False
Objectives[12]mission_ActorsCount = 0
Objectives[12]mission_Vehicles = 0
Objectives[12]Mission_Needed_Vehicles = 0
Objectives[12]mission_PropsCount = 0
Objectives[12]mission_Pickup_Props_Count = 0
Objectives[12]ObjectiveMessages = 0

Objectives[13]Text = Mr. Wilson, my friend Danny is here. He will make things in order in no time. I need to go on some urgent work.
Objectives[13]Text2 = 
Objectives[13]Text3 = 
Objectives[13]Failed_Text = 
Objectives[13]Type = Checkpoint
Objectives[13]Checkpoint_Type = 45
Objectives[13]Reserved = 1
Objectives[13]ColorR = 255
Objectives[13]ColorG = 255
Objectives[13]ColorB = 255
Objectives[13]ColorA = 255
Objectives[13]IconColorR = 255
Objectives[13]IconColorG = 255
Objectives[13]IconColorB = 255
Objectives[13]IconColorA = 255
Objectives[13]positionX = 2555.227
Objectives[13]positionY = 2633.954
Objectives[13]positionZ = 36.98759
Objectives[13]Heading = 2948.907
Objectives[13]Diameter = 5
Objectives[13]minimum_hight = 10
Objectives[13]maximum_hight = 25
Objectives[13]TriggerDistance = 2.5
Objectives[13]PlaySound = True
Objectives[13]LoseWanted = False
Objectives[13]Stop_Vehicle = False
Objectives[13]DeliverVehicleOnly = False
Objectives[13]DeliverTrailor = False
Objectives[13]DeliverTowTruck = False
Objectives[13]DeliverVehicleCargobob = False
Objectives[13]DeliverPropCargobob = False
Objectives[13]mission_ActorsCount = 0
Objectives[13]mission_Vehicles = 0
Objectives[13]Mission_Needed_Vehicles = 0
Objectives[13]mission_PropsCount = 0
Objectives[13]mission_Pickup_Props_Count = 0
Objectives[13]ObjectiveMessages = 0

Objectives[14]Text = ~y~Hello Danny, heard a lot about you. ~g~Aaa that's nothing Mr. Wilson, I'm glad I could help.
Objectives[14]Text2 = 
Objectives[14]Text3 = 
Objectives[14]Failed_Text = 
Objectives[14]Type = Checkpoint
Objectives[14]Checkpoint_Type = 45
Objectives[14]Reserved = 1
Objectives[14]ColorR = 255
Objectives[14]ColorG = 255
Objectives[14]ColorB = 255
Objectives[14]ColorA = 255
Objectives[14]IconColorR = 255
Objectives[14]IconColorG = 255
Objectives[14]IconColorB = 255
Objectives[14]IconColorA = 255
Objectives[14]positionX = 2534.104
Objectives[14]positionY = 2634.399
Objectives[14]positionZ = 36.94487
Objectives[14]Heading = 3033.907
Objectives[14]Diameter = 5
Objectives[14]minimum_hight = 10
Objectives[14]maximum_hight = 25
Objectives[14]TriggerDistance = 2.5
Objectives[14]PlaySound = True
Objectives[14]LoseWanted = False
Objectives[14]Stop_Vehicle = False
Objectives[14]DeliverVehicleOnly = False
Objectives[14]DeliverTrailor = False
Objectives[14]DeliverTowTruck = False
Objectives[14]DeliverVehicleCargobob = False
Objectives[14]DeliverPropCargobob = False
Objectives[14]mission_ActorsCount = 0
Objectives[14]mission_Vehicles = 0
Objectives[14]Mission_Needed_Vehicles = 0
Objectives[14]mission_PropsCount = 0
Objectives[14]mission_Pickup_Props_Count = 0
Objectives[14]ObjectiveMessages = 0

Objectives[15]Text = Danny, you can go to the location directly. Once done, take the Cargobob to the airstrip then come back for the Tank.
Objectives[15]Text2 = 
Objectives[15]Text3 = 
Objectives[15]Failed_Text = 
Objectives[15]Type = Checkpoint
Objectives[15]Checkpoint_Type = 45
Objectives[15]Reserved = 1
Objectives[15]ColorR = 255
Objectives[15]ColorG = 255
Objectives[15]ColorB = 255
Objectives[15]ColorA = 255
Objectives[15]IconColorR = 255
Objectives[15]IconColorG = 255
Objectives[15]IconColorB = 255
Objectives[15]IconColorA = 255
Objectives[15]positionX = 2542.541
Objectives[15]positionY = 2618.765
Objectives[15]positionZ = 36.94485
Objectives[15]Heading = 293.9076
Objectives[15]Diameter = 5
Objectives[15]minimum_hight = 10
Objectives[15]maximum_hight = 25
Objectives[15]TriggerDistance = 2.5
Objectives[15]PlaySound = True
Objectives[15]LoseWanted = False
Objectives[15]Stop_Vehicle = False
Objectives[15]DeliverVehicleOnly = False
Objectives[15]DeliverTrailor = False
Objectives[15]DeliverTowTruck = False
Objectives[15]DeliverVehicleCargobob = False
Objectives[15]DeliverPropCargobob = False
Objectives[15]mission_ActorsCount = 0
Objectives[15]mission_Vehicles = 0
Objectives[15]Mission_Needed_Vehicles = 0
Objectives[15]mission_PropsCount = 0
Objectives[15]mission_Pickup_Props_Count = 0
Objectives[15]ObjectiveMessages = 0

Objectives[16]Type = Set_Player_Actor_Objective
Objectives[16]Text = go away
Objectives[16]positionX = 2555.61
Objectives[16]positionY = 2617.842
Objectives[16]positionZ = 36.94758
Objectives[16]SetPlayerActor_Use_Player = False
Objectives[16]SetPlayerActor_Player_Controllable = True
Objectives[16]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[16]SetPlayerActor_Use_Actor = True
Objectives[16]SetPlayerActor_RelationshipGroup_Change = False
Objectives[16]SetPlayerActor_RelationshipGroup = Neutral
Objectives[16]SetPlayerActor_Invincible_Change = False
Objectives[16]SetPlayerActor_Invincible = False
Objectives[16]SetPlayerActor_NewTask = True
Objectives[16]Int_Task = 2
Objectives[16]Task_Repeat = False
Objectives[16]Task_Timeout = False
Objectives[16]Task_Guard_Range = 10
Objectives[16]Task_Stay_In_Range = True
Objectives[16]Task_Wander_Range = 45
Objectives[16]Task_Scenario = NONE
Objectives[16]Task_TalkingAnimation = mic_chatter
Objectives[16]Task_Time = 1
Objectives[16]mission_ActorsCount = 0
Objectives[16]mission_Vehicles = 0
Objectives[16]Mission_Needed_Vehicles = 0
Objectives[16]mission_PropsCount = 0
Objectives[16]mission_Pickup_Props_Count = 0
Objectives[16]ObjectiveMessages = 0

Objectives[17]Type = Set_Player_Actor_Objective
Objectives[17]Text = boss
Objectives[17]positionX = 2551.61
Objectives[17]positionY = 2617.792
Objectives[17]positionZ = 36.94485
Objectives[17]SetPlayerActor_Use_Player = False
Objectives[17]SetPlayerActor_Player_Controllable = True
Objectives[17]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[17]SetPlayerActor_Use_Actor = True
Objectives[17]SetPlayerActor_RelationshipGroup_Change = False
Objectives[17]SetPlayerActor_RelationshipGroup = Neutral
Objectives[17]SetPlayerActor_Invincible_Change = False
Objectives[17]SetPlayerActor_Invincible = False
Objectives[17]SetPlayerActor_NewTask = True
Objectives[17]Int_Task = 2
Objectives[17]Task_Repeat = False
Objectives[17]Task_Timeout = False
Objectives[17]Task_Guard_Range = 10
Objectives[17]Task_Stay_In_Range = True
Objectives[17]Task_Wander_Range = 45
Objectives[17]Task_Scenario = NONE
Objectives[17]Task_TalkingAnimation = mic_chatter
Objectives[17]Task_Time = 1
Objectives[17]mission_ActorsCount = 0
Objectives[17]mission_Vehicles = 0
Objectives[17]Mission_Needed_Vehicles = 0
Objectives[17]mission_PropsCount = 0
Objectives[17]mission_Pickup_Props_Count = 0
Objectives[17]ObjectiveMessages = 0

Objectives[18]Text = ~g~Ok Roman, see you later. Don't worry Mr. Wilson, I'll get your vehicles to their places.
Objectives[18]Text2 = 
Objectives[18]Text3 = 
Objectives[18]Failed_Text = 
Objectives[18]Type = Checkpoint
Objectives[18]Checkpoint_Type = 45
Objectives[18]Reserved = 1
Objectives[18]ColorR = 255
Objectives[18]ColorG = 255
Objectives[18]ColorB = 255
Objectives[18]ColorA = 255
Objectives[18]IconColorR = 255
Objectives[18]IconColorG = 255
Objectives[18]IconColorB = 255
Objectives[18]IconColorA = 255
Objectives[18]positionX = 3000.089
Objectives[18]positionY = 2810.795
Objectives[18]positionZ = 54.72509
Objectives[18]Heading = 915.7899
Objectives[18]Diameter = 5
Objectives[18]minimum_hight = 15
Objectives[18]maximum_hight = 25
Objectives[18]TriggerDistance = 5
Objectives[18]PlaySound = True
Objectives[18]LoseWanted = False
Objectives[18]Stop_Vehicle = False
Objectives[18]DeliverVehicleOnly = False
Objectives[18]DeliverTrailor = False
Objectives[18]DeliverTowTruck = False
Objectives[18]DeliverVehicleCargobob = False
Objectives[18]DeliverPropCargobob = False
Objectives[18]mission_ActorsCount = 0
Objectives[18]mission_Vehicles = 0
Objectives[18]Mission_Needed_Vehicles = 0
Objectives[18]mission_PropsCount = 0
Objectives[18]mission_Pickup_Props_Count = 0
Objectives[18]ObjectiveMessages = 0

Objectives[19]Text = ~g~Man.... It looks nasty. Seems the workers have made the conditions worse. Lets see what I can do....
Objectives[19]FaildText = 
Objectives[19]Type = Enter_Vehicle
Objectives[19]positionX = 2996.325
Objectives[19]positionY = 2756.424
Objectives[19]positionZ = 41.93275
Objectives[19]EnterVehicle_AsPassenger = False
Objectives[19]EnterVehicle_CanExit = False
Objectives[19]EnterVehicle_SetIsWanted = False
Objectives[19]EnterVehicle_SeatIndex = 0
Objectives[19]mission_ActorsCount = 0
Objectives[19]mission_Vehicles = 0
Objectives[19]Mission_Needed_Vehicles = 0
Objectives[19]mission_PropsCount = 0
Objectives[19]mission_Pickup_Props_Count = 0
Objectives[19]ObjectiveMessages = 0

Objectives[20]Text = ~g~Cangobob's condition is not good. Hope it can still fly. Need to take it to the airstrip fast.
Objectives[20]Text2 = 
Objectives[20]Text3 = 
Objectives[20]Failed_Text = 
Objectives[20]Type = Checkpoint
Objectives[20]Checkpoint_Type = 45
Objectives[20]Reserved = 1
Objectives[20]ColorR = 255
Objectives[20]ColorG = 255
Objectives[20]ColorB = 255
Objectives[20]ColorA = 255
Objectives[20]IconColorR = 255
Objectives[20]IconColorG = 255
Objectives[20]IconColorB = 255
Objectives[20]IconColorA = 255
Objectives[20]positionX = 1745.556
Objectives[20]positionY = 3244.113
Objectives[20]positionZ = 40.66164
Objectives[20]Heading = 1074.23
Objectives[20]Diameter = 40
Objectives[20]minimum_hight = 40
Objectives[20]maximum_hight = 50
Objectives[20]TriggerDistance = 25
Objectives[20]PlaySound = True
Objectives[20]LoseWanted = False
Objectives[20]Stop_Vehicle = True
Objectives[20]DeliverVehicleOnly = True
Objectives[20]DeliverTrailor = False
Objectives[20]DeliverTowTruck = False
Objectives[20]DeliverVehicleCargobob = False
Objectives[20]DeliverPropCargobob = False
Objectives[20]mission_ActorsCount = 0
Objectives[20]mission_Vehicles = 0
Objectives[20]Mission_Needed_Vehicles = 0
Objectives[20]mission_PropsCount = 0
Objectives[20]mission_Pickup_Props_Count = 0
Objectives[20]ObjectiveMessages = 0

Objectives[21]Text = [On Phone] Hey Danny, how is it going. ~g~All good so far. One done, one more to go....
Objectives[21]Text2 = 
Objectives[21]Text3 = 
Objectives[21]Failed_Text = 
Objectives[21]Type = Checkpoint
Objectives[21]Checkpoint_Type = 45
Objectives[21]Reserved = 1
Objectives[21]ColorR = 255
Objectives[21]ColorG = 255
Objectives[21]ColorB = 255
Objectives[21]ColorA = 255
Objectives[21]IconColorR = 255
Objectives[21]IconColorG = 255
Objectives[21]IconColorB = 255
Objectives[21]IconColorA = 255
Objectives[21]positionX = 1727.241
Objectives[21]positionY = 3282.774
Objectives[21]positionZ = 40.0677
Objectives[21]Heading = 1709.23
Objectives[21]Diameter = 5
Objectives[21]minimum_hight = 10
Objectives[21]maximum_hight = 25
Objectives[21]TriggerDistance = 2.5
Objectives[21]PlaySound = True
Objectives[21]LoseWanted = False
Objectives[21]Stop_Vehicle = False
Objectives[21]DeliverVehicleOnly = False
Objectives[21]DeliverTrailor = False
Objectives[21]DeliverTowTruck = False
Objectives[21]DeliverVehicleCargobob = False
Objectives[21]DeliverPropCargobob = False
Objectives[21]mission_ActorsCount = 0
Objectives[21]mission_Vehicles = 0
Objectives[21]Mission_Needed_Vehicles = 0
Objectives[21]mission_PropsCount = 0
Objectives[21]mission_Pickup_Props_Count = 0
Objectives[21]ObjectiveMessages = 0

Objectives[22]Text = There is a bad news, a local gand already found and guarding that Tank with guns. ~g~Let me check the location. Bye.
Objectives[22]Text2 = 
Objectives[22]Text3 = 
Objectives[22]Failed_Text = 
Objectives[22]Type = Checkpoint
Objectives[22]Checkpoint_Type = 45
Objectives[22]Reserved = 1
Objectives[22]ColorR = 255
Objectives[22]ColorG = 255
Objectives[22]ColorB = 255
Objectives[22]ColorA = 255
Objectives[22]IconColorR = 255
Objectives[22]IconColorG = 255
Objectives[22]IconColorB = 255
Objectives[22]IconColorA = 255
Objectives[22]positionX = 3015.44
Objectives[22]positionY = 3384.406
Objectives[22]positionZ = 72.90456
Objectives[22]Heading = 931.9676
Objectives[22]Diameter = 5
Objectives[22]minimum_hight = 15
Objectives[22]maximum_hight = 25
Objectives[22]TriggerDistance = 5
Objectives[22]PlaySound = True
Objectives[22]LoseWanted = False
Objectives[22]Stop_Vehicle = True
Objectives[22]DeliverVehicleOnly = False
Objectives[22]DeliverTrailor = False
Objectives[22]DeliverTowTruck = False
Objectives[22]DeliverVehicleCargobob = False
Objectives[22]DeliverPropCargobob = False
Objectives[22]mission_ActorsCount = 0
Objectives[22]mission_Vehicles = 0
Objectives[22]Mission_Needed_Vehicles = 0
Objectives[22]mission_PropsCount = 0
Objectives[22]mission_Pickup_Props_Count = 0
Objectives[22]ObjectiveMessages = 0

Objectives[23]Text = ~g~Not many guards there. Tough choice. But I must take them down to acquire the Tank.
Objectives[23]Text2 = 
Objectives[23]Text3 = 
Objectives[23]Failed_Text = 
Objectives[23]Type = Checkpoint
Objectives[23]Checkpoint_Type = 45
Objectives[23]Reserved = 1
Objectives[23]ColorR = 255
Objectives[23]ColorG = 255
Objectives[23]ColorB = 255
Objectives[23]ColorA = 255
Objectives[23]IconColorR = 255
Objectives[23]IconColorG = 255
Objectives[23]IconColorB = 255
Objectives[23]IconColorA = 255
Objectives[23]positionX = 3086.407
Objectives[23]positionY = 3253.547
Objectives[23]positionZ = 76.74509
Objectives[23]Heading = 1245.79
Objectives[23]Diameter = 5
Objectives[23]minimum_hight = 15
Objectives[23]maximum_hight = 25
Objectives[23]TriggerDistance = 5
Objectives[23]PlaySound = True
Objectives[23]LoseWanted = False
Objectives[23]Stop_Vehicle = False
Objectives[23]DeliverVehicleOnly = False
Objectives[23]DeliverTrailor = False
Objectives[23]DeliverTowTruck = False
Objectives[23]DeliverVehicleCargobob = False
Objectives[23]DeliverPropCargobob = False
Objectives[23]mission_ActorsCount = 0
Objectives[23]mission_Vehicles = 0
Objectives[23]Mission_Needed_Vehicles = 0
Objectives[23]mission_PropsCount = 0
Objectives[23]mission_Pickup_Props_Count = 0
Objectives[23]ObjectiveMessages = 0

Objectives[24]Text = ~g~There is that Damn Tank! Do I need the Bulldozer to move it?....
Objectives[24]FaildText = 
Objectives[24]Type = Enter_Vehicle
Objectives[24]positionX = 3088.747
Objectives[24]positionY = 3229.726
Objectives[24]positionZ = 79.32627
Objectives[24]EnterVehicle_AsPassenger = False
Objectives[24]EnterVehicle_CanExit = False
Objectives[24]EnterVehicle_SetIsWanted = False
Objectives[24]EnterVehicle_SeatIndex = 0
Objectives[24]mission_ActorsCount = 0
Objectives[24]mission_Vehicles = 0
Objectives[24]Mission_Needed_Vehicles = 0
Objectives[24]mission_PropsCount = 0
Objectives[24]mission_Pickup_Props_Count = 0
Objectives[24]ObjectiveMessages = 0

Objectives[25]Text = ~g~MOVE.. MOVE... MOVE.... OH DAMN IT!! C'MON!!! MOVE!!!!
Objectives[25]Text2 = 
Objectives[25]Text3 = 
Objectives[25]Failed_Text = 
Objectives[25]Type = Checkpoint
Objectives[25]Checkpoint_Type = 45
Objectives[25]Reserved = 1
Objectives[25]ColorR = 255
Objectives[25]ColorG = 255
Objectives[25]ColorB = 255
Objectives[25]ColorA = 255
Objectives[25]IconColorR = 255
Objectives[25]IconColorG = 255
Objectives[25]IconColorB = 255
Objectives[25]IconColorA = 255
Objectives[25]positionX = 3013.887
Objectives[25]positionY = 3395.618
Objectives[25]positionZ = 72.20695
Objectives[25]Heading = 35
Objectives[25]Diameter = 5
Objectives[25]minimum_hight = 10
Objectives[25]maximum_hight = 25
Objectives[25]TriggerDistance = 5
Objectives[25]PlaySound = True
Objectives[25]LoseWanted = False
Objectives[25]Stop_Vehicle = False
Objectives[25]DeliverVehicleOnly = False
Objectives[25]DeliverTrailor = False
Objectives[25]DeliverTowTruck = False
Objectives[25]DeliverVehicleCargobob = False
Objectives[25]DeliverPropCargobob = False
Objectives[25]mission_ActorsCount = 4
Objectives[25]mission_Actors[0]Survive_Number = 0
Objectives[25]mission_Actors[0]Failed_Text = 
Objectives[25]mission_Actors[0]Remove_After = 0
Objectives[25]mission_Actors[0]positionX = 2995.495
Objectives[25]mission_Actors[0]positionY = 3518.089
Objectives[25]mission_Actors[0]positionZ = 71.3708
Objectives[25]mission_Actors[0]Heading = 195.0714
Objectives[25]mission_Actors[0]String_Name = s_m_y_hwaycop_01
Objectives[25]mission_Actors[0]Relationship_Group = Enemy2
Objectives[25]mission_Actors[0]AddBlip = False
Objectives[25]mission_Actors[0]ShowCone = False
Objectives[25]mission_Actors[0]Invincible = False
Objectives[25]mission_Actors[0]SetHealth = 100
Objectives[25]mission_Actors[0]DieFromHeadShot = True
Objectives[25]mission_Actors[0]CanExitVehicle = True
Objectives[25]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[25]mission_Actors[0]AlwaysFight = True
Objectives[25]mission_Actors[0]Seeing_Range = 30
Objectives[25]mission_Actors[0]Hearing_Range = 30
Objectives[25]mission_Actors[0]CombatMovement = Offensive
Objectives[25]mission_Actors[0]weapon = RPG
Objectives[25]mission_Actors[0]Variation = Random
Objectives[25]mission_Actors[0]Task = 0
Objectives[25]mission_Actors[0]Task_Guard_Range = 5
Objectives[25]mission_Actors[0]Task_Stay_In_Range = True
Objectives[25]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[25]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[25]mission_Actors[0]Task_Scenario = NONE
Objectives[25]mission_Actors[1]Survive_Number = 0
Objectives[25]mission_Actors[1]Failed_Text = 
Objectives[25]mission_Actors[1]Remove_After = 0
Objectives[25]mission_Actors[1]positionX = 3015.505
Objectives[25]mission_Actors[1]positionY = 3660.543
Objectives[25]mission_Actors[1]positionZ = 71.63603
Objectives[25]mission_Actors[1]Heading = 195.0714
Objectives[25]mission_Actors[1]String_Name = s_m_y_hwaycop_01
Objectives[25]mission_Actors[1]Relationship_Group = Enemy2
Objectives[25]mission_Actors[1]AddBlip = False
Objectives[25]mission_Actors[1]ShowCone = False
Objectives[25]mission_Actors[1]Invincible = False
Objectives[25]mission_Actors[1]SetHealth = 100
Objectives[25]mission_Actors[1]DieFromHeadShot = True
Objectives[25]mission_Actors[1]CanExitVehicle = True
Objectives[25]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[25]mission_Actors[1]AlwaysFight = True
Objectives[25]mission_Actors[1]Seeing_Range = 30
Objectives[25]mission_Actors[1]Hearing_Range = 30
Objectives[25]mission_Actors[1]CombatMovement = Offensive
Objectives[25]mission_Actors[1]weapon = RPG
Objectives[25]mission_Actors[1]Variation = Random
Objectives[25]mission_Actors[1]Task = 0
Objectives[25]mission_Actors[1]Task_Guard_Range = 5
Objectives[25]mission_Actors[1]Task_Stay_In_Range = True
Objectives[25]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[25]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[25]mission_Actors[1]Task_Scenario = NONE
Objectives[25]mission_Actors[2]Survive_Number = 0
Objectives[25]mission_Actors[2]Failed_Text = 
Objectives[25]mission_Actors[2]Remove_After = 0
Objectives[25]mission_Actors[2]positionX = 3074.052
Objectives[25]mission_Actors[2]positionY = 3746.432
Objectives[25]mission_Actors[2]positionZ = 79.5674
Objectives[25]mission_Actors[2]Heading = 115.0714
Objectives[25]mission_Actors[2]String_Name = s_m_y_hwaycop_01
Objectives[25]mission_Actors[2]Relationship_Group = Enemy2
Objectives[25]mission_Actors[2]AddBlip = False
Objectives[25]mission_Actors[2]ShowCone = False
Objectives[25]mission_Actors[2]Invincible = False
Objectives[25]mission_Actors[2]SetHealth = 100
Objectives[25]mission_Actors[2]DieFromHeadShot = True
Objectives[25]mission_Actors[2]CanExitVehicle = True
Objectives[25]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[25]mission_Actors[2]AlwaysFight = True
Objectives[25]mission_Actors[2]Seeing_Range = 30
Objectives[25]mission_Actors[2]Hearing_Range = 30
Objectives[25]mission_Actors[2]CombatMovement = Offensive
Objectives[25]mission_Actors[2]weapon = RPG
Objectives[25]mission_Actors[2]Variation = Random
Objectives[25]mission_Actors[2]Task = 0
Objectives[25]mission_Actors[2]Task_Guard_Range = 5
Objectives[25]mission_Actors[2]Task_Stay_In_Range = True
Objectives[25]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[25]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[25]mission_Actors[2]Task_Scenario = NONE
Objectives[25]mission_Actors[3]Survive_Number = 0
Objectives[25]mission_Actors[3]Failed_Text = 
Objectives[25]mission_Actors[3]Remove_After = 0
Objectives[25]mission_Actors[3]positionX = 3097.855
Objectives[25]mission_Actors[3]positionY = 3941.475
Objectives[25]mission_Actors[3]positionZ = 75.43681
Objectives[25]mission_Actors[3]Heading = 175.0714
Objectives[25]mission_Actors[3]String_Name = s_m_y_hwaycop_01
Objectives[25]mission_Actors[3]Relationship_Group = Enemy2
Objectives[25]mission_Actors[3]AddBlip = False
Objectives[25]mission_Actors[3]ShowCone = False
Objectives[25]mission_Actors[3]Invincible = False
Objectives[25]mission_Actors[3]SetHealth = 100
Objectives[25]mission_Actors[3]DieFromHeadShot = True
Objectives[25]mission_Actors[3]CanExitVehicle = True
Objectives[25]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[25]mission_Actors[3]AlwaysFight = True
Objectives[25]mission_Actors[3]Seeing_Range = 30
Objectives[25]mission_Actors[3]Hearing_Range = 30
Objectives[25]mission_Actors[3]CombatMovement = Offensive
Objectives[25]mission_Actors[3]weapon = RPG
Objectives[25]mission_Actors[3]Variation = Random
Objectives[25]mission_Actors[3]Task = 0
Objectives[25]mission_Actors[3]Task_Guard_Range = 5
Objectives[25]mission_Actors[3]Task_Stay_In_Range = True
Objectives[25]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[25]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[25]mission_Actors[3]Task_Scenario = NONE
Objectives[25]mission_Vehicles = 0
Objectives[25]Mission_Needed_Vehicles = 0
Objectives[25]mission_PropsCount = 0
Objectives[25]mission_Pickup_Props_Count = 0
Objectives[25]ObjectiveMessages = 0

Objectives[26]Type = Mission_Settings_Objective
Objectives[26]positionX = 2637.876
Objectives[26]positionY = 3256.608
Objectives[26]positionZ = 54.23817
Objectives[26]MissionSettings_TimesOfDay = Current
Objectives[26]MissionSettings_Weather = Current
Objectives[26]MissionSettings_WantedLevel = 2
Objectives[26]MissionSettings_SetWantedLevelNow = 2
Objectives[26]MissionSettings_StartNightvision = False
Objectives[26]MissionSettings_StopNightvision = False
Objectives[26]MissionSettings_StartSeethrough = False
Objectives[26]MissionSettings_StopSeethrough = False
Objectives[26]MissionSettings_StartMusic = False
Objectives[26]MissionSettings_StopMusic = False
Objectives[26]MissionSettings_Music = AH3B_BURNTOUT_RT
Objectives[26]mission_ActorsCount = 0
Objectives[26]mission_Vehicles = 0
Objectives[26]Mission_Needed_Vehicles = 0
Objectives[26]mission_PropsCount = 0
Objectives[26]mission_Pickup_Props_Count = 0
Objectives[26]ObjectiveMessages = 0

Objectives[27]Text = ~g~Is that police siren? Damn, Not again!!
Objectives[27]Text2 = 
Objectives[27]Text3 = 
Objectives[27]Failed_Text = 
Objectives[27]Type = Checkpoint
Objectives[27]Checkpoint_Type = 45
Objectives[27]Reserved = 1
Objectives[27]ColorR = 255
Objectives[27]ColorG = 255
Objectives[27]ColorB = 255
Objectives[27]ColorA = 255
Objectives[27]IconColorR = 255
Objectives[27]IconColorG = 255
Objectives[27]IconColorB = 255
Objectives[27]IconColorA = 255
Objectives[27]positionX = 3082.97
Objectives[27]positionY = 3862.721
Objectives[27]positionZ = 74.83173
Objectives[27]Heading = 240.0715
Objectives[27]Diameter = 5
Objectives[27]minimum_hight = 15
Objectives[27]maximum_hight = 25
Objectives[27]TriggerDistance = 5
Objectives[27]PlaySound = True
Objectives[27]LoseWanted = False
Objectives[27]Stop_Vehicle = False
Objectives[27]DeliverVehicleOnly = False
Objectives[27]DeliverTrailor = False
Objectives[27]DeliverTowTruck = False
Objectives[27]DeliverVehicleCargobob = False
Objectives[27]DeliverPropCargobob = False
Objectives[27]mission_ActorsCount = 12
Objectives[27]mission_Actors[0]SpawnInVehicle = True
Objectives[27]mission_Actors[0]SeatIndex = -1
Objectives[27]mission_Actors[0]Survive_Number = 0
Objectives[27]mission_Actors[0]Failed_Text = 
Objectives[27]mission_Actors[0]Remove_After = 0
Objectives[27]mission_Actors[0]positionX = 3097.422
Objectives[27]mission_Actors[0]positionY = 3948.204
Objectives[27]mission_Actors[0]positionZ = 75.39819
Objectives[27]mission_Actors[0]Heading = 103.8486
Objectives[27]mission_Actors[0]String_Name = s_m_y_hwaycop_01
Objectives[27]mission_Actors[0]Relationship_Group = Enemy2
Objectives[27]mission_Actors[0]AddBlip = False
Objectives[27]mission_Actors[0]ShowCone = False
Objectives[27]mission_Actors[0]Invincible = False
Objectives[27]mission_Actors[0]SetHealth = 100
Objectives[27]mission_Actors[0]DieFromHeadShot = True
Objectives[27]mission_Actors[0]CanExitVehicle = True
Objectives[27]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[27]mission_Actors[0]AlwaysFight = True
Objectives[27]mission_Actors[0]Seeing_Range = 30
Objectives[27]mission_Actors[0]Hearing_Range = 30
Objectives[27]mission_Actors[0]CombatMovement = Offensive
Objectives[27]mission_Actors[0]weapon = 0
Objectives[27]mission_Actors[0]Variation = Random
Objectives[27]mission_Actors[0]Task = 0
Objectives[27]mission_Actors[0]Task_Guard_Range = 5
Objectives[27]mission_Actors[0]Task_Stay_In_Range = True
Objectives[27]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[27]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[27]mission_Actors[0]Task_Scenario = NONE
Objectives[27]mission_Actors[1]SpawnInVehicle = True
Objectives[27]mission_Actors[1]SeatIndex = -1
Objectives[27]mission_Actors[1]Survive_Number = 0
Objectives[27]mission_Actors[1]Failed_Text = 
Objectives[27]mission_Actors[1]Remove_After = 0
Objectives[27]mission_Actors[1]positionX = 2545.663
Objectives[27]mission_Actors[1]positionY = 4214.628
Objectives[27]mission_Actors[1]positionZ = 40.59034
Objectives[27]mission_Actors[1]Heading = 299.6434
Objectives[27]mission_Actors[1]String_Name = s_m_y_hwaycop_01
Objectives[27]mission_Actors[1]Relationship_Group = Enemy2
Objectives[27]mission_Actors[1]AddBlip = False
Objectives[27]mission_Actors[1]ShowCone = False
Objectives[27]mission_Actors[1]Invincible = False
Objectives[27]mission_Actors[1]SetHealth = 100
Objectives[27]mission_Actors[1]DieFromHeadShot = True
Objectives[27]mission_Actors[1]CanExitVehicle = True
Objectives[27]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[27]mission_Actors[1]AlwaysFight = True
Objectives[27]mission_Actors[1]Seeing_Range = 30
Objectives[27]mission_Actors[1]Hearing_Range = 30
Objectives[27]mission_Actors[1]CombatMovement = Offensive
Objectives[27]mission_Actors[1]weapon = 0
Objectives[27]mission_Actors[1]Variation = Random
Objectives[27]mission_Actors[1]Task = 0
Objectives[27]mission_Actors[1]Task_Guard_Range = 5
Objectives[27]mission_Actors[1]Task_Stay_In_Range = True
Objectives[27]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[27]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[27]mission_Actors[1]Task_Scenario = NONE
Objectives[27]mission_Actors[2]SpawnInVehicle = True
Objectives[27]mission_Actors[2]SeatIndex = -1
Objectives[27]mission_Actors[2]Survive_Number = 0
Objectives[27]mission_Actors[2]Failed_Text = 
Objectives[27]mission_Actors[2]Remove_After = 0
Objectives[27]mission_Actors[2]positionX = 2705.475
Objectives[27]mission_Actors[2]positionY = 4381.018
Objectives[27]mission_Actors[2]positionZ = 47.24701
Objectives[27]mission_Actors[2]Heading = 299.5117
Objectives[27]mission_Actors[2]String_Name = s_m_y_hwaycop_01
Objectives[27]mission_Actors[2]Relationship_Group = Enemy2
Objectives[27]mission_Actors[2]AddBlip = False
Objectives[27]mission_Actors[2]ShowCone = False
Objectives[27]mission_Actors[2]Invincible = False
Objectives[27]mission_Actors[2]SetHealth = 100
Objectives[27]mission_Actors[2]DieFromHeadShot = True
Objectives[27]mission_Actors[2]CanExitVehicle = True
Objectives[27]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[27]mission_Actors[2]AlwaysFight = True
Objectives[27]mission_Actors[2]Seeing_Range = 30
Objectives[27]mission_Actors[2]Hearing_Range = 30
Objectives[27]mission_Actors[2]CombatMovement = Offensive
Objectives[27]mission_Actors[2]weapon = 0
Objectives[27]mission_Actors[2]Variation = Random
Objectives[27]mission_Actors[2]Task = 0
Objectives[27]mission_Actors[2]Task_Guard_Range = 5
Objectives[27]mission_Actors[2]Task_Stay_In_Range = True
Objectives[27]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[27]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[27]mission_Actors[2]Task_Scenario = NONE
Objectives[27]mission_Actors[3]SpawnInVehicle = True
Objectives[27]mission_Actors[3]SeatIndex = -1
Objectives[27]mission_Actors[3]Survive_Number = 0
Objectives[27]mission_Actors[3]Failed_Text = 
Objectives[27]mission_Actors[3]Remove_After = 0
Objectives[27]mission_Actors[3]positionX = 2753.99
Objectives[27]mission_Actors[3]positionY = 4376.398
Objectives[27]mission_Actors[3]positionZ = 49.56495
Objectives[27]mission_Actors[3]Heading = 344.5117
Objectives[27]mission_Actors[3]String_Name = s_m_y_hwaycop_01
Objectives[27]mission_Actors[3]Relationship_Group = Enemy2
Objectives[27]mission_Actors[3]AddBlip = False
Objectives[27]mission_Actors[3]ShowCone = False
Objectives[27]mission_Actors[3]Invincible = False
Objectives[27]mission_Actors[3]SetHealth = 100
Objectives[27]mission_Actors[3]DieFromHeadShot = True
Objectives[27]mission_Actors[3]CanExitVehicle = True
Objectives[27]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[27]mission_Actors[3]AlwaysFight = True
Objectives[27]mission_Actors[3]Seeing_Range = 30
Objectives[27]mission_Actors[3]Hearing_Range = 30
Objectives[27]mission_Actors[3]CombatMovement = Offensive
Objectives[27]mission_Actors[3]weapon = 0
Objectives[27]mission_Actors[3]Variation = Random
Objectives[27]mission_Actors[3]Task = 0
Objectives[27]mission_Actors[3]Task_Guard_Range = 5
Objectives[27]mission_Actors[3]Task_Stay_In_Range = True
Objectives[27]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[27]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[27]mission_Actors[3]Task_Scenario = NONE
Objectives[27]mission_Actors[4]SpawnInVehicle = True
Objectives[27]mission_Actors[4]SeatIndex = -1
Objectives[27]mission_Actors[4]Survive_Number = 0
Objectives[27]mission_Actors[4]Failed_Text = 
Objectives[27]mission_Actors[4]Remove_After = 0
Objectives[27]mission_Actors[4]positionX = 2900.349
Objectives[27]mission_Actors[4]positionY = 4456.588
Objectives[27]mission_Actors[4]positionZ = 48.81299
Objectives[27]mission_Actors[4]Heading = 199.386
Objectives[27]mission_Actors[4]String_Name = s_m_y_hwaycop_01
Objectives[27]mission_Actors[4]Relationship_Group = Enemy1
Objectives[27]mission_Actors[4]AddBlip = False
Objectives[27]mission_Actors[4]ShowCone = False
Objectives[27]mission_Actors[4]Invincible = False
Objectives[27]mission_Actors[4]SetHealth = 100
Objectives[27]mission_Actors[4]DieFromHeadShot = True
Objectives[27]mission_Actors[4]CanExitVehicle = True
Objectives[27]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[27]mission_Actors[4]AlwaysFight = True
Objectives[27]mission_Actors[4]Seeing_Range = 30
Objectives[27]mission_Actors[4]Hearing_Range = 30
Objectives[27]mission_Actors[4]CombatMovement = Offensive
Objectives[27]mission_Actors[4]weapon = 0
Objectives[27]mission_Actors[4]Variation = Random
Objectives[27]mission_Actors[4]Task = 0
Objectives[27]mission_Actors[4]Task_Guard_Range = 5
Objectives[27]mission_Actors[4]Task_Stay_In_Range = True
Objectives[27]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[27]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[27]mission_Actors[4]Task_Scenario = NONE
Objectives[27]mission_Actors[5]SpawnInVehicle = True
Objectives[27]mission_Actors[5]SeatIndex = -1
Objectives[27]mission_Actors[5]Survive_Number = 0
Objectives[27]mission_Actors[5]Failed_Text = 
Objectives[27]mission_Actors[5]Remove_After = 0
Objectives[27]mission_Actors[5]positionX = 2644.552
Objectives[27]mission_Actors[5]positionY = 4368.607
Objectives[27]mission_Actors[5]positionZ = 44.64182
Objectives[27]mission_Actors[5]Heading = 292.2227
Objectives[27]mission_Actors[5]String_Name = s_m_y_hwaycop_01
Objectives[27]mission_Actors[5]Relationship_Group = Enemy2
Objectives[27]mission_Actors[5]AddBlip = False
Objectives[27]mission_Actors[5]ShowCone = False
Objectives[27]mission_Actors[5]Invincible = False
Objectives[27]mission_Actors[5]SetHealth = 100
Objectives[27]mission_Actors[5]DieFromHeadShot = True
Objectives[27]mission_Actors[5]CanExitVehicle = True
Objectives[27]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[27]mission_Actors[5]AlwaysFight = True
Objectives[27]mission_Actors[5]Seeing_Range = 30
Objectives[27]mission_Actors[5]Hearing_Range = 30
Objectives[27]mission_Actors[5]CombatMovement = Offensive
Objectives[27]mission_Actors[5]weapon = 0
Objectives[27]mission_Actors[5]Variation = Random
Objectives[27]mission_Actors[5]Task = 0
Objectives[27]mission_Actors[5]Task_Guard_Range = 5
Objectives[27]mission_Actors[5]Task_Stay_In_Range = True
Objectives[27]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[27]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[27]mission_Actors[5]Task_Scenario = NONE
Objectives[27]mission_Actors[6]SpawnInVehicle = True
Objectives[27]mission_Actors[6]SeatIndex = -1
Objectives[27]mission_Actors[6]Survive_Number = 0
Objectives[27]mission_Actors[6]Failed_Text = 
Objectives[27]mission_Actors[6]Remove_After = 0
Objectives[27]mission_Actors[6]positionX = 2625.735
Objectives[27]mission_Actors[6]positionY = 4280.941
Objectives[27]mission_Actors[6]positionZ = 43.54064
Objectives[27]mission_Actors[6]Heading = 291.2404
Objectives[27]mission_Actors[6]String_Name = s_m_y_hwaycop_01
Objectives[27]mission_Actors[6]Relationship_Group = Enemy2
Objectives[27]mission_Actors[6]AddBlip = False
Objectives[27]mission_Actors[6]ShowCone = False
Objectives[27]mission_Actors[6]Invincible = False
Objectives[27]mission_Actors[6]SetHealth = 100
Objectives[27]mission_Actors[6]DieFromHeadShot = True
Objectives[27]mission_Actors[6]CanExitVehicle = True
Objectives[27]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[27]mission_Actors[6]AlwaysFight = True
Objectives[27]mission_Actors[6]Seeing_Range = 30
Objectives[27]mission_Actors[6]Hearing_Range = 30
Objectives[27]mission_Actors[6]CombatMovement = Offensive
Objectives[27]mission_Actors[6]weapon = 0
Objectives[27]mission_Actors[6]Variation = Random
Objectives[27]mission_Actors[6]Task = 0
Objectives[27]mission_Actors[6]Task_Guard_Range = 5
Objectives[27]mission_Actors[6]Task_Stay_In_Range = True
Objectives[27]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[27]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[27]mission_Actors[6]Task_Scenario = NONE
Objectives[27]mission_Actors[7]SpawnInVehicle = True
Objectives[27]mission_Actors[7]SeatIndex = -1
Objectives[27]mission_Actors[7]Survive_Number = 0
Objectives[27]mission_Actors[7]Failed_Text = 
Objectives[27]mission_Actors[7]Remove_After = 0
Objectives[27]mission_Actors[7]positionX = 2592.466
Objectives[27]mission_Actors[7]positionY = 4295.246
Objectives[27]mission_Actors[7]positionZ = 43.06413
Objectives[27]mission_Actors[7]Heading = 291.3146
Objectives[27]mission_Actors[7]String_Name = s_m_y_hwaycop_01
Objectives[27]mission_Actors[7]Relationship_Group = Enemy2
Objectives[27]mission_Actors[7]AddBlip = False
Objectives[27]mission_Actors[7]ShowCone = False
Objectives[27]mission_Actors[7]Invincible = False
Objectives[27]mission_Actors[7]SetHealth = 100
Objectives[27]mission_Actors[7]DieFromHeadShot = True
Objectives[27]mission_Actors[7]CanExitVehicle = True
Objectives[27]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[27]mission_Actors[7]AlwaysFight = True
Objectives[27]mission_Actors[7]Seeing_Range = 30
Objectives[27]mission_Actors[7]Hearing_Range = 30
Objectives[27]mission_Actors[7]CombatMovement = Offensive
Objectives[27]mission_Actors[7]weapon = 0
Objectives[27]mission_Actors[7]Variation = Random
Objectives[27]mission_Actors[7]Task = 0
Objectives[27]mission_Actors[7]Task_Guard_Range = 5
Objectives[27]mission_Actors[7]Task_Stay_In_Range = True
Objectives[27]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[27]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[27]mission_Actors[7]Task_Scenario = NONE
Objectives[27]mission_Actors[8]SpawnInVehicle = True
Objectives[27]mission_Actors[8]SeatIndex = -1
Objectives[27]mission_Actors[8]Survive_Number = 0
Objectives[27]mission_Actors[8]Failed_Text = 
Objectives[27]mission_Actors[8]Remove_After = 0
Objectives[27]mission_Actors[8]positionX = 2775.351
Objectives[27]mission_Actors[8]positionY = 4304.646
Objectives[27]mission_Actors[8]positionZ = 49.44976
Objectives[27]mission_Actors[8]Heading = 291.2463
Objectives[27]mission_Actors[8]String_Name = s_m_y_hwaycop_01
Objectives[27]mission_Actors[8]Relationship_Group = Enemy2
Objectives[27]mission_Actors[8]AddBlip = False
Objectives[27]mission_Actors[8]ShowCone = False
Objectives[27]mission_Actors[8]Invincible = False
Objectives[27]mission_Actors[8]SetHealth = 100
Objectives[27]mission_Actors[8]DieFromHeadShot = True
Objectives[27]mission_Actors[8]CanExitVehicle = True
Objectives[27]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[27]mission_Actors[8]AlwaysFight = True
Objectives[27]mission_Actors[8]Seeing_Range = 30
Objectives[27]mission_Actors[8]Hearing_Range = 30
Objectives[27]mission_Actors[8]CombatMovement = Offensive
Objectives[27]mission_Actors[8]weapon = 0
Objectives[27]mission_Actors[8]Variation = Random
Objectives[27]mission_Actors[8]Task = 0
Objectives[27]mission_Actors[8]Task_Guard_Range = 5
Objectives[27]mission_Actors[8]Task_Stay_In_Range = True
Objectives[27]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[27]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[27]mission_Actors[8]Task_Scenario = NONE
Objectives[27]mission_Actors[9]SpawnInVehicle = True
Objectives[27]mission_Actors[9]SeatIndex = -1
Objectives[27]mission_Actors[9]Survive_Number = 0
Objectives[27]mission_Actors[9]Failed_Text = 
Objectives[27]mission_Actors[9]Remove_After = 0
Objectives[27]mission_Actors[9]positionX = 2979.496
Objectives[27]mission_Actors[9]positionY = 4209.887
Objectives[27]mission_Actors[9]positionZ = 57.55264
Objectives[27]mission_Actors[9]Heading = 291.2657
Objectives[27]mission_Actors[9]String_Name = s_m_y_hwaycop_01
Objectives[27]mission_Actors[9]Relationship_Group = Enemy2
Objectives[27]mission_Actors[9]AddBlip = False
Objectives[27]mission_Actors[9]ShowCone = False
Objectives[27]mission_Actors[9]Invincible = False
Objectives[27]mission_Actors[9]SetHealth = 100
Objectives[27]mission_Actors[9]DieFromHeadShot = True
Objectives[27]mission_Actors[9]CanExitVehicle = True
Objectives[27]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[27]mission_Actors[9]AlwaysFight = True
Objectives[27]mission_Actors[9]Seeing_Range = 30
Objectives[27]mission_Actors[9]Hearing_Range = 30
Objectives[27]mission_Actors[9]CombatMovement = Offensive
Objectives[27]mission_Actors[9]weapon = 0
Objectives[27]mission_Actors[9]Variation = Random
Objectives[27]mission_Actors[9]Task = 0
Objectives[27]mission_Actors[9]Task_Guard_Range = 5
Objectives[27]mission_Actors[9]Task_Stay_In_Range = True
Objectives[27]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[27]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[27]mission_Actors[9]Task_Scenario = NONE
Objectives[27]mission_Actors[10]SpawnInVehicle = True
Objectives[27]mission_Actors[10]SeatIndex = -1
Objectives[27]mission_Actors[10]Survive_Number = 0
Objectives[27]mission_Actors[10]Failed_Text = 
Objectives[27]mission_Actors[10]Remove_After = 0
Objectives[27]mission_Actors[10]positionX = 3047.101
Objectives[27]mission_Actors[10]positionY = 3995.125
Objectives[27]mission_Actors[10]positionZ = 71.03919
Objectives[27]mission_Actors[10]Heading = 290.0059
Objectives[27]mission_Actors[10]String_Name = s_m_y_hwaycop_01
Objectives[27]mission_Actors[10]Relationship_Group = Enemy2
Objectives[27]mission_Actors[10]AddBlip = False
Objectives[27]mission_Actors[10]ShowCone = False
Objectives[27]mission_Actors[10]Invincible = False
Objectives[27]mission_Actors[10]SetHealth = 100
Objectives[27]mission_Actors[10]DieFromHeadShot = True
Objectives[27]mission_Actors[10]CanExitVehicle = True
Objectives[27]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[27]mission_Actors[10]AlwaysFight = True
Objectives[27]mission_Actors[10]Seeing_Range = 30
Objectives[27]mission_Actors[10]Hearing_Range = 30
Objectives[27]mission_Actors[10]CombatMovement = Offensive
Objectives[27]mission_Actors[10]weapon = 0
Objectives[27]mission_Actors[10]Variation = Random
Objectives[27]mission_Actors[10]Task = 0
Objectives[27]mission_Actors[10]Task_Guard_Range = 5
Objectives[27]mission_Actors[10]Task_Stay_In_Range = True
Objectives[27]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[27]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[27]mission_Actors[10]Task_Scenario = NONE
Objectives[27]mission_Actors[11]SpawnInVehicle = True
Objectives[27]mission_Actors[11]SeatIndex = -1
Objectives[27]mission_Actors[11]Survive_Number = 0
Objectives[27]mission_Actors[11]Failed_Text = 
Objectives[27]mission_Actors[11]Remove_After = 0
Objectives[27]mission_Actors[11]positionX = 2976.373
Objectives[27]mission_Actors[11]positionY = 3941.335
Objectives[27]mission_Actors[11]positionZ = 54.48094
Objectives[27]mission_Actors[11]Heading = 290.9391
Objectives[27]mission_Actors[11]String_Name = s_m_y_hwaycop_01
Objectives[27]mission_Actors[11]Relationship_Group = Enemy2
Objectives[27]mission_Actors[11]AddBlip = False
Objectives[27]mission_Actors[11]ShowCone = False
Objectives[27]mission_Actors[11]Invincible = False
Objectives[27]mission_Actors[11]SetHealth = 100
Objectives[27]mission_Actors[11]DieFromHeadShot = True
Objectives[27]mission_Actors[11]CanExitVehicle = True
Objectives[27]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[27]mission_Actors[11]AlwaysFight = True
Objectives[27]mission_Actors[11]Seeing_Range = 30
Objectives[27]mission_Actors[11]Hearing_Range = 30
Objectives[27]mission_Actors[11]CombatMovement = Offensive
Objectives[27]mission_Actors[11]weapon = 0
Objectives[27]mission_Actors[11]Variation = Random
Objectives[27]mission_Actors[11]Task = 0
Objectives[27]mission_Actors[11]Task_Guard_Range = 5
Objectives[27]mission_Actors[11]Task_Stay_In_Range = True
Objectives[27]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[27]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[27]mission_Actors[11]Task_Scenario = NONE
Objectives[27]mission_Vehicles = 12
Objectives[27]mission_Vehicles[0]positionX = 3097.422
Objectives[27]mission_Vehicles[0]positionY = 3948.204
Objectives[27]mission_Vehicles[0]positionZ = 75.39819
Objectives[27]mission_Vehicles[0]Heading = 103.8486
Objectives[27]mission_Vehicles[0]Name = Rhino Tank
Objectives[27]mission_Vehicles[0]Model = rhino
Objectives[27]mission_Vehicles[0]PrimaryColor = UtilMediumBrown
Objectives[27]mission_Vehicles[0]SecondaryColor = UtilDarksilver
Objectives[27]mission_Vehicles[0]PearlescentColor = UtilMauiBluePoly
Objectives[27]mission_Vehicles[0]HasPearlescent = False
Objectives[27]mission_Vehicles[0]Livery = 0
Objectives[27]mission_Vehicles[0]DirtLevel = 15
Objectives[27]mission_Vehicles[0]LockedForPlayer = False
Objectives[27]mission_Vehicles[0]Locked = False
Objectives[27]mission_Vehicles[0]Alarm = False
Objectives[27]mission_Vehicles[0]HotWired = False
Objectives[27]mission_Vehicles[0]Invincible = False
Objectives[27]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[27]mission_Vehicles[0]Remove_After = 0
Objectives[27]mission_Vehicles[0]Survive_Number = 0
Objectives[27]mission_Vehicles[0]Failed_Text = 
Objectives[27]mission_Vehicles[1]positionX = 2705.475
Objectives[27]mission_Vehicles[1]positionY = 4381.018
Objectives[27]mission_Vehicles[1]positionZ = 47.24701
Objectives[27]mission_Vehicles[1]Heading = 299.5117
Objectives[27]mission_Vehicles[1]Name = Rhino Tank
Objectives[27]mission_Vehicles[1]Model = rhino
Objectives[27]mission_Vehicles[1]PrimaryColor = UtilMediumBrown
Objectives[27]mission_Vehicles[1]SecondaryColor = UtilDarksilver
Objectives[27]mission_Vehicles[1]PearlescentColor = UtilMauiBluePoly
Objectives[27]mission_Vehicles[1]HasPearlescent = False
Objectives[27]mission_Vehicles[1]Livery = 0
Objectives[27]mission_Vehicles[1]DirtLevel = 15
Objectives[27]mission_Vehicles[1]LockedForPlayer = False
Objectives[27]mission_Vehicles[1]Locked = False
Objectives[27]mission_Vehicles[1]Alarm = False
Objectives[27]mission_Vehicles[1]HotWired = False
Objectives[27]mission_Vehicles[1]Invincible = False
Objectives[27]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[27]mission_Vehicles[1]Remove_After = 0
Objectives[27]mission_Vehicles[1]Survive_Number = 0
Objectives[27]mission_Vehicles[1]Failed_Text = 
Objectives[27]mission_Vehicles[2]positionX = 2545.663
Objectives[27]mission_Vehicles[2]positionY = 4214.628
Objectives[27]mission_Vehicles[2]positionZ = 40.59034
Objectives[27]mission_Vehicles[2]Heading = 299.6434
Objectives[27]mission_Vehicles[2]Name = Rhino Tank
Objectives[27]mission_Vehicles[2]Model = rhino
Objectives[27]mission_Vehicles[2]PrimaryColor = UtilMediumBrown
Objectives[27]mission_Vehicles[2]SecondaryColor = UtilDarksilver
Objectives[27]mission_Vehicles[2]PearlescentColor = UtilMauiBluePoly
Objectives[27]mission_Vehicles[2]HasPearlescent = False
Objectives[27]mission_Vehicles[2]Livery = 0
Objectives[27]mission_Vehicles[2]DirtLevel = 15
Objectives[27]mission_Vehicles[2]LockedForPlayer = False
Objectives[27]mission_Vehicles[2]Locked = False
Objectives[27]mission_Vehicles[2]Alarm = False
Objectives[27]mission_Vehicles[2]HotWired = False
Objectives[27]mission_Vehicles[2]Invincible = False
Objectives[27]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[27]mission_Vehicles[2]Remove_After = 0
Objectives[27]mission_Vehicles[2]Survive_Number = 0
Objectives[27]mission_Vehicles[2]Failed_Text = 
Objectives[27]mission_Vehicles[3]positionX = 2900.349
Objectives[27]mission_Vehicles[3]positionY = 4456.588
Objectives[27]mission_Vehicles[3]positionZ = 48.81299
Objectives[27]mission_Vehicles[3]Heading = 199.386
Objectives[27]mission_Vehicles[3]Name = Savage
Objectives[27]mission_Vehicles[3]Model = savage
Objectives[27]mission_Vehicles[3]PrimaryColor = UtilMidnightBlue
Objectives[27]mission_Vehicles[3]SecondaryColor = UtilDarksilver
Objectives[27]mission_Vehicles[3]PearlescentColor = UtilMauiBluePoly
Objectives[27]mission_Vehicles[3]HasPearlescent = False
Objectives[27]mission_Vehicles[3]Livery = 0
Objectives[27]mission_Vehicles[3]DirtLevel = 15
Objectives[27]mission_Vehicles[3]LockedForPlayer = False
Objectives[27]mission_Vehicles[3]Locked = False
Objectives[27]mission_Vehicles[3]Alarm = False
Objectives[27]mission_Vehicles[3]HotWired = False
Objectives[27]mission_Vehicles[3]Invincible = False
Objectives[27]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[27]mission_Vehicles[3]Remove_After = 0
Objectives[27]mission_Vehicles[3]Survive_Number = 0
Objectives[27]mission_Vehicles[3]Failed_Text = 
Objectives[27]mission_Vehicles[4]positionX = 2753.99
Objectives[27]mission_Vehicles[4]positionY = 4376.398
Objectives[27]mission_Vehicles[4]positionZ = 49.56495
Objectives[27]mission_Vehicles[4]Heading = 344.5117
Objectives[27]mission_Vehicles[4]Name = Savage
Objectives[27]mission_Vehicles[4]Model = savage
Objectives[27]mission_Vehicles[4]PrimaryColor = UtilMidnightBlue
Objectives[27]mission_Vehicles[4]SecondaryColor = UtilDarksilver
Objectives[27]mission_Vehicles[4]PearlescentColor = UtilMauiBluePoly
Objectives[27]mission_Vehicles[4]HasPearlescent = False
Objectives[27]mission_Vehicles[4]Livery = 0
Objectives[27]mission_Vehicles[4]DirtLevel = 15
Objectives[27]mission_Vehicles[4]LockedForPlayer = False
Objectives[27]mission_Vehicles[4]Locked = False
Objectives[27]mission_Vehicles[4]Alarm = False
Objectives[27]mission_Vehicles[4]HotWired = False
Objectives[27]mission_Vehicles[4]Invincible = False
Objectives[27]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[27]mission_Vehicles[4]Remove_After = 0
Objectives[27]mission_Vehicles[4]Survive_Number = 0
Objectives[27]mission_Vehicles[4]Failed_Text = 
Objectives[27]mission_Vehicles[5]positionX = 2979.496
Objectives[27]mission_Vehicles[5]positionY = 4209.887
Objectives[27]mission_Vehicles[5]positionZ = 57.55264
Objectives[27]mission_Vehicles[5]Heading = 291.2657
Objectives[27]mission_Vehicles[5]Name = Savage
Objectives[27]mission_Vehicles[5]Model = savage
Objectives[27]mission_Vehicles[5]PrimaryColor = UtilMidnightBlue
Objectives[27]mission_Vehicles[5]SecondaryColor = UtilDarksilver
Objectives[27]mission_Vehicles[5]PearlescentColor = UtilMauiBluePoly
Objectives[27]mission_Vehicles[5]HasPearlescent = False
Objectives[27]mission_Vehicles[5]Livery = 0
Objectives[27]mission_Vehicles[5]DirtLevel = 15
Objectives[27]mission_Vehicles[5]LockedForPlayer = False
Objectives[27]mission_Vehicles[5]Locked = False
Objectives[27]mission_Vehicles[5]Alarm = False
Objectives[27]mission_Vehicles[5]HotWired = False
Objectives[27]mission_Vehicles[5]Invincible = False
Objectives[27]mission_Vehicles[5]SetZeroMaxSpeed = False
Objectives[27]mission_Vehicles[5]Remove_After = 0
Objectives[27]mission_Vehicles[5]Survive_Number = 0
Objectives[27]mission_Vehicles[5]Failed_Text = 
Objectives[27]mission_Vehicles[6]positionX = 2775.351
Objectives[27]mission_Vehicles[6]positionY = 4304.646
Objectives[27]mission_Vehicles[6]positionZ = 49.44976
Objectives[27]mission_Vehicles[6]Heading = 291.2463
Objectives[27]mission_Vehicles[6]Name = Savage
Objectives[27]mission_Vehicles[6]Model = savage
Objectives[27]mission_Vehicles[6]PrimaryColor = UtilMidnightBlue
Objectives[27]mission_Vehicles[6]SecondaryColor = UtilDarksilver
Objectives[27]mission_Vehicles[6]PearlescentColor = UtilMauiBluePoly
Objectives[27]mission_Vehicles[6]HasPearlescent = False
Objectives[27]mission_Vehicles[6]Livery = 0
Objectives[27]mission_Vehicles[6]DirtLevel = 15
Objectives[27]mission_Vehicles[6]LockedForPlayer = False
Objectives[27]mission_Vehicles[6]Locked = False
Objectives[27]mission_Vehicles[6]Alarm = False
Objectives[27]mission_Vehicles[6]HotWired = False
Objectives[27]mission_Vehicles[6]Invincible = False
Objectives[27]mission_Vehicles[6]SetZeroMaxSpeed = False
Objectives[27]mission_Vehicles[6]Remove_After = 0
Objectives[27]mission_Vehicles[6]Survive_Number = 0
Objectives[27]mission_Vehicles[6]Failed_Text = 
Objectives[27]mission_Vehicles[7]positionX = 2625.735
Objectives[27]mission_Vehicles[7]positionY = 4280.941
Objectives[27]mission_Vehicles[7]positionZ = 43.54064
Objectives[27]mission_Vehicles[7]Heading = 291.2404
Objectives[27]mission_Vehicles[7]Name = Savage
Objectives[27]mission_Vehicles[7]Model = savage
Objectives[27]mission_Vehicles[7]PrimaryColor = UtilMidnightBlue
Objectives[27]mission_Vehicles[7]SecondaryColor = UtilDarksilver
Objectives[27]mission_Vehicles[7]PearlescentColor = UtilMauiBluePoly
Objectives[27]mission_Vehicles[7]HasPearlescent = False
Objectives[27]mission_Vehicles[7]Livery = 0
Objectives[27]mission_Vehicles[7]DirtLevel = 15
Objectives[27]mission_Vehicles[7]LockedForPlayer = False
Objectives[27]mission_Vehicles[7]Locked = False
Objectives[27]mission_Vehicles[7]Alarm = False
Objectives[27]mission_Vehicles[7]HotWired = False
Objectives[27]mission_Vehicles[7]Invincible = False
Objectives[27]mission_Vehicles[7]SetZeroMaxSpeed = False
Objectives[27]mission_Vehicles[7]Remove_After = 0
Objectives[27]mission_Vehicles[7]Survive_Number = 0
Objectives[27]mission_Vehicles[7]Failed_Text = 
Objectives[27]mission_Vehicles[8]positionX = 2592.466
Objectives[27]mission_Vehicles[8]positionY = 4295.246
Objectives[27]mission_Vehicles[8]positionZ = 43.06413
Objectives[27]mission_Vehicles[8]Heading = 291.3146
Objectives[27]mission_Vehicles[8]Name = Savage
Objectives[27]mission_Vehicles[8]Model = savage
Objectives[27]mission_Vehicles[8]PrimaryColor = UtilMidnightBlue
Objectives[27]mission_Vehicles[8]SecondaryColor = UtilDarksilver
Objectives[27]mission_Vehicles[8]PearlescentColor = UtilMauiBluePoly
Objectives[27]mission_Vehicles[8]HasPearlescent = False
Objectives[27]mission_Vehicles[8]Livery = 0
Objectives[27]mission_Vehicles[8]DirtLevel = 15
Objectives[27]mission_Vehicles[8]LockedForPlayer = False
Objectives[27]mission_Vehicles[8]Locked = False
Objectives[27]mission_Vehicles[8]Alarm = False
Objectives[27]mission_Vehicles[8]HotWired = False
Objectives[27]mission_Vehicles[8]Invincible = False
Objectives[27]mission_Vehicles[8]SetZeroMaxSpeed = False
Objectives[27]mission_Vehicles[8]Remove_After = 0
Objectives[27]mission_Vehicles[8]Survive_Number = 0
Objectives[27]mission_Vehicles[8]Failed_Text = 
Objectives[27]mission_Vehicles[9]positionX = 2644.552
Objectives[27]mission_Vehicles[9]positionY = 4368.607
Objectives[27]mission_Vehicles[9]positionZ = 44.64182
Objectives[27]mission_Vehicles[9]Heading = 292.2227
Objectives[27]mission_Vehicles[9]Name = Savage
Objectives[27]mission_Vehicles[9]Model = savage
Objectives[27]mission_Vehicles[9]PrimaryColor = UtilMidnightBlue
Objectives[27]mission_Vehicles[9]SecondaryColor = UtilDarksilver
Objectives[27]mission_Vehicles[9]PearlescentColor = UtilMauiBluePoly
Objectives[27]mission_Vehicles[9]HasPearlescent = False
Objectives[27]mission_Vehicles[9]Livery = 0
Objectives[27]mission_Vehicles[9]DirtLevel = 15
Objectives[27]mission_Vehicles[9]LockedForPlayer = False
Objectives[27]mission_Vehicles[9]Locked = False
Objectives[27]mission_Vehicles[9]Alarm = False
Objectives[27]mission_Vehicles[9]HotWired = False
Objectives[27]mission_Vehicles[9]Invincible = False
Objectives[27]mission_Vehicles[9]SetZeroMaxSpeed = False
Objectives[27]mission_Vehicles[9]Remove_After = 0
Objectives[27]mission_Vehicles[9]Survive_Number = 0
Objectives[27]mission_Vehicles[9]Failed_Text = 
Objectives[27]mission_Vehicles[10]positionX = 2976.373
Objectives[27]mission_Vehicles[10]positionY = 3941.335
Objectives[27]mission_Vehicles[10]positionZ = 54.48094
Objectives[27]mission_Vehicles[10]Heading = 290.9391
Objectives[27]mission_Vehicles[10]Name = Savage
Objectives[27]mission_Vehicles[10]Model = savage
Objectives[27]mission_Vehicles[10]PrimaryColor = UtilMidnightBlue
Objectives[27]mission_Vehicles[10]SecondaryColor = UtilDarksilver
Objectives[27]mission_Vehicles[10]PearlescentColor = UtilMauiBluePoly
Objectives[27]mission_Vehicles[10]HasPearlescent = False
Objectives[27]mission_Vehicles[10]Livery = 0
Objectives[27]mission_Vehicles[10]DirtLevel = 15
Objectives[27]mission_Vehicles[10]LockedForPlayer = False
Objectives[27]mission_Vehicles[10]Locked = False
Objectives[27]mission_Vehicles[10]Alarm = False
Objectives[27]mission_Vehicles[10]HotWired = False
Objectives[27]mission_Vehicles[10]Invincible = False
Objectives[27]mission_Vehicles[10]SetZeroMaxSpeed = False
Objectives[27]mission_Vehicles[10]Remove_After = 0
Objectives[27]mission_Vehicles[10]Survive_Number = 0
Objectives[27]mission_Vehicles[10]Failed_Text = 
Objectives[27]mission_Vehicles[11]positionX = 3047.101
Objectives[27]mission_Vehicles[11]positionY = 3995.125
Objectives[27]mission_Vehicles[11]positionZ = 71.03919
Objectives[27]mission_Vehicles[11]Heading = 290.0059
Objectives[27]mission_Vehicles[11]Name = Savage
Objectives[27]mission_Vehicles[11]Model = savage
Objectives[27]mission_Vehicles[11]PrimaryColor = UtilMidnightBlue
Objectives[27]mission_Vehicles[11]SecondaryColor = UtilDarksilver
Objectives[27]mission_Vehicles[11]PearlescentColor = UtilMauiBluePoly
Objectives[27]mission_Vehicles[11]HasPearlescent = False
Objectives[27]mission_Vehicles[11]Livery = 0
Objectives[27]mission_Vehicles[11]DirtLevel = 15
Objectives[27]mission_Vehicles[11]LockedForPlayer = False
Objectives[27]mission_Vehicles[11]Locked = False
Objectives[27]mission_Vehicles[11]Alarm = False
Objectives[27]mission_Vehicles[11]HotWired = False
Objectives[27]mission_Vehicles[11]Invincible = False
Objectives[27]mission_Vehicles[11]SetZeroMaxSpeed = False
Objectives[27]mission_Vehicles[11]Remove_After = 0
Objectives[27]mission_Vehicles[11]Survive_Number = 0
Objectives[27]mission_Vehicles[11]Failed_Text = 
Objectives[27]Mission_Needed_Vehicles = 0
Objectives[27]mission_PropsCount = 0
Objectives[27]mission_Pickup_Props_Count = 0
Objectives[27]ObjectiveMessages = 0

Objectives[28]Type = Mission_Settings_Objective
Objectives[28]positionX = 2019.18
Objectives[28]positionY = 3784.392
Objectives[28]positionZ = 31.1808
Objectives[28]MissionSettings_TimesOfDay = Current
Objectives[28]MissionSettings_Weather = Current
Objectives[28]MissionSettings_WantedLevel = 5
Objectives[28]MissionSettings_SetWantedLevelNow = 5
Objectives[28]MissionSettings_StartNightvision = False
Objectives[28]MissionSettings_StopNightvision = False
Objectives[28]MissionSettings_StartSeethrough = False
Objectives[28]MissionSettings_StopSeethrough = False
Objectives[28]MissionSettings_StartMusic = False
Objectives[28]MissionSettings_StopMusic = False
Objectives[28]MissionSettings_Music = AH3B_BURNTOUT_RT
Objectives[28]mission_ActorsCount = 0
Objectives[28]mission_Vehicles = 0
Objectives[28]Mission_Needed_Vehicles = 0
Objectives[28]mission_PropsCount = 0
Objectives[28]mission_Pickup_Props_Count = 0
Objectives[28]ObjectiveMessages = 0

Objectives[29]Text = ~g~I can not make it to the airstrip without making some of them quiet.
Objectives[29]Text2 = 
Objectives[29]Type = Kill_Actors
Objectives[29]positionX = 3008.627
Objectives[29]positionY = 3392.195
Objectives[29]positionZ = 72.18378
Objectives[29]KillAll1 = False
Objectives[29]KillAll2 = True
Objectives[29]Kill_Actors_Add_Blips = True
Objectives[29]Kill_Actors_Add_Markers = False
Objectives[29]DropPickups = False
Objectives[29]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[29]mission_ActorsCount = 0
Objectives[29]mission_Vehicles = 0
Objectives[29]Mission_Needed_Vehicles = 0
Objectives[29]mission_PropsCount = 0
Objectives[29]mission_Pickup_Props_Count = 0
Objectives[29]ObjectiveMessages = 0

Objectives[30]Text = ~g~Enough is enough, I'll not make it a mess.
Objectives[30]Text2 = 
Objectives[30]Text3 = 
Objectives[30]Failed_Text = 
Objectives[30]Type = Checkpoint
Objectives[30]Checkpoint_Type = 45
Objectives[30]Reserved = 1
Objectives[30]ColorR = 255
Objectives[30]ColorG = 255
Objectives[30]ColorB = 255
Objectives[30]ColorA = 255
Objectives[30]IconColorR = 255
Objectives[30]IconColorG = 255
Objectives[30]IconColorB = 255
Objectives[30]IconColorA = 255
Objectives[30]positionX = 2354.364
Objectives[30]positionY = 3965.752
Objectives[30]positionZ = 35.4428
Objectives[30]Heading = 455.0715
Objectives[30]Diameter = 5
Objectives[30]minimum_hight = 10
Objectives[30]maximum_hight = 25
Objectives[30]TriggerDistance = 5
Objectives[30]PlaySound = True
Objectives[30]LoseWanted = False
Objectives[30]Stop_Vehicle = False
Objectives[30]DeliverVehicleOnly = False
Objectives[30]DeliverTrailor = False
Objectives[30]DeliverTowTruck = False
Objectives[30]DeliverVehicleCargobob = False
Objectives[30]DeliverPropCargobob = False
Objectives[30]mission_ActorsCount = 0
Objectives[30]mission_Vehicles = 0
Objectives[30]Mission_Needed_Vehicles = 0
Objectives[30]mission_PropsCount = 0
Objectives[30]mission_Pickup_Props_Count = 0
Objectives[30]ObjectiveMessages = 0

Objectives[31]Text = ~g~Lets try to some old tricks.
Objectives[31]Text2 = 
Objectives[31]Text3 = 
Objectives[31]Failed_Text = 
Objectives[31]Type = Checkpoint
Objectives[31]Checkpoint_Type = 45
Objectives[31]Reserved = 1
Objectives[31]ColorR = 255
Objectives[31]ColorG = 255
Objectives[31]ColorB = 255
Objectives[31]ColorA = 255
Objectives[31]IconColorR = 255
Objectives[31]IconColorG = 255
Objectives[31]IconColorB = 255
Objectives[31]IconColorA = 255
Objectives[31]positionX = 2188.581
Objectives[31]positionY = 3885.668
Objectives[31]positionZ = 30.86584
Objectives[31]Heading = 440
Objectives[31]Diameter = 5
Objectives[31]minimum_hight = 15
Objectives[31]maximum_hight = 25
Objectives[31]TriggerDistance = 5
Objectives[31]PlaySound = True
Objectives[31]LoseWanted = False
Objectives[31]Stop_Vehicle = False
Objectives[31]DeliverVehicleOnly = False
Objectives[31]DeliverTrailor = False
Objectives[31]DeliverTowTruck = False
Objectives[31]DeliverVehicleCargobob = False
Objectives[31]DeliverPropCargobob = False
Objectives[31]mission_ActorsCount = 0
Objectives[31]mission_Vehicles = 0
Objectives[31]Mission_Needed_Vehicles = 0
Objectives[31]mission_PropsCount = 0
Objectives[31]mission_Pickup_Props_Count = 0
Objectives[31]ObjectiveMessages = 0

Objectives[32]Type = Mission_Settings_Objective
Objectives[32]positionX = 2017.042
Objectives[32]positionY = 3783.152
Objectives[32]positionZ = 31.1808
Objectives[32]MissionSettings_TimesOfDay = Current
Objectives[32]MissionSettings_Weather = Current
Objectives[32]MissionSettings_WantedLevel = 1
Objectives[32]MissionSettings_SetWantedLevelNow = 1
Objectives[32]MissionSettings_StartNightvision = False
Objectives[32]MissionSettings_StopNightvision = False
Objectives[32]MissionSettings_StartSeethrough = False
Objectives[32]MissionSettings_StopSeethrough = False
Objectives[32]MissionSettings_StartMusic = False
Objectives[32]MissionSettings_StopMusic = False
Objectives[32]MissionSettings_Music = AH3B_BURNTOUT_RT
Objectives[32]mission_ActorsCount = 0
Objectives[32]mission_Vehicles = 0
Objectives[32]Mission_Needed_Vehicles = 0
Objectives[32]mission_PropsCount = 0
Objectives[32]mission_Pickup_Props_Count = 0
Objectives[32]ObjectiveMessages = 0

Objectives[33]Text = ~g~I'm almost there. Need to avoid taking damages.
Objectives[33]Text2 = 
Objectives[33]Text3 = 
Objectives[33]Failed_Text = 
Objectives[33]Type = Checkpoint
Objectives[33]Checkpoint_Type = 45
Objectives[33]Reserved = 1
Objectives[33]ColorR = 255
Objectives[33]ColorG = 255
Objectives[33]ColorB = 255
Objectives[33]ColorA = 255
Objectives[33]IconColorR = 255
Objectives[33]IconColorG = 255
Objectives[33]IconColorB = 255
Objectives[33]IconColorA = 255
Objectives[33]positionX = 1742.261
Objectives[33]positionY = 3429.749
Objectives[33]positionZ = 36.85247
Objectives[33]Heading = 1300.693
Objectives[33]Diameter = 5
Objectives[33]minimum_hight = 10
Objectives[33]maximum_hight = 25
Objectives[33]TriggerDistance = 5
Objectives[33]PlaySound = True
Objectives[33]LoseWanted = True
Objectives[33]Stop_Vehicle = False
Objectives[33]DeliverVehicleOnly = False
Objectives[33]DeliverTrailor = False
Objectives[33]DeliverTowTruck = False
Objectives[33]DeliverVehicleCargobob = False
Objectives[33]DeliverPropCargobob = False
Objectives[33]mission_ActorsCount = 0
Objectives[33]mission_Vehicles = 0
Objectives[33]Mission_Needed_Vehicles = 0
Objectives[33]mission_PropsCount = 0
Objectives[33]mission_Pickup_Props_Count = 0
Objectives[33]ObjectiveMessages = 0

Objectives[34]Type = Mission_Settings_Objective
Objectives[34]positionX = 1742.261
Objectives[34]positionY = 3429.749
Objectives[34]positionZ = 36.85247
Objectives[34]MissionSettings_TimesOfDay = Current
Objectives[34]MissionSettings_Weather = Current
Objectives[34]MissionSettings_WantedLevel = 0
Objectives[34]MissionSettings_SetWantedLevelNow = 0
Objectives[34]MissionSettings_StartNightvision = False
Objectives[34]MissionSettings_StopNightvision = False
Objectives[34]MissionSettings_StartSeethrough = False
Objectives[34]MissionSettings_StopSeethrough = False
Objectives[34]MissionSettings_StartMusic = False
Objectives[34]MissionSettings_StopMusic = False
Objectives[34]MissionSettings_Music = AH3B_BURNTOUT_RT
Objectives[34]mission_ActorsCount = 0
Objectives[34]mission_Vehicles = 0
Objectives[34]Mission_Needed_Vehicles = 0
Objectives[34]mission_PropsCount = 0
Objectives[34]mission_Pickup_Props_Count = 0
Objectives[34]ObjectiveMessages = 0

Objectives[35]Text = ~g~Now all I need to do is drive it safely to the airstrip. That's all.
Objectives[35]Text2 = 
Objectives[35]Text3 = 
Objectives[35]Failed_Text = 
Objectives[35]Type = Checkpoint
Objectives[35]Checkpoint_Type = 45
Objectives[35]Reserved = 1
Objectives[35]ColorR = 255
Objectives[35]ColorG = 255
Objectives[35]ColorB = 255
Objectives[35]ColorA = 255
Objectives[35]IconColorR = 255
Objectives[35]IconColorG = 255
Objectives[35]IconColorB = 255
Objectives[35]IconColorA = 255
Objectives[35]positionX = 1730.31
Objectives[35]positionY = 3315.188
Objectives[35]positionZ = 40.22349
Objectives[35]Heading = 380.7899
Objectives[35]Diameter = 5
Objectives[35]minimum_hight = 15
Objectives[35]maximum_hight = 25
Objectives[35]TriggerDistance = 5
Objectives[35]PlaySound = True
Objectives[35]LoseWanted = False
Objectives[35]Stop_Vehicle = True
Objectives[35]DeliverVehicleOnly = True
Objectives[35]DeliverTrailor = False
Objectives[35]DeliverTowTruck = False
Objectives[35]DeliverVehicleCargobob = False
Objectives[35]DeliverPropCargobob = False
Objectives[35]mission_ActorsCount = 0
Objectives[35]mission_Vehicles = 0
Objectives[35]Mission_Needed_Vehicles = 0
Objectives[35]mission_PropsCount = 0
Objectives[35]mission_Pickup_Props_Count = 0
Objectives[35]ObjectiveMessages = 0

